Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: VRAM: 2010 MB Driver: 24.21.13.9764 Begin MonoManager ReloadAssembly - Completed reload, in 3.514 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 118.328524 ms Fallback handler could not load library D:/Steam Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000028168B8D8C0.dll Fallback handler could not load library D:/Steam Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000281691E54D0.dll Fallback handler could not load library D:/Steam Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002816926E830.dll Searching for compatible XInput library... Found Xinput1_4.dll. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Steam Initialized: A_S00 / 76561198015090174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 4 worker threads for Enlighten. Thread -> id: 280c -> priority: 1 Thread -> id: 194c -> priority: 1 Thread -> id: 2aac -> priority: 1 Thread -> id: 1990 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.029275 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240153. Total: 458.147568 ms (FindLiveObjects: 15.304692 ms CreateObjectMapping: 15.886563 ms MarkObjects: 425.478740 ms DeleteObjects: 1.477572 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer|alpha_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step 3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint Step 6' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 252547. Total: 428.570865 ms (FindLiveObjects: 18.328919 ms CreateObjectMapping: 16.547385 ms MarkObjects: 392.981237 ms DeleteObjects: 0.712929 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.916418 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 238343. Total: 477.399821 ms (FindLiveObjects: 15.849456 ms CreateObjectMapping: 17.201495 ms MarkObjects: 389.638838 ms DeleteObjects: 54.710032 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238343. Total: 433.904414 ms (FindLiveObjects: 28.992859 ms CreateObjectMapping: 16.732130 ms MarkObjects: 387.875857 ms DeleteObjects: 0.303173 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.463673 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 238337. Total: 422.154105 ms (FindLiveObjects: 14.211218 ms CreateObjectMapping: 16.090257 ms MarkObjects: 391.510376 ms DeleteObjects: 0.341859 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238337. Total: 427.431599 ms (FindLiveObjects: 16.068545 ms CreateObjectMapping: 17.555197 ms MarkObjects: 393.544554 ms DeleteObjects: 0.263302 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.657498 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238337. Total: 423.311924 ms (FindLiveObjects: 15.187450 ms CreateObjectMapping: 16.890033 ms MarkObjects: 390.902452 ms DeleteObjects: 0.331595 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238337. Total: 454.491337 ms (FindLiveObjects: 24.025643 ms CreateObjectMapping: 18.811311 ms MarkObjects: 411.380817 ms DeleteObjects: 0.272776 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.306165 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 276899. Total: 474.097292 ms (FindLiveObjects: 20.029133 ms CreateObjectMapping: 20.294804 ms MarkObjects: 433.035556 ms DeleteObjects: 0.737010 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 281500. Total: 493.782592 ms (FindLiveObjects: 21.350776 ms CreateObjectMapping: 17.220838 ms MarkObjects: 454.494100 ms DeleteObjects: 0.716877 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 41.891513 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 242768. Total: 495.490307 ms (FindLiveObjects: 16.520936 ms CreateObjectMapping: 18.302865 ms MarkObjects: 443.476064 ms DeleteObjects: 17.190442 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242768. Total: 501.583367 ms (FindLiveObjects: 17.517695 ms CreateObjectMapping: 21.712768 ms MarkObjects: 461.956174 ms DeleteObjects: 0.396730 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242753. Total: 479.774673 ms (FindLiveObjects: 16.606993 ms CreateObjectMapping: 18.346683 ms MarkObjects: 444.494140 ms DeleteObjects: 0.326069 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.510254 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 242731. Total: 491.669068 ms (FindLiveObjects: 15.900774 ms CreateObjectMapping: 16.638178 ms MarkObjects: 458.579036 ms DeleteObjects: 0.550685 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242731. Total: 468.102131 ms (FindLiveObjects: 15.587733 ms CreateObjectMapping: 17.880476 ms MarkObjects: 434.300354 ms DeleteObjects: 0.333569 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.458541 ms loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242731. Total: 476.260555 ms (FindLiveObjects: 15.549836 ms CreateObjectMapping: 18.811705 ms MarkObjects: 441.523206 ms DeleteObjects: 0.375413 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242731. Total: 475.755662 ms (FindLiveObjects: 16.631862 ms CreateObjectMapping: 18.075880 ms MarkObjects: 440.730536 ms DeleteObjects: 0.315805 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.618812 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 505048. Total: 593.553239 ms (FindLiveObjects: 42.904457 ms CreateObjectMapping: 20.829304 ms MarkObjects: 528.055313 ms DeleteObjects: 1.763770 ms) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 682 unused Assets to reduce memory usage. Loaded Objects now: 484424. Total: 597.213417 ms (FindLiveObjects: 31.139148 ms CreateObjectMapping: 20.475602 ms MarkObjects: 544.170835 ms DeleteObjects: 1.427438 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 190.847975 ms loading scene: B4S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1554 unused Assets to reduce memory usage. Loaded Objects now: 244476. Total: 528.487571 ms (FindLiveObjects: 20.420731 ms CreateObjectMapping: 20.926414 ms MarkObjects: 455.681132 ms DeleteObjects: 31.458505 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244476. Total: 489.465540 ms (FindLiveObjects: 20.947336 ms CreateObjectMapping: 19.249095 ms MarkObjects: 448.868827 ms DeleteObjects: 0.399098 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244461. Total: 506.697037 ms (FindLiveObjects: 17.941663 ms CreateObjectMapping: 18.279574 ms MarkObjects: 470.128414 ms DeleteObjects: 0.347385 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.967776 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 317059. Total: 501.311380 ms (FindLiveObjects: 22.767161 ms CreateObjectMapping: 18.145752 ms MarkObjects: 459.320783 ms DeleteObjects: 1.076895 ms) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 315656. Total: 500.780433 ms (FindLiveObjects: 20.924834 ms CreateObjectMapping: 17.766391 ms MarkObjects: 461.644712 ms DeleteObjects: 0.444101 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 55.445462 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 454 unused Assets to reduce memory usage. Loaded Objects now: 244491. Total: 496.924456 ms (FindLiveObjects: 16.655153 ms CreateObjectMapping: 17.339265 ms MarkObjects: 449.910983 ms DeleteObjects: 13.018660 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244491. Total: 481.534496 ms (FindLiveObjects: 18.212860 ms CreateObjectMapping: 19.093561 ms MarkObjects: 443.899242 ms DeleteObjects: 0.328437 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244491. Total: 479.231489 ms (FindLiveObjects: 17.666913 ms CreateObjectMapping: 19.440157 ms MarkObjects: 441.846116 ms DeleteObjects: 0.277514 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.967381 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 489.542122 ms (FindLiveObjects: 22.145025 ms CreateObjectMapping: 20.174403 ms MarkObjects: 446.883204 ms DeleteObjects: 0.339095 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 485.417316 ms (FindLiveObjects: 17.618358 ms CreateObjectMapping: 18.360104 ms MarkObjects: 449.136076 ms DeleteObjects: 0.302778 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.622365 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 478.518559 ms (FindLiveObjects: 16.847794 ms CreateObjectMapping: 18.955002 ms MarkObjects: 442.418512 ms DeleteObjects: 0.296857 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 485.163883 ms (FindLiveObjects: 20.305067 ms CreateObjectMapping: 18.717359 ms MarkObjects: 445.859996 ms DeleteObjects: 0.281066 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.647629 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 279880. Total: 495.914670 ms (FindLiveObjects: 22.762424 ms CreateObjectMapping: 19.307914 ms MarkObjects: 453.345360 ms DeleteObjects: 0.498577 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283201. Total: 530.365426 ms (FindLiveObjects: 20.332306 ms CreateObjectMapping: 17.890345 ms MarkObjects: 491.463400 ms DeleteObjects: 0.678586 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 40.046423 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 637 unused Assets to reduce memory usage. Loaded Objects now: 244428. Total: 587.997047 ms (FindLiveObjects: 18.803810 ms CreateObjectMapping: 18.709463 ms MarkObjects: 527.293434 ms DeleteObjects: 23.189945 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244428. Total: 495.831376 ms (FindLiveObjects: 22.807821 ms CreateObjectMapping: 19.380549 ms MarkObjects: 453.326412 ms DeleteObjects: 0.315805 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244413. Total: 480.721298 ms (FindLiveObjects: 17.581645 ms CreateObjectMapping: 19.240805 ms MarkObjects: 443.593701 ms DeleteObjects: 0.304752 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.614075 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 244405. Total: 489.308427 ms (FindLiveObjects: 20.816671 ms CreateObjectMapping: 17.255182 ms MarkObjects: 450.836291 ms DeleteObjects: 0.399888 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244405. Total: 475.246032 ms (FindLiveObjects: 18.189570 ms CreateObjectMapping: 18.993688 ms MarkObjects: 437.739074 ms DeleteObjects: 0.322910 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.580126 ms loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 467.337094 ms (FindLiveObjects: 17.447823 ms CreateObjectMapping: 17.750206 ms MarkObjects: 431.793258 ms DeleteObjects: 0.345412 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244385. Total: 468.472412 ms (FindLiveObjects: 16.949246 ms CreateObjectMapping: 19.227383 ms MarkObjects: 432.005242 ms DeleteObjects: 0.290146 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.951591 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 506694. Total: 561.999992 ms (FindLiveObjects: 37.044698 ms CreateObjectMapping: 19.804517 ms MarkObjects: 503.687416 ms DeleteObjects: 1.462966 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 505966. Total: 554.851749 ms (FindLiveObjects: 34.056395 ms CreateObjectMapping: 18.626565 ms MarkObjects: 501.577050 ms DeleteObjects: 0.591345 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 184.833472 ms loading scene: B2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1546 unused Assets to reduce memory usage. Loaded Objects now: 244565. Total: 509.049783 ms (FindLiveObjects: 20.953652 ms CreateObjectMapping: 19.602007 ms MarkObjects: 441.603341 ms DeleteObjects: 26.890388 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244585. Total: 478.115119 ms (FindLiveObjects: 25.102933 ms CreateObjectMapping: 18.223914 ms MarkObjects: 434.440492 ms DeleteObjects: 0.347780 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244585. Total: 485.547981 ms (FindLiveObjects: 22.379116 ms CreateObjectMapping: 20.543500 ms MarkObjects: 442.283506 ms DeleteObjects: 0.341859 ms) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.774346 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 527043. Total: 559.936602 ms (FindLiveObjects: 37.120886 ms CreateObjectMapping: 19.144090 ms MarkObjects: 500.824645 ms DeleteObjects: 2.846981 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 520881. Total: 558.679699 ms (FindLiveObjects: 36.027807 ms CreateObjectMapping: 19.868073 ms MarkObjects: 501.875091 ms DeleteObjects: 0.908728 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 223.666021 ms loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3031 unused Assets to reduce memory usage. Loaded Objects now: 244773. Total: 494.849618 ms (FindLiveObjects: 20.418362 ms CreateObjectMapping: 17.677176 ms MarkObjects: 434.617738 ms DeleteObjects: 22.135946 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244691. Total: 479.768357 ms (FindLiveObjects: 22.630575 ms CreateObjectMapping: 18.895394 ms MarkObjects: 437.840132 ms DeleteObjects: 0.401862 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244691. Total: 474.177032 ms (FindLiveObjects: 20.955625 ms CreateObjectMapping: 18.789204 ms MarkObjects: 434.092318 ms DeleteObjects: 0.339095 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.995409 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 506887. Total: 557.733074 ms (FindLiveObjects: 35.701738 ms CreateObjectMapping: 17.849685 ms MarkObjects: 502.435645 ms DeleteObjects: 1.746006 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 505031. Total: 580.176140 ms (FindLiveObjects: 34.212718 ms CreateObjectMapping: 18.955791 ms MarkObjects: 526.410365 ms DeleteObjects: 0.596871 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 185.599299 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1546 unused Assets to reduce memory usage. Loaded Objects now: 244636. Total: 512.688249 ms (FindLiveObjects: 20.553369 ms CreateObjectMapping: 19.011847 ms MarkObjects: 446.838991 ms DeleteObjects: 26.284043 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244636. Total: 487.574263 ms (FindLiveObjects: 22.782951 ms CreateObjectMapping: 19.179223 ms MarkObjects: 445.228781 ms DeleteObjects: 0.382913 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244621. Total: 481.939121 ms (FindLiveObjects: 20.631926 ms CreateObjectMapping: 19.248700 ms MarkObjects: 441.762428 ms DeleteObjects: 0.296067 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.866719 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 244357. Total: 481.840432 ms (FindLiveObjects: 20.350464 ms CreateObjectMapping: 17.418611 ms MarkObjects: 443.209998 ms DeleteObjects: 0.861358 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244357. Total: 479.517292 ms (FindLiveObjects: 20.967863 ms CreateObjectMapping: 18.722096 ms MarkObjects: 439.532846 ms DeleteObjects: 0.293699 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.083045 ms loading scene: C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244337. Total: 489.251977 ms (FindLiveObjects: 23.054543 ms CreateObjectMapping: 18.234177 ms MarkObjects: 447.672321 ms DeleteObjects: 0.290146 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244337. Total: 485.041114 ms (FindLiveObjects: 21.819352 ms CreateObjectMapping: 20.398230 ms MarkObjects: 442.529834 ms DeleteObjects: 0.293304 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.957512 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 384656. Total: 536.936140 ms (FindLiveObjects: 36.051492 ms CreateObjectMapping: 20.196115 ms MarkObjects: 479.006478 ms DeleteObjects: 1.682056 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 381035. Total: 538.742149 ms (FindLiveObjects: 28.319800 ms CreateObjectMapping: 19.146064 ms MarkObjects: 490.221892 ms DeleteObjects: 1.053604 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 105.710146 ms loading scene: C1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2237 unused Assets to reduce memory usage. Loaded Objects now: 245131. Total: 503.866636 ms (FindLiveObjects: 20.702982 ms CreateObjectMapping: 18.565772 ms MarkObjects: 446.345941 ms DeleteObjects: 18.251941 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245131. Total: 513.044319 ms (FindLiveObjects: 31.836682 ms CreateObjectMapping: 21.195637 ms MarkObjects: 438.450819 ms DeleteObjects: 21.560787 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245151. Total: 479.375575 ms (FindLiveObjects: 21.049577 ms CreateObjectMapping: 18.594195 ms MarkObjects: 439.449947 ms DeleteObjects: 0.281856 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.923169 ms FirstDoorTrigger Start has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger Start has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger Start has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 308672. Total: 490.743760 ms (FindLiveObjects: 23.471406 ms CreateObjectMapping: 18.480505 ms MarkObjects: 448.168135 ms DeleteObjects: 0.623320 ms) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 920 unused Assets to reduce memory usage. Loaded Objects now: 289018. Total: 491.837629 ms (FindLiveObjects: 22.707553 ms CreateObjectMapping: 18.919474 ms MarkObjects: 448.831325 ms DeleteObjects: 1.378883 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 40.208273 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1888 unused Assets to reduce memory usage. Loaded Objects now: 245712. Total: 492.032244 ms (FindLiveObjects: 20.914176 ms CreateObjectMapping: 17.750206 ms MarkObjects: 438.028825 ms DeleteObjects: 15.338641 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245732. Total: 485.418501 ms (FindLiveObjects: 27.354621 ms CreateObjectMapping: 18.561825 ms MarkObjects: 439.222962 ms DeleteObjects: 0.277908 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245732. Total: 476.948220 ms (FindLiveObjects: 20.167298 ms CreateObjectMapping: 19.870441 ms MarkObjects: 436.625862 ms DeleteObjects: 0.284224 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.016331 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 245706. Total: 479.139905 ms (FindLiveObjects: 22.094891 ms CreateObjectMapping: 18.076275 ms MarkObjects: 438.630828 ms DeleteObjects: 0.337122 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245706. Total: 480.750510 ms (FindLiveObjects: 20.886148 ms CreateObjectMapping: 19.387260 ms MarkObjects: 440.158139 ms DeleteObjects: 0.318963 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.882509 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245706. Total: 471.504534 ms (FindLiveObjects: 20.054792 ms CreateObjectMapping: 17.336502 ms MarkObjects: 433.830989 ms DeleteObjects: 0.282251 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245706. Total: 478.969766 ms (FindLiveObjects: 20.005842 ms CreateObjectMapping: 17.147809 ms MarkObjects: 441.537417 ms DeleteObjects: 0.278303 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.990277 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 281176. Total: 493.167562 ms (FindLiveObjects: 22.331350 ms CreateObjectMapping: 18.164305 ms MarkObjects: 452.161487 ms DeleteObjects: 0.510025 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 284415. Total: 492.983606 ms (FindLiveObjects: 23.469037 ms CreateObjectMapping: 18.818021 ms MarkObjects: 450.335740 ms DeleteObjects: 0.360018 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.980748 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 245654. Total: 498.486111 ms (FindLiveObjects: 22.026993 ms CreateObjectMapping: 18.693673 ms MarkObjects: 437.521958 ms DeleteObjects: 20.243091 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245654. Total: 487.011736 ms (FindLiveObjects: 28.330853 ms CreateObjectMapping: 18.109040 ms MarkObjects: 440.295514 ms DeleteObjects: 0.275934 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245639. Total: 490.361636 ms (FindLiveObjects: 21.900671 ms CreateObjectMapping: 19.887021 ms MarkObjects: 448.263271 ms DeleteObjects: 0.310673 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.030937 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 245631. Total: 480.006395 ms (FindLiveObjects: 21.566313 ms CreateObjectMapping: 18.028115 ms MarkObjects: 440.065372 ms DeleteObjects: 0.346201 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245631. Total: 479.738356 ms (FindLiveObjects: 20.798513 ms CreateObjectMapping: 19.009873 ms MarkObjects: 439.534425 ms DeleteObjects: 0.395151 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.929485 ms loading scene: C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245611. Total: 473.824910 ms (FindLiveObjects: 20.216642 ms CreateObjectMapping: 17.996139 ms MarkObjects: 435.327904 ms DeleteObjects: 0.283830 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245611. Total: 472.895654 ms (FindLiveObjects: 20.634689 ms CreateObjectMapping: 17.187284 ms MarkObjects: 434.734191 ms DeleteObjects: 0.339095 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.940933 ms Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 338015. Total: 512.312836 ms (FindLiveObjects: 30.802815 ms CreateObjectMapping: 20.267171 ms MarkObjects: 459.820544 ms DeleteObjects: 1.421911 ms) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 341889. Total: 509.219923 ms (FindLiveObjects: 25.189384 ms CreateObjectMapping: 19.231726 ms MarkObjects: 464.340501 ms DeleteObjects: 0.457917 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 75.261032 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 245648. Total: 518.228651 ms (FindLiveObjects: 22.294243 ms CreateObjectMapping: 17.915609 ms MarkObjects: 440.849357 ms DeleteObjects: 37.169441 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245648. Total: 514.050947 ms (FindLiveObjects: 41.854406 ms CreateObjectMapping: 26.635770 ms MarkObjects: 440.066556 ms DeleteObjects: 5.493031 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245633. Total: 486.460657 ms (FindLiveObjects: 25.127802 ms CreateObjectMapping: 24.496982 ms MarkObjects: 436.530331 ms DeleteObjects: 0.305146 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.950407 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 245518. Total: 481.644633 ms (FindLiveObjects: 21.419464 ms CreateObjectMapping: 17.552039 ms MarkObjects: 441.849274 ms DeleteObjects: 0.823461 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245518. Total: 482.475989 ms (FindLiveObjects: 20.774827 ms CreateObjectMapping: 20.207563 ms MarkObjects: 441.166346 ms DeleteObjects: 0.326858 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.934617 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245498. Total: 475.158001 ms (FindLiveObjects: 19.872020 ms CreateObjectMapping: 18.449319 ms MarkObjects: 436.524410 ms DeleteObjects: 0.312252 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245498. Total: 473.556476 ms (FindLiveObjects: 20.739694 ms CreateObjectMapping: 18.737886 ms MarkObjects: 433.729537 ms DeleteObjects: 0.348964 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.052649 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 280988. Total: 492.042507 ms (FindLiveObjects: 23.449694 ms CreateObjectMapping: 18.142989 ms MarkObjects: 449.921641 ms DeleteObjects: 0.528184 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 284362. Total: 493.027424 ms (FindLiveObjects: 22.394906 ms CreateObjectMapping: 18.487216 ms MarkObjects: 451.730808 ms DeleteObjects: 0.414099 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.128552 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 624 unused Assets to reduce memory usage. Loaded Objects now: 245547. Total: 502.233530 ms (FindLiveObjects: 21.123002 ms CreateObjectMapping: 17.858764 ms MarkObjects: 440.832777 ms DeleteObjects: 22.418986 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245547. Total: 478.693436 ms (FindLiveObjects: 20.533236 ms CreateObjectMapping: 18.697621 ms MarkObjects: 439.109667 ms DeleteObjects: 0.352517 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245567. Total: 487.350832 ms (FindLiveObjects: 21.773165 ms CreateObjectMapping: 19.758725 ms MarkObjects: 445.386289 ms DeleteObjects: 0.432258 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.086992 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 245525. Total: 480.791565 ms (FindLiveObjects: 20.758247 ms CreateObjectMapping: 17.482562 ms MarkObjects: 442.218766 ms DeleteObjects: 0.331595 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245525. Total: 483.261948 ms (FindLiveObjects: 20.402967 ms CreateObjectMapping: 20.663506 ms MarkObjects: 441.914409 ms DeleteObjects: 0.281066 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.909352 ms loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245545. Total: 482.409275 ms (FindLiveObjects: 20.435732 ms CreateObjectMapping: 18.622617 ms MarkObjects: 443.058017 ms DeleteObjects: 0.292909 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245545. Total: 475.030890 ms (FindLiveObjects: 20.395072 ms CreateObjectMapping: 17.248077 ms MarkObjects: 437.073515 ms DeleteObjects: 0.313831 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.906589 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 432186. Total: 598.157279 ms (FindLiveObjects: 32.892654 ms CreateObjectMapping: 24.678570 ms MarkObjects: 538.804126 ms DeleteObjects: 1.781929 ms) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2022 unused Assets to reduce memory usage. Loaded Objects now: 404688. Total: 718.727228 ms (FindLiveObjects: 41.090158 ms CreateObjectMapping: 28.116895 ms MarkObjects: 646.091323 ms DeleteObjects: 3.428851 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 124.279077 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 277683. Total: 558.707727 ms (FindLiveObjects: 24.005511 ms CreateObjectMapping: 24.139728 ms MarkObjects: 468.742820 ms DeleteObjects: 41.819668 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277683. Total: 512.107168 ms (FindLiveObjects: 28.554285 ms CreateObjectMapping: 22.943222 ms MarkObjects: 460.253986 ms DeleteObjects: 0.353701 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277668. Total: 512.468765 ms (FindLiveObjects: 22.121735 ms CreateObjectMapping: 22.450961 ms MarkObjects: 467.568026 ms DeleteObjects: 0.327648 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.480959 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 277583. Total: 515.722739 ms (FindLiveObjects: 24.466981 ms CreateObjectMapping: 24.654095 ms MarkObjects: 465.805046 ms DeleteObjects: 0.796223 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277583. Total: 512.906944 ms (FindLiveObjects: 22.580836 ms CreateObjectMapping: 24.258155 ms MarkObjects: 465.727279 ms DeleteObjects: 0.340280 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.441483 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277583. Total: 513.282752 ms (FindLiveObjects: 22.434776 ms CreateObjectMapping: 24.755942 ms MarkObjects: 465.774255 ms DeleteObjects: 0.317384 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277583. Total: 511.057117 ms (FindLiveObjects: 22.656629 ms CreateObjectMapping: 24.020906 ms MarkObjects: 463.927191 ms DeleteObjects: 0.452390 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.884794 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 289037. Total: 515.648130 ms (FindLiveObjects: 24.031959 ms CreateObjectMapping: 21.565918 ms MarkObjects: 469.448249 ms DeleteObjects: 0.601608 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 35 to 135 | Result was 79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 35 to 135 | Result was 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 45 to 145 | Result was 121 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 55 to 155 | Result was 65 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 289775. Total: 656.893428 ms (FindLiveObjects: 36.275319 ms CreateObjectMapping: 30.564777 ms MarkObjects: 589.511726 ms DeleteObjects: 0.541211 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.035864 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 277568. Total: 519.753593 ms (FindLiveObjects: 23.085334 ms CreateObjectMapping: 22.301744 ms MarkObjects: 467.631187 ms DeleteObjects: 6.734933 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277568. Total: 515.612207 ms (FindLiveObjects: 23.954982 ms CreateObjectMapping: 24.592513 ms MarkObjects: 466.708642 ms DeleteObjects: 0.355675 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277568. Total: 516.081178 ms (FindLiveObjects: 22.455699 ms CreateObjectMapping: 24.818708 ms MarkObjects: 468.450701 ms DeleteObjects: 0.355675 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.790053 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 277547. Total: 508.471860 ms (FindLiveObjects: 22.327403 ms CreateObjectMapping: 23.514434 ms MarkObjects: 462.213555 ms DeleteObjects: 0.416468 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277547. Total: 510.207997 ms (FindLiveObjects: 23.129152 ms CreateObjectMapping: 23.434694 ms MarkObjects: 463.303871 ms DeleteObjects: 0.339885 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.486486 ms loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277567. Total: 515.532072 ms (FindLiveObjects: 22.523597 ms CreateObjectMapping: 22.957433 ms MarkObjects: 469.706815 ms DeleteObjects: 0.344227 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277567. Total: 514.223061 ms (FindLiveObjects: 22.296217 ms CreateObjectMapping: 23.024542 ms MarkObjects: 468.545048 ms DeleteObjects: 0.357254 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.998089 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 386335. Total: 548.741715 ms (FindLiveObjects: 29.104180 ms CreateObjectMapping: 23.373112 ms MarkObjects: 495.580706 ms DeleteObjects: 0.683717 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1594 unused Assets to reduce memory usage. Loaded Objects now: 370932. Total: 558.850233 ms (FindLiveObjects: 28.441385 ms CreateObjectMapping: 25.492162 ms MarkObjects: 501.929962 ms DeleteObjects: 2.986330 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 72.354838 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 280784. Total: 538.550298 ms (FindLiveObjects: 22.739133 ms CreateObjectMapping: 23.003620 ms MarkObjects: 477.684440 ms DeleteObjects: 15.122710 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280784. Total: 525.740069 ms (FindLiveObjects: 25.524532 ms CreateObjectMapping: 23.499434 ms MarkObjects: 476.330427 ms DeleteObjects: 0.385282 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280769. Total: 527.232642 ms (FindLiveObjects: 22.617943 ms CreateObjectMapping: 24.108147 ms MarkObjects: 480.117716 ms DeleteObjects: 0.388835 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.555173 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 280761. Total: 525.214254 ms (FindLiveObjects: 23.276002 ms CreateObjectMapping: 24.065514 ms MarkObjects: 477.491009 ms DeleteObjects: 0.381334 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280761. Total: 524.396319 ms (FindLiveObjects: 22.613996 ms CreateObjectMapping: 23.731550 ms MarkObjects: 477.710889 ms DeleteObjects: 0.339885 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.905322 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280741. Total: 517.092543 ms (FindLiveObjects: 22.231872 ms CreateObjectMapping: 22.927037 ms MarkObjects: 471.557826 ms DeleteObjects: 0.375413 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280741. Total: 518.519981 ms (FindLiveObjects: 22.268189 ms CreateObjectMapping: 23.206525 ms MarkObjects: 472.710119 ms DeleteObjects: 0.334358 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.995721 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 292193. Total: 525.207938 ms (FindLiveObjects: 23.943534 ms CreateObjectMapping: 22.473463 ms MarkObjects: 478.282890 ms DeleteObjects: 0.508051 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 55 to 155 | Result was 142 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 293487. Total: 748.684475 ms (FindLiveObjects: 33.405837 ms CreateObjectMapping: 29.739343 ms MarkObjects: 684.889528 ms DeleteObjects: 0.649374 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.497416 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 281102. Total: 526.690247 ms (FindLiveObjects: 22.137920 ms CreateObjectMapping: 21.721847 ms MarkObjects: 470.249604 ms DeleteObjects: 12.580481 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281102. Total: 521.560392 ms (FindLiveObjects: 25.676513 ms CreateObjectMapping: 24.229337 ms MarkObjects: 471.282681 ms DeleteObjects: 0.371071 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281087. Total: 514.092397 ms (FindLiveObjects: 23.858267 ms CreateObjectMapping: 24.121569 ms MarkObjects: 465.692935 ms DeleteObjects: 0.419231 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.474643 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 281081. Total: 519.977025 ms (FindLiveObjects: 23.627334 ms CreateObjectMapping: 23.045069 ms MarkObjects: 472.856179 ms DeleteObjects: 0.448443 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281081. Total: 517.662965 ms (FindLiveObjects: 24.158676 ms CreateObjectMapping: 23.512855 ms MarkObjects: 469.526411 ms DeleteObjects: 0.463838 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.621887 ms loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281061. Total: 518.492348 ms (FindLiveObjects: 23.744182 ms CreateObjectMapping: 24.331185 ms MarkObjects: 470.039989 ms DeleteObjects: 0.376597 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281061. Total: 515.957619 ms (FindLiveObjects: 22.521623 ms CreateObjectMapping: 23.489959 ms MarkObjects: 469.592730 ms DeleteObjects: 0.352912 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.868609 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 396147. Total: 559.559610 ms (FindLiveObjects: 30.230814 ms CreateObjectMapping: 24.927266 ms MarkObjects: 503.683469 ms DeleteObjects: 0.718061 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1422 unused Assets to reduce memory usage. Loaded Objects now: 362335. Total: 563.336241 ms (FindLiveObjects: 30.357136 ms CreateObjectMapping: 24.510799 ms MarkObjects: 505.374604 ms DeleteObjects: 3.093308 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 76.430695 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 281925. Total: 532.924629 ms (FindLiveObjects: 22.833480 ms CreateObjectMapping: 22.578862 ms MarkObjects: 473.873465 ms DeleteObjects: 13.638032 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281925. Total: 522.425697 ms (FindLiveObjects: 22.463199 ms CreateObjectMapping: 24.269997 ms MarkObjects: 475.349063 ms DeleteObjects: 0.342254 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281910. Total: 526.206671 ms (FindLiveObjects: 23.859846 ms CreateObjectMapping: 23.979852 ms MarkObjects: 477.983665 ms DeleteObjects: 0.383308 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.574121 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 281902. Total: 521.352355 ms (FindLiveObjects: 23.240868 ms CreateObjectMapping: 22.425697 ms MarkObjects: 475.230241 ms DeleteObjects: 0.455548 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281902. Total: 523.510487 ms (FindLiveObjects: 22.421355 ms CreateObjectMapping: 24.227364 ms MarkObjects: 476.466617 ms DeleteObjects: 0.395151 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.897032 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281902. Total: 522.060548 ms (FindLiveObjects: 22.178185 ms CreateObjectMapping: 23.054543 ms MarkObjects: 476.463459 ms DeleteObjects: 0.364360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281902. Total: 529.927246 ms (FindLiveObjects: 22.794399 ms CreateObjectMapping: 24.154729 ms MarkObjects: 482.612969 ms DeleteObjects: 0.364360 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.160729 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 317279. Total: 533.158325 ms (FindLiveObjects: 25.196490 ms CreateObjectMapping: 23.449300 ms MarkObjects: 483.938955 ms DeleteObjects: 0.573186 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 320382. Total: 665.427659 ms (FindLiveObjects: 29.112470 ms CreateObjectMapping: 26.983156 ms MarkObjects: 608.813324 ms DeleteObjects: 0.518315 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.887045 ms loading scene: PortalBack (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 281592. Total: 546.688194 ms (FindLiveObjects: 24.137359 ms CreateObjectMapping: 24.556590 ms MarkObjects: 477.618516 ms DeleteObjects: 20.375729 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281592. Total: 530.695442 ms (FindLiveObjects: 29.176026 ms CreateObjectMapping: 25.287678 ms MarkObjects: 475.816849 ms DeleteObjects: 0.414099 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281577. Total: 519.681353 ms (FindLiveObjects: 23.097177 ms CreateObjectMapping: 24.502903 ms MarkObjects: 471.754809 ms DeleteObjects: 0.326463 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.567016 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 281549. Total: 517.554407 ms (FindLiveObjects: 22.521623 ms CreateObjectMapping: 22.172264 ms MarkObjects: 472.450764 ms DeleteObjects: 0.409362 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281549. Total: 522.921905 ms (FindLiveObjects: 22.268189 ms CreateObjectMapping: 23.413771 ms MarkObjects: 476.858215 ms DeleteObjects: 0.380940 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.561884 ms loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281549. Total: 525.435712 ms (FindLiveObjects: 23.082571 ms CreateObjectMapping: 25.005428 ms MarkObjects: 477.018881 ms DeleteObjects: 0.328437 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281549. Total: 523.999589 ms (FindLiveObjects: 22.149368 ms CreateObjectMapping: 23.936428 ms MarkObjects: 477.577461 ms DeleteObjects: 0.335937 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.279945 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 384439. Total: 562.906352 ms (FindLiveObjects: 30.690310 ms CreateObjectMapping: 22.750976 ms MarkObjects: 508.733188 ms DeleteObjects: 0.731483 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 378079. Total: 562.155131 ms (FindLiveObjects: 27.933334 ms CreateObjectMapping: 24.589750 ms MarkObjects: 508.195136 ms DeleteObjects: 1.436517 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 86.187880 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 282602. Total: 538.078564 ms (FindLiveObjects: 22.353457 ms CreateObjectMapping: 22.077917 ms MarkObjects: 475.190371 ms DeleteObjects: 18.456820 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282602. Total: 529.781581 ms (FindLiveObjects: 23.748919 ms CreateObjectMapping: 24.318158 ms MarkObjects: 481.336328 ms DeleteObjects: 0.377782 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282602. Total: 520.563633 ms (FindLiveObjects: 22.780583 ms CreateObjectMapping: 23.135863 ms MarkObjects: 474.303749 ms DeleteObjects: 0.342648 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.826370 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 282579. Total: 526.089823 ms (FindLiveObjects: 22.981908 ms CreateObjectMapping: 21.831984 ms MarkObjects: 480.891438 ms DeleteObjects: 0.383703 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282579. Total: 521.582893 ms (FindLiveObjects: 22.918353 ms CreateObjectMapping: 22.036862 ms MarkObjects: 476.167787 ms DeleteObjects: 0.459101 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.605307 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282599. Total: 528.673501 ms (FindLiveObjects: 23.627334 ms CreateObjectMapping: 22.400827 ms MarkObjects: 482.310191 ms DeleteObjects: 0.335148 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282599. Total: 529.303927 ms (FindLiveObjects: 27.268564 ms CreateObjectMapping: 21.861985 ms MarkObjects: 479.821649 ms DeleteObjects: 0.350938 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.077041 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 294030. Total: 527.932939 ms (FindLiveObjects: 23.634835 ms CreateObjectMapping: 21.985939 ms MarkObjects: 481.548707 ms DeleteObjects: 0.763063 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 67 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 9 to 109 | Result was 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 13 to 113 | Result was 86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 42 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 295522. Total: 548.618551 ms (FindLiveObjects: 24.073014 ms CreateObjectMapping: 24.301183 ms MarkObjects: 499.748540 ms DeleteObjects: 0.495814 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.390355 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 282555. Total: 542.174948 ms (FindLiveObjects: 22.690973 ms CreateObjectMapping: 21.824089 ms MarkObjects: 485.433107 ms DeleteObjects: 12.226385 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282555. Total: 531.720623 ms (FindLiveObjects: 23.444957 ms CreateObjectMapping: 23.799448 ms MarkObjects: 484.034486 ms DeleteObjects: 0.441337 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282540. Total: 535.711607 ms (FindLiveObjects: 23.433904 ms CreateObjectMapping: 25.439660 ms MarkObjects: 486.517896 ms DeleteObjects: 0.320147 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.816107 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 282534. Total: 523.622992 ms (FindLiveObjects: 22.575310 ms CreateObjectMapping: 22.235030 ms MarkObjects: 478.430529 ms DeleteObjects: 0.381729 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282534. Total: 527.819644 ms (FindLiveObjects: 22.284374 ms CreateObjectMapping: 21.684740 ms MarkObjects: 483.528409 ms DeleteObjects: 0.321726 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.020590 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282514. Total: 529.653286 ms (FindLiveObjects: 22.998883 ms CreateObjectMapping: 22.328192 ms MarkObjects: 483.995010 ms DeleteObjects: 0.331200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282514. Total: 527.408703 ms (FindLiveObjects: 22.524781 ms CreateObjectMapping: 21.721847 ms MarkObjects: 482.765345 ms DeleteObjects: 0.395940 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.786417 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 463562. Total: 588.647210 ms (FindLiveObjects: 35.635024 ms CreateObjectMapping: 24.095910 ms MarkObjects: 527.035658 ms DeleteObjects: 1.880223 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 442243. Total: 768.642947 ms (FindLiveObjects: 46.812147 ms CreateObjectMapping: 32.098405 ms MarkObjects: 687.440441 ms DeleteObjects: 2.291164 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 136.201499 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 754 unused Assets to reduce memory usage. Loaded Objects now: 282645. Total: 567.934755 ms (FindLiveObjects: 25.089906 ms CreateObjectMapping: 23.827476 ms MarkObjects: 488.992227 ms DeleteObjects: 30.024751 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282645. Total: 557.926110 ms (FindLiveObjects: 29.625258 ms CreateObjectMapping: 32.041560 ms MarkObjects: 495.920591 ms DeleteObjects: 0.338306 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282630. Total: 541.910067 ms (FindLiveObjects: 29.943037 ms CreateObjectMapping: 22.460041 ms MarkObjects: 489.149340 ms DeleteObjects: 0.357649 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.957430 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 282567. Total: 536.096889 ms (FindLiveObjects: 23.120862 ms CreateObjectMapping: 22.607285 ms MarkObjects: 489.349481 ms DeleteObjects: 1.018865 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282567. Total: 536.855610 ms (FindLiveObjects: 23.213630 ms CreateObjectMapping: 24.336711 ms MarkObjects: 488.968542 ms DeleteObjects: 0.335937 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.628992 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282567. Total: 529.702236 ms (FindLiveObjects: 22.344772 ms CreateObjectMapping: 22.060942 ms MarkObjects: 484.964531 ms DeleteObjects: 0.331595 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282587. Total: 535.790163 ms (FindLiveObjects: 22.497937 ms CreateObjectMapping: 22.282795 ms MarkObjects: 490.665203 ms DeleteObjects: 0.343438 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.169414 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 294019. Total: 531.445873 ms (FindLiveObjects: 24.134596 ms CreateObjectMapping: 22.766372 ms MarkObjects: 483.938560 ms DeleteObjects: 0.606345 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 295071. Total: 759.898706 ms (FindLiveObjects: 39.476790 ms CreateObjectMapping: 35.545809 ms MarkObjects: 684.406346 ms DeleteObjects: 0.469365 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.340303 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 282546. Total: 541.222796 ms (FindLiveObjects: 22.293454 ms CreateObjectMapping: 22.026204 ms MarkObjects: 483.851714 ms DeleteObjects: 13.051030 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282566. Total: 535.926354 ms (FindLiveObjects: 26.497211 ms CreateObjectMapping: 25.475188 ms MarkObjects: 483.589991 ms DeleteObjects: 0.363570 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282566. Total: 537.488799 ms (FindLiveObjects: 25.568745 ms CreateObjectMapping: 25.058325 ms MarkObjects: 486.483158 ms DeleteObjects: 0.378176 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.697285 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 282545. Total: 525.397815 ms (FindLiveObjects: 22.528728 ms CreateObjectMapping: 21.595525 ms MarkObjects: 480.883148 ms DeleteObjects: 0.390019 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282545. Total: 529.288136 ms (FindLiveObjects: 23.666021 ms CreateObjectMapping: 24.120780 ms MarkObjects: 481.114870 ms DeleteObjects: 0.385677 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.031249 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282525. Total: 527.790827 ms (FindLiveObjects: 21.948437 ms CreateObjectMapping: 23.305214 ms MarkObjects: 482.166105 ms DeleteObjects: 0.371071 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282525. Total: 535.791742 ms (FindLiveObjects: 28.187162 ms CreateObjectMapping: 22.673209 ms MarkObjects: 484.555564 ms DeleteObjects: 0.375018 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.957824 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 474084. Total: 580.272461 ms (FindLiveObjects: 33.739800 ms CreateObjectMapping: 22.583994 ms MarkObjects: 521.899487 ms DeleteObjects: 2.049179 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 473070. Total: 605.301574 ms (FindLiveObjects: 36.891533 ms CreateObjectMapping: 25.165304 ms MarkObjects: 542.486805 ms DeleteObjects: 0.757537 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 128.027680 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 282545. Total: 569.692209 ms (FindLiveObjects: 23.506934 ms CreateObjectMapping: 22.923879 ms MarkObjects: 491.407345 ms DeleteObjects: 31.854051 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282545. Total: 540.598687 ms (FindLiveObjects: 26.249304 ms CreateObjectMapping: 23.523514 ms MarkObjects: 490.475326 ms DeleteObjects: 0.350149 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282545. Total: 540.818961 ms (FindLiveObjects: 32.743041 ms CreateObjectMapping: 23.622992 ms MarkObjects: 484.105937 ms DeleteObjects: 0.346596 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.927823 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 282487. Total: 538.694384 ms (FindLiveObjects: 22.782557 ms CreateObjectMapping: 23.529435 ms MarkObjects: 491.434188 ms DeleteObjects: 0.948204 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282487. Total: 533.227012 ms (FindLiveObjects: 22.283585 ms CreateObjectMapping: 21.725005 ms MarkObjects: 488.899460 ms DeleteObjects: 0.318568 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.706365 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282487. Total: 537.988955 ms (FindLiveObjects: 23.011120 ms CreateObjectMapping: 24.702650 ms MarkObjects: 489.910035 ms DeleteObjects: 0.364360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282487. Total: 534.301144 ms (FindLiveObjects: 23.811291 ms CreateObjectMapping: 23.089282 ms MarkObjects: 487.042132 ms DeleteObjects: 0.358044 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.957824 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 293940. Total: 534.801300 ms (FindLiveObjects: 24.017353 ms CreateObjectMapping: 22.768740 ms MarkObjects: 487.388333 ms DeleteObjects: 0.626873 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 294759. Total: 536.927850 ms (FindLiveObjects: 24.230127 ms CreateObjectMapping: 24.108937 ms MarkObjects: 488.122185 ms DeleteObjects: 0.466207 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.786938 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 282506. Total: 540.454996 ms (FindLiveObjects: 22.851639 ms CreateObjectMapping: 23.219157 ms MarkObjects: 481.696346 ms DeleteObjects: 12.687460 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282506. Total: 530.609780 ms (FindLiveObjects: 24.262102 ms CreateObjectMapping: 22.673604 ms MarkObjects: 483.307345 ms DeleteObjects: 0.366728 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282506. Total: 531.363369 ms (FindLiveObjects: 24.595671 ms CreateObjectMapping: 24.100647 ms MarkObjects: 482.331903 ms DeleteObjects: 0.334753 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.599781 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 282485. Total: 524.167361 ms (FindLiveObjects: 22.784925 ms CreateObjectMapping: 22.130420 ms MarkObjects: 478.907394 ms DeleteObjects: 0.344227 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282485. Total: 526.122193 ms (FindLiveObjects: 23.358900 ms CreateObjectMapping: 22.704790 ms MarkObjects: 479.663352 ms DeleteObjects: 0.394756 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.506223 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282485. Total: 531.802733 ms (FindLiveObjects: 23.315872 ms CreateObjectMapping: 22.918353 ms MarkObjects: 485.146908 ms DeleteObjects: 0.421205 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282485. Total: 524.585013 ms (FindLiveObjects: 22.453330 ms CreateObjectMapping: 22.225950 ms MarkObjects: 479.583217 ms DeleteObjects: 0.322516 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.057303 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 317967. Total: 542.823927 ms (FindLiveObjects: 26.136009 ms CreateObjectMapping: 22.400827 ms MarkObjects: 493.714299 ms DeleteObjects: 0.572791 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 321283. Total: 542.585494 ms (FindLiveObjects: 25.271493 ms CreateObjectMapping: 24.384082 ms MarkObjects: 492.457791 ms DeleteObjects: 0.471733 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.796416 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 282495. Total: 554.758982 ms (FindLiveObjects: 23.234157 ms CreateObjectMapping: 22.814927 ms MarkObjects: 488.069682 ms DeleteObjects: 20.640215 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282495. Total: 534.701821 ms (FindLiveObjects: 23.567726 ms CreateObjectMapping: 26.955918 ms MarkObjects: 483.771973 ms DeleteObjects: 0.405809 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282495. Total: 532.697250 ms (FindLiveObjects: 23.371138 ms CreateObjectMapping: 23.714576 ms MarkObjects: 485.213227 ms DeleteObjects: 0.397914 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.575306 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 282472. Total: 535.661473 ms (FindLiveObjects: 23.705101 ms CreateObjectMapping: 22.110287 ms MarkObjects: 489.424485 ms DeleteObjects: 0.421205 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282472. Total: 529.361956 ms (FindLiveObjects: 22.064890 ms CreateObjectMapping: 23.848793 ms MarkObjects: 483.121415 ms DeleteObjects: 0.326463 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.840976 ms loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282472. Total: 531.969320 ms (FindLiveObjects: 22.362536 ms CreateObjectMapping: 21.927910 ms MarkObjects: 487.254116 ms DeleteObjects: 0.424363 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282472. Total: 534.534839 ms (FindLiveObjects: 22.283980 ms CreateObjectMapping: 22.396880 ms MarkObjects: 489.489225 ms DeleteObjects: 0.363965 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.960193 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 289666. Total: 534.214297 ms (FindLiveObjects: 23.615492 ms CreateObjectMapping: 22.520044 ms MarkObjects: 486.484342 ms DeleteObjects: 1.593630 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2222 unused Assets to reduce memory usage. Loaded Objects now: 291299. Total: 768.265166 ms (FindLiveObjects: 35.917670 ms CreateObjectMapping: 31.340868 ms MarkObjects: 697.137229 ms DeleteObjects: 3.869004 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.081343 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 283221. Total: 535.191319 ms (FindLiveObjects: 22.636497 ms CreateObjectMapping: 23.384560 ms MarkObjects: 481.711741 ms DeleteObjects: 7.458126 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283241. Total: 565.201069 ms (FindLiveObjects: 33.888229 ms CreateObjectMapping: 26.641297 ms MarkObjects: 487.589659 ms DeleteObjects: 17.081884 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283241. Total: 530.280948 ms (FindLiveObjects: 22.757687 ms CreateObjectMapping: 24.866869 ms MarkObjects: 482.307428 ms DeleteObjects: 0.348964 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.765973 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 283212. Total: 533.715326 ms (FindLiveObjects: 22.610443 ms CreateObjectMapping: 21.962648 ms MarkObjects: 488.661816 ms DeleteObjects: 0.480023 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283212. Total: 537.362477 ms (FindLiveObjects: 22.146210 ms CreateObjectMapping: 23.266527 ms MarkObjects: 491.587354 ms DeleteObjects: 0.361597 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.646756 ms loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283172. Total: 531.221257 ms (FindLiveObjects: 22.178975 ms CreateObjectMapping: 23.106256 ms MarkObjects: 485.583114 ms DeleteObjects: 0.352517 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283172. Total: 532.417762 ms (FindLiveObjects: 22.536229 ms CreateObjectMapping: 23.793132 ms MarkObjects: 485.675092 ms DeleteObjects: 0.412520 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.085330 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 292908. Total: 548.101026 ms (FindLiveObjects: 31.202309 ms CreateObjectMapping: 22.627812 ms MarkObjects: 492.699381 ms DeleteObjects: 1.571524 ms) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Ire Sap:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Blood Boil:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Explosive Blood:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Caller:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Inferno:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focus Among Flames:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rolling Thunder:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Calling:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reaving Assault:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ashen Waste:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Engulfing Wave:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rending Ire:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heart of Fire:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Manafused Flurry:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Melting Strike:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Expanse:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ember Infusion:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Worldfire:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Blade:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heat Wave:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dancing Flames:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Catalyst of Fire:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Concentration:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Subjugation:b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ire Sap:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Blood Boil:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Explosive Blood:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Caller:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Inferno:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focus Among Flames:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rolling Thunder:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Calling:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reaving Assault:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ashen Waste:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Engulfing Wave:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rending Ire:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heart of Fire:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Manafused Flurry:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Melting Strike:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Expanse:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ember Infusion:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Worldfire:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Blade:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heat Wave:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dancing Flames:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Catalyst of Fire:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Concentration:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Subjugation:bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ire Sap:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Blood Boil:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Explosive Blood:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Caller:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Inferno:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focus Among Flames:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rolling Thunder:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Calling:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reaving Assault:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ashen Waste:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Engulfing Wave:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rending Ire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heart of Fire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Manafused Flurry:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Melting Strike:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Expanse:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ember Infusion:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Worldfire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Blade:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heat Wave:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dancing Flames:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Catalyst of Fire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Concentration:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Subjugation:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ire Sap:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Blood Boil:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Explosive Blood:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Caller:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Inferno:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focus Among Flames:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rolling Thunder:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Calling:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reaving Assault:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ashen Waste:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Engulfing Wave:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rending Ire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heart of Fire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Manafused Flurry:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Melting Strike:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Expanse:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ember Infusion:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Worldfire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flame Blade:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Heat Wave:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dancing Flames:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Catalyst of Fire:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Concentration:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Infernal Subjugation:base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3706 unused Assets to reduce memory usage. Loaded Objects now: 294053. Total: 571.936792 ms (FindLiveObjects: 31.617592 ms CreateObjectMapping: 24.729493 ms MarkObjects: 509.460724 ms DeleteObjects: 6.128983 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 28.017417 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 764 unused Assets to reduce memory usage. Loaded Objects now: 287644. Total: 545.023113 ms (FindLiveObjects: 23.056122 ms CreateObjectMapping: 23.521145 ms MarkObjects: 492.563585 ms DeleteObjects: 5.881865 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287644. Total: 559.137616 ms (FindLiveObjects: 30.741233 ms CreateObjectMapping: 24.445269 ms MarkObjects: 503.588727 ms DeleteObjects: 0.362386 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287629. Total: 546.239356 ms (FindLiveObjects: 23.337978 ms CreateObjectMapping: 25.843495 ms MarkObjects: 496.684839 ms DeleteObjects: 0.372650 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.816502 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 287584. Total: 548.766585 ms (FindLiveObjects: 23.693654 ms CreateObjectMapping: 23.330478 ms MarkObjects: 501.235192 ms DeleteObjects: 0.507262 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287604. Total: 546.368047 ms (FindLiveObjects: 22.912431 ms CreateObjectMapping: 22.602548 ms MarkObjects: 500.423968 ms DeleteObjects: 0.428705 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.695311 ms loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287604. Total: 540.265118 ms (FindLiveObjects: 22.439119 ms CreateObjectMapping: 22.069232 ms MarkObjects: 495.372275 ms DeleteObjects: 0.384098 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287604. Total: 536.800739 ms (FindLiveObjects: 23.206919 ms CreateObjectMapping: 21.930673 ms MarkObjects: 491.235626 ms DeleteObjects: 0.427126 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.677547 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 297488. Total: 546.413839 ms (FindLiveObjects: 26.098113 ms CreateObjectMapping: 22.461225 ms MarkObjects: 496.120337 ms DeleteObjects: 1.734163 ms) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1809 unused Assets to reduce memory usage. Loaded Objects now: 298442. Total: 567.521445 ms (FindLiveObjects: 27.143427 ms CreateObjectMapping: 25.357945 ms MarkObjects: 511.969793 ms DeleteObjects: 3.050280 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.116875 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 818 unused Assets to reduce memory usage. Loaded Objects now: 287820. Total: 550.822079 ms (FindLiveObjects: 24.286577 ms CreateObjectMapping: 23.216393 ms MarkObjects: 496.620493 ms DeleteObjects: 6.698221 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287820. Total: 553.719984 ms (FindLiveObjects: 29.808030 ms CreateObjectMapping: 24.302762 ms MarkObjects: 499.205751 ms DeleteObjects: 0.403441 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287820. Total: 545.661828 ms (FindLiveObjects: 24.473691 ms CreateObjectMapping: 25.476372 ms MarkObjects: 495.328457 ms DeleteObjects: 0.382519 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.726892 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 287780. Total: 543.504486 ms (FindLiveObjects: 23.170207 ms CreateObjectMapping: 23.251527 ms MarkObjects: 496.513514 ms DeleteObjects: 0.569238 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287780. Total: 548.687633 ms (FindLiveObjects: 28.358091 ms CreateObjectMapping: 21.815799 ms MarkObjects: 498.084249 ms DeleteObjects: 0.429100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.760051 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287780. Total: 547.200982 ms (FindLiveObjects: 23.560621 ms CreateObjectMapping: 24.225390 ms MarkObjects: 498.995741 ms DeleteObjects: 0.418836 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287780. Total: 550.191654 ms (FindLiveObjects: 25.628353 ms CreateObjectMapping: 23.145732 ms MarkObjects: 501.027550 ms DeleteObjects: 0.389624 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.096384 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 323072. Total: 555.289139 ms (FindLiveObjects: 25.982844 ms CreateObjectMapping: 22.605311 ms MarkObjects: 506.106087 ms DeleteObjects: 0.594897 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 326316. Total: 570.798315 ms (FindLiveObjects: 27.236194 ms CreateObjectMapping: 24.978584 ms MarkObjects: 518.160753 ms DeleteObjects: 0.422784 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 37.017855 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 287621. Total: 571.189518 ms (FindLiveObjects: 24.378950 ms CreateObjectMapping: 23.371138 ms MarkObjects: 501.864038 ms DeleteObjects: 21.574998 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287621. Total: 549.001070 ms (FindLiveObjects: 25.561639 ms CreateObjectMapping: 26.339309 ms MarkObjects: 496.697471 ms DeleteObjects: 0.402651 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287621. Total: 549.740053 ms (FindLiveObjects: 23.992879 ms CreateObjectMapping: 25.684803 ms MarkObjects: 499.674326 ms DeleteObjects: 0.387650 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.037565 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 287598. Total: 549.047651 ms (FindLiveObjects: 23.980246 ms CreateObjectMapping: 23.686153 ms MarkObjects: 500.932809 ms DeleteObjects: 0.448048 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287598. Total: 547.204930 ms (FindLiveObjects: 24.044592 ms CreateObjectMapping: 23.122836 ms MarkObjects: 499.591033 ms DeleteObjects: 0.445285 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.842950 ms loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287599. Total: 544.335843 ms (FindLiveObjects: 22.499911 ms CreateObjectMapping: 21.915277 ms MarkObjects: 499.527872 ms DeleteObjects: 0.392388 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287599. Total: 539.541136 ms (FindLiveObjects: 22.885588 ms CreateObjectMapping: 22.160026 ms MarkObjects: 494.091686 ms DeleteObjects: 0.403441 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Rock (13)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (16)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (12)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (3)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (7)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (9)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (6)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (14)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (5)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (17)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (11)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (10)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (4)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock (15)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (8)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (18)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.370739 ms Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 525715. Total: 638.925711 ms (FindLiveObjects: 42.986961 ms CreateObjectMapping: 27.080266 ms MarkObjects: 566.912731 ms DeleteObjects: 1.945753 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4811 unused Assets to reduce memory usage. Loaded Objects now: 443168. Total: 823.501013 ms (FindLiveObjects: 45.770386 ms CreateObjectMapping: 30.291212 ms MarkObjects: 736.431642 ms DeleteObjects: 11.007773 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 150.759313 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 288423. Total: 581.755164 ms (FindLiveObjects: 24.778443 ms CreateObjectMapping: 23.463116 ms MarkObjects: 509.815609 ms DeleteObjects: 23.697601 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288423. Total: 558.856944 ms (FindLiveObjects: 27.910438 ms CreateObjectMapping: 24.712124 ms MarkObjects: 505.829363 ms DeleteObjects: 0.404625 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288408. Total: 563.225710 ms (FindLiveObjects: 24.362370 ms CreateObjectMapping: 22.172658 ms MarkObjects: 516.216184 ms DeleteObjects: 0.474102 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.000063 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 288345. Total: 557.543591 ms (FindLiveObjects: 24.218679 ms CreateObjectMapping: 24.674622 ms MarkObjects: 507.518524 ms DeleteObjects: 1.131371 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288345. Total: 549.539122 ms (FindLiveObjects: 22.800715 ms CreateObjectMapping: 22.242135 ms MarkObjects: 504.116121 ms DeleteObjects: 0.380150 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.649520 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 288365. Total: 554.340146 ms (FindLiveObjects: 23.122047 ms CreateObjectMapping: 24.137359 ms MarkObjects: 506.621243 ms DeleteObjects: 0.458707 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288365. Total: 550.096913 ms (FindLiveObjects: 22.878482 ms CreateObjectMapping: 23.615492 ms MarkObjects: 503.214893 ms DeleteObjects: 0.387256 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.186783 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 299797. Total: 551.546062 ms (FindLiveObjects: 24.203284 ms CreateObjectMapping: 22.214108 ms MarkObjects: 504.562591 ms DeleteObjects: 0.565685 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 115 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 37 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 8 to 108 | Result was 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 300259. Total: 570.979508 ms (FindLiveObjects: 33.157535 ms CreateObjectMapping: 24.239206 ms MarkObjects: 512.750226 ms DeleteObjects: 0.832541 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.809274 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 287700. Total: 559.409998 ms (FindLiveObjects: 23.819186 ms CreateObjectMapping: 22.611627 ms MarkObjects: 499.850387 ms DeleteObjects: 13.128797 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287700. Total: 543.892137 ms (FindLiveObjects: 23.051780 ms CreateObjectMapping: 24.450796 ms MarkObjects: 495.985331 ms DeleteObjects: 0.403835 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287720. Total: 548.343801 ms (FindLiveObjects: 27.154085 ms CreateObjectMapping: 24.173282 ms MarkObjects: 496.627204 ms DeleteObjects: 0.389229 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.654257 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 287679. Total: 546.292254 ms (FindLiveObjects: 23.137442 ms CreateObjectMapping: 22.471094 ms MarkObjects: 500.194615 ms DeleteObjects: 0.488708 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287699. Total: 543.458300 ms (FindLiveObjects: 24.047750 ms CreateObjectMapping: 23.361664 ms MarkObjects: 495.601233 ms DeleteObjects: 0.446864 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.672021 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287679. Total: 546.309228 ms (FindLiveObjects: 23.433904 ms CreateObjectMapping: 22.368852 ms MarkObjects: 500.116848 ms DeleteObjects: 0.388835 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287679. Total: 540.554474 ms (FindLiveObjects: 22.990988 ms CreateObjectMapping: 22.241346 ms MarkObjects: 494.907647 ms DeleteObjects: 0.414494 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.362054 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 467239. Total: 600.777275 ms (FindLiveObjects: 32.452896 ms CreateObjectMapping: 22.694526 ms MarkObjects: 543.704233 ms DeleteObjects: 1.925225 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 450000. Total: 825.875470 ms (FindLiveObjects: 41.330565 ms CreateObjectMapping: 29.423143 ms MarkObjects: 753.625242 ms DeleteObjects: 1.496520 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.390583 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 287542. Total: 574.439150 ms (FindLiveObjects: 22.983882 ms CreateObjectMapping: 23.109020 ms MarkObjects: 502.169974 ms DeleteObjects: 26.175880 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287562. Total: 544.115569 ms (FindLiveObjects: 23.902874 ms CreateObjectMapping: 23.885900 ms MarkObjects: 495.931644 ms DeleteObjects: 0.394756 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287562. Total: 557.392399 ms (FindLiveObjects: 24.241970 ms CreateObjectMapping: 24.472902 ms MarkObjects: 508.319879 ms DeleteObjects: 0.357649 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.827555 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 287504. Total: 555.959830 ms (FindLiveObjects: 25.848627 ms CreateObjectMapping: 22.449777 ms MarkObjects: 506.420313 ms DeleteObjects: 1.241113 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287504. Total: 547.202956 ms (FindLiveObjects: 22.591889 ms CreateObjectMapping: 22.310034 ms MarkObjects: 501.875091 ms DeleteObjects: 0.425547 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.652678 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287484. Total: 546.971234 ms (FindLiveObjects: 22.720185 ms CreateObjectMapping: 24.260523 ms MarkObjects: 499.609981 ms DeleteObjects: 0.380545 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287484. Total: 550.839054 ms (FindLiveObjects: 23.182444 ms CreateObjectMapping: 24.134991 ms MarkObjects: 503.160812 ms DeleteObjects: 0.360018 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.224679 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 298936. Total: 542.696026 ms (FindLiveObjects: 24.082488 ms CreateObjectMapping: 22.053047 ms MarkObjects: 495.954145 ms DeleteObjects: 0.605556 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 41 to 141 | Result was 136 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 46 to 146 | Result was 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 51 to 151 | Result was 78 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 299553. Total: 717.415453 ms (FindLiveObjects: 33.067926 ms CreateObjectMapping: 29.706973 ms MarkObjects: 654.102897 ms DeleteObjects: 0.537658 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.112134 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 287352. Total: 559.064981 ms (FindLiveObjects: 22.805452 ms CreateObjectMapping: 22.343193 ms MarkObjects: 501.210322 ms DeleteObjects: 12.705619 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287352. Total: 547.614292 ms (FindLiveObjects: 23.223499 ms CreateObjectMapping: 23.926560 ms MarkObjects: 500.077372 ms DeleteObjects: 0.386466 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287352. Total: 552.169382 ms (FindLiveObjects: 24.810813 ms CreateObjectMapping: 26.696958 ms MarkObjects: 500.277514 ms DeleteObjects: 0.384098 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.829923 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 287331. Total: 544.628752 ms (FindLiveObjects: 23.713786 ms CreateObjectMapping: 23.483643 ms MarkObjects: 497.027882 ms DeleteObjects: 0.403441 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287331. Total: 555.815349 ms (FindLiveObjects: 25.193332 ms CreateObjectMapping: 23.759578 ms MarkObjects: 506.457420 ms DeleteObjects: 0.405020 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.617545 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287351. Total: 549.807951 ms (FindLiveObjects: 23.784053 ms CreateObjectMapping: 23.673521 ms MarkObjects: 501.971412 ms DeleteObjects: 0.378571 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287351. Total: 546.791225 ms (FindLiveObjects: 23.050201 ms CreateObjectMapping: 21.790929 ms MarkObjects: 501.587709 ms DeleteObjects: 0.361202 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.567328 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 464818. Total: 623.923402 ms (FindLiveObjects: 41.027392 ms CreateObjectMapping: 23.591412 ms MarkObjects: 557.281868 ms DeleteObjects: 2.022335 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1026 unused Assets to reduce memory usage. Loaded Objects now: 453728. Total: 622.307270 ms (FindLiveObjects: 35.302245 ms CreateObjectMapping: 25.270309 ms MarkObjects: 559.858835 ms DeleteObjects: 1.875486 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 135.873457 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 287951. Total: 572.224174 ms (FindLiveObjects: 23.624966 ms CreateObjectMapping: 23.373112 ms MarkObjects: 498.036878 ms DeleteObjects: 27.188824 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287951. Total: 552.752042 ms (FindLiveObjects: 27.884779 ms CreateObjectMapping: 23.121257 ms MarkObjects: 501.082816 ms DeleteObjects: 0.662795 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287951. Total: 562.919774 ms (FindLiveObjects: 29.979749 ms CreateObjectMapping: 22.742686 ms MarkObjects: 509.822320 ms DeleteObjects: 0.374229 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.926639 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 287893. Total: 551.943581 ms (FindLiveObjects: 23.500618 ms CreateObjectMapping: 22.788873 ms MarkObjects: 504.598908 ms DeleteObjects: 1.055183 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287893. Total: 547.994047 ms (FindLiveObjects: 22.905326 ms CreateObjectMapping: 22.165948 ms MarkObjects: 502.559204 ms DeleteObjects: 0.363570 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.673995 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287913. Total: 549.771634 ms (FindLiveObjects: 22.480963 ms CreateObjectMapping: 23.074676 ms MarkObjects: 503.840582 ms DeleteObjects: 0.375413 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287913. Total: 551.629356 ms (FindLiveObjects: 22.915589 ms CreateObjectMapping: 22.442672 ms MarkObjects: 505.903577 ms DeleteObjects: 0.367123 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.274813 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 299346. Total: 542.482068 ms (FindLiveObjects: 24.206836 ms CreateObjectMapping: 22.155684 ms MarkObjects: 495.491096 ms DeleteObjects: 0.627662 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 56 to 156 | Result was 147 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 300008. Total: 560.818882 ms (FindLiveObjects: 24.529352 ms CreateObjectMapping: 24.978584 ms MarkObjects: 510.810000 ms DeleteObjects: 0.500551 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.633690 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 287826. Total: 565.944395 ms (FindLiveObjects: 25.858101 ms CreateObjectMapping: 24.008669 ms MarkObjects: 503.179365 ms DeleteObjects: 12.898260 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287826. Total: 551.593433 ms (FindLiveObjects: 23.028095 ms CreateObjectMapping: 23.917875 ms MarkObjects: 504.259418 ms DeleteObjects: 0.388045 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287811. Total: 541.943226 ms (FindLiveObjects: 23.786026 ms CreateObjectMapping: 24.492640 ms MarkObjects: 493.302569 ms DeleteObjects: 0.361991 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.765973 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 287805. Total: 546.887546 ms (FindLiveObjects: 23.941560 ms CreateObjectMapping: 23.499828 ms MarkObjects: 498.996530 ms DeleteObjects: 0.449232 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287805. Total: 545.013639 ms (FindLiveObjects: 22.690973 ms CreateObjectMapping: 23.846819 ms MarkObjects: 498.061353 ms DeleteObjects: 0.414099 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.911638 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287785. Total: 544.980085 ms (FindLiveObjects: 22.656629 ms CreateObjectMapping: 22.185291 ms MarkObjects: 499.774594 ms DeleteObjects: 0.363176 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287785. Total: 541.159241 ms (FindLiveObjects: 23.157970 ms CreateObjectMapping: 22.284769 ms MarkObjects: 495.322535 ms DeleteObjects: 0.393572 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.173756 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 546409. Total: 647.547578 ms (FindLiveObjects: 44.878237 ms CreateObjectMapping: 22.309244 ms MarkObjects: 578.322760 ms DeleteObjects: 2.036547 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1184 unused Assets to reduce memory usage. Loaded Objects now: 515581. Total: 646.907284 ms (FindLiveObjects: 39.408498 ms CreateObjectMapping: 24.046565 ms MarkObjects: 581.017365 ms DeleteObjects: 2.434855 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 185.841679 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 677 unused Assets to reduce memory usage. Loaded Objects now: 287867. Total: 567.059186 ms (FindLiveObjects: 23.155206 ms CreateObjectMapping: 22.063311 ms MarkObjects: 506.798489 ms DeleteObjects: 15.041785 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287887. Total: 560.034896 ms (FindLiveObjects: 29.310637 ms CreateObjectMapping: 24.196967 ms MarkObjects: 506.194512 ms DeleteObjects: 0.331990 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287887. Total: 571.575590 ms (FindLiveObjects: 36.226764 ms CreateObjectMapping: 25.711646 ms MarkObjects: 509.274399 ms DeleteObjects: 0.362781 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.690969 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 287829. Total: 560.867437 ms (FindLiveObjects: 23.379033 ms CreateObjectMapping: 24.583434 ms MarkObjects: 511.873473 ms DeleteObjects: 1.031103 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287829. Total: 551.975162 ms (FindLiveObjects: 22.640444 ms CreateObjectMapping: 21.825668 ms MarkObjects: 507.105214 ms DeleteObjects: 0.403441 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.689390 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287809. Total: 551.024195 ms (FindLiveObjects: 23.669179 ms CreateObjectMapping: 22.232267 ms MarkObjects: 504.667201 ms DeleteObjects: 0.455154 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287809. Total: 552.031612 ms (FindLiveObjects: 23.273238 ms CreateObjectMapping: 22.434382 ms MarkObjects: 505.912656 ms DeleteObjects: 0.411336 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.454822 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 299261. Total: 553.159825 ms (FindLiveObjects: 24.447638 ms CreateObjectMapping: 22.595442 ms MarkObjects: 505.464213 ms DeleteObjects: 0.652532 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at InvenGridManager.QuickMoveItem () [0x00075] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 300255. Total: 556.820793 ms (FindLiveObjects: 26.377995 ms CreateObjectMapping: 25.219386 ms MarkObjects: 504.675491 ms DeleteObjects: 0.547527 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.607553 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 288074. Total: 556.264976 ms (FindLiveObjects: 23.796685 ms CreateObjectMapping: 22.470304 ms MarkObjects: 496.561675 ms DeleteObjects: 13.436312 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288074. Total: 548.081683 ms (FindLiveObjects: 23.924981 ms CreateObjectMapping: 23.458774 ms MarkObjects: 500.300804 ms DeleteObjects: 0.396730 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288059. Total: 548.202873 ms (FindLiveObjects: 24.307499 ms CreateObjectMapping: 24.982532 ms MarkObjects: 498.502296 ms DeleteObjects: 0.409757 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.745840 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 288033. Total: 548.559338 ms (FindLiveObjects: 22.806637 ms CreateObjectMapping: 22.701632 ms MarkObjects: 502.627496 ms DeleteObjects: 0.423573 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288033. Total: 542.916695 ms (FindLiveObjects: 22.734396 ms CreateObjectMapping: 22.313586 ms MarkObjects: 497.443955 ms DeleteObjects: 0.424758 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.165466 ms loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 288033. Total: 545.921973 ms (FindLiveObjects: 24.238812 ms CreateObjectMapping: 22.452935 ms MarkObjects: 498.826785 ms DeleteObjects: 0.403441 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288053. Total: 543.109336 ms (FindLiveObjects: 23.118099 ms CreateObjectMapping: 23.125205 ms MarkObjects: 496.491408 ms DeleteObjects: 0.374624 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.845631 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 414978. Total: 591.152332 ms (FindLiveObjects: 32.424079 ms CreateObjectMapping: 23.205735 ms MarkObjects: 534.822616 ms DeleteObjects: 0.699508 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1372 unused Assets to reduce memory usage. Loaded Objects now: 396404. Total: 749.492936 ms (FindLiveObjects: 39.579427 ms CreateObjectMapping: 28.996017 ms MarkObjects: 678.284074 ms DeleteObjects: 2.633418 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.281169 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 548 unused Assets to reduce memory usage. Loaded Objects now: 288647. Total: 570.925427 ms (FindLiveObjects: 23.870109 ms CreateObjectMapping: 22.379116 ms MarkObjects: 504.932082 ms DeleteObjects: 19.744119 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288647. Total: 553.035082 ms (FindLiveObjects: 23.621413 ms CreateObjectMapping: 24.838841 ms MarkObjects: 504.175335 ms DeleteObjects: 0.399098 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288647. Total: 551.397239 ms (FindLiveObjects: 29.534069 ms CreateObjectMapping: 23.842082 ms MarkObjects: 497.593172 ms DeleteObjects: 0.427521 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.044276 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 288624. Total: 553.676955 ms (FindLiveObjects: 23.616676 ms CreateObjectMapping: 23.463116 ms MarkObjects: 506.138457 ms DeleteObjects: 0.458707 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288624. Total: 550.772340 ms (FindLiveObjects: 23.686943 ms CreateObjectMapping: 22.314376 ms MarkObjects: 504.366002 ms DeleteObjects: 0.404230 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.715839 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 288644. Total: 548.819087 ms (FindLiveObjects: 23.254290 ms CreateObjectMapping: 22.388985 ms MarkObjects: 502.786188 ms DeleteObjects: 0.389624 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288644. Total: 550.066516 ms (FindLiveObjects: 23.716549 ms CreateObjectMapping: 22.597021 ms MarkObjects: 503.341215 ms DeleteObjects: 0.410941 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.589434 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 300074. Total: 559.678432 ms (FindLiveObjects: 24.868842 ms CreateObjectMapping: 22.822822 ms MarkObjects: 511.424240 ms DeleteObjects: 0.562133 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 300611. Total: 556.779738 ms (FindLiveObjects: 24.570012 ms CreateObjectMapping: 23.613123 ms MarkObjects: 508.098815 ms DeleteObjects: 0.497393 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.697641 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 288414. Total: 560.435179 ms (FindLiveObjects: 23.070728 ms CreateObjectMapping: 22.207397 ms MarkObjects: 502.068522 ms DeleteObjects: 13.088137 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288414. Total: 552.069114 ms (FindLiveObjects: 28.106237 ms CreateObjectMapping: 23.893400 ms MarkObjects: 499.712618 ms DeleteObjects: 0.356859 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288399. Total: 550.205076 ms (FindLiveObjects: 23.459958 ms CreateObjectMapping: 23.915506 ms MarkObjects: 502.480647 ms DeleteObjects: 0.348175 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.692153 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 288373. Total: 550.964586 ms (FindLiveObjects: 23.340347 ms CreateObjectMapping: 22.449382 ms MarkObjects: 504.722862 ms DeleteObjects: 0.451996 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288373. Total: 549.523332 ms (FindLiveObjects: 23.609570 ms CreateObjectMapping: 22.429645 ms MarkObjects: 503.116994 ms DeleteObjects: 0.366728 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.767552 ms loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 288373. Total: 547.675874 ms (FindLiveObjects: 23.876426 ms CreateObjectMapping: 22.060153 ms MarkObjects: 501.342171 ms DeleteObjects: 0.397125 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288393. Total: 538.884261 ms (FindLiveObjects: 22.902168 ms CreateObjectMapping: 21.933831 ms MarkObjects: 493.698904 ms DeleteObjects: 0.348570 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.196257 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 408733. Total: 608.450543 ms (FindLiveObjects: 34.633528 ms CreateObjectMapping: 25.534401 ms MarkObjects: 546.253173 ms DeleteObjects: 2.029441 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3294 unused Assets to reduce memory usage. Loaded Objects now: 360479. Total: 663.937060 ms (FindLiveObjects: 40.486182 ms CreateObjectMapping: 28.544416 ms MarkObjects: 589.375535 ms DeleteObjects: 5.530532 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 74.407175 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 289211. Total: 593.154535 ms (FindLiveObjects: 24.504877 ms CreateObjectMapping: 26.893941 ms MarkObjects: 507.221667 ms DeleteObjects: 34.533655 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289211. Total: 555.259927 ms (FindLiveObjects: 30.118308 ms CreateObjectMapping: 22.835059 ms MarkObjects: 501.931936 ms DeleteObjects: 0.374229 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289211. Total: 550.414691 ms (FindLiveObjects: 22.960197 ms CreateObjectMapping: 21.935410 ms MarkObjects: 505.121960 ms DeleteObjects: 0.396335 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.848477 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 289131. Total: 552.919024 ms (FindLiveObjects: 23.507723 ms CreateObjectMapping: 22.394906 ms MarkObjects: 506.146747 ms DeleteObjects: 0.869648 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289131. Total: 549.558860 ms (FindLiveObjects: 24.076567 ms CreateObjectMapping: 24.915818 ms MarkObjects: 500.228959 ms DeleteObjects: 0.337516 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.753341 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289151. Total: 554.256852 ms (FindLiveObjects: 22.838217 ms CreateObjectMapping: 22.793215 ms MarkObjects: 508.270534 ms DeleteObjects: 0.354886 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289151. Total: 547.071897 ms (FindLiveObjects: 23.377454 ms CreateObjectMapping: 23.902085 ms MarkObjects: 499.404313 ms DeleteObjects: 0.388045 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.505746 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 300587. Total: 558.898394 ms (FindLiveObjects: 25.543875 ms CreateObjectMapping: 22.752555 ms MarkObjects: 509.906403 ms DeleteObjects: 0.695560 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 37 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 11 to 111 | Result was 33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 8 to 108 | Result was 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 23 to 123 | Result was 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 23 to 123 | Result was 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 33 to 133 | Result was 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 43 to 143 | Result was 84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 48 to 148 | Result was 109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 58 to 158 | Result was 136 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 301260. Total: 716.486987 ms (FindLiveObjects: 34.470099 ms CreateObjectMapping: 30.363057 ms MarkObjects: 650.987088 ms DeleteObjects: 0.666348 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.703084 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 289039. Total: 559.456184 ms (FindLiveObjects: 24.042618 ms CreateObjectMapping: 22.933353 ms MarkObjects: 499.672352 ms DeleteObjects: 12.807466 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289039. Total: 547.763904 ms (FindLiveObjects: 23.559831 ms CreateObjectMapping: 24.143281 ms MarkObjects: 499.718539 ms DeleteObjects: 0.342254 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289039. Total: 549.160156 ms (FindLiveObjects: 23.053359 ms CreateObjectMapping: 24.046565 ms MarkObjects: 501.729426 ms DeleteObjects: 0.330806 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.798343 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 289018. Total: 550.768787 ms (FindLiveObjects: 24.061961 ms CreateObjectMapping: 25.886918 ms MarkObjects: 500.438574 ms DeleteObjects: 0.380940 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289018. Total: 546.697668 ms (FindLiveObjects: 22.677551 ms CreateObjectMapping: 21.957122 ms MarkObjects: 501.623237 ms DeleteObjects: 0.439363 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.652678 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289038. Total: 549.593599 ms (FindLiveObjects: 23.115336 ms CreateObjectMapping: 23.132705 ms MarkObjects: 503.017910 ms DeleteObjects: 0.326858 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289038. Total: 544.424663 ms (FindLiveObjects: 22.969671 ms CreateObjectMapping: 23.785237 ms MarkObjects: 497.318817 ms DeleteObjects: 0.350938 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.722072 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 456479. Total: 613.105901 ms (FindLiveObjects: 32.862653 ms CreateObjectMapping: 22.426487 ms MarkObjects: 555.904959 ms DeleteObjects: 1.911409 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) /bug (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in :0 at ChatManager.ProcessCommand (System.String txt) [0x0005e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ChatManager.SendClicked () [0x0002a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ChatVisualManager.SubmitChat () [0x0000b] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UIBase.ChatKeyDown () [0x00022] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InputManager.Update () [0x0018d] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: Line: 0) /bug (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in :0 at ChatManager.ProcessCommand (System.String txt) [0x0005e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ChatManager.SendClicked () [0x0002a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ChatVisualManager.SubmitChat () [0x0000b] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UIBase.ChatKeyDown () [0x00022] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InputManager.Update () [0x0018d] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3285 unused Assets to reduce memory usage. Loaded Objects now: 419786. Total: 615.539572 ms (FindLiveObjects: 32.278019 ms CreateObjectMapping: 25.716778 ms MarkObjects: 550.641281 ms DeleteObjects: 6.903099 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 119.492660 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 289699. Total: 582.060706 ms (FindLiveObjects: 23.180076 ms CreateObjectMapping: 22.591100 ms MarkObjects: 510.269974 ms DeleteObjects: 26.019161 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289699. Total: 562.513964 ms (FindLiveObjects: 27.317909 ms CreateObjectMapping: 24.871211 ms MarkObjects: 509.960090 ms DeleteObjects: 0.364360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289699. Total: 573.948074 ms (FindLiveObjects: 38.500559 ms CreateObjectMapping: 23.242447 ms MarkObjects: 511.835971 ms DeleteObjects: 0.369097 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.832687 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 289641. Total: 556.576439 ms (FindLiveObjects: 25.687566 ms CreateObjectMapping: 23.458379 ms MarkObjects: 506.325571 ms DeleteObjects: 1.103738 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289641. Total: 556.680259 ms (FindLiveObjects: 22.908878 ms CreateObjectMapping: 22.010808 ms MarkObjects: 511.435294 ms DeleteObjects: 0.325279 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.766762 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289661. Total: 549.121865 ms (FindLiveObjects: 22.657814 ms CreateObjectMapping: 22.123314 ms MarkObjects: 503.964930 ms DeleteObjects: 0.375413 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289661. Total: 555.064128 ms (FindLiveObjects: 22.839401 ms CreateObjectMapping: 21.988702 ms MarkObjects: 509.851137 ms DeleteObjects: 0.384492 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.230206 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 325123. Total: 571.648620 ms (FindLiveObjects: 27.907280 ms CreateObjectMapping: 23.122836 ms MarkObjects: 519.985710 ms DeleteObjects: 0.632794 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 98 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 29 to 129 | Result was 114 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at InvenGridManager.QuickMoveItem () [0x00075] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 328258. Total: 581.106580 ms (FindLiveObjects: 28.755610 ms CreateObjectMapping: 24.530536 ms MarkObjects: 527.261854 ms DeleteObjects: 0.558580 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.198341 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 622 unused Assets to reduce memory usage. Loaded Objects now: 289420. Total: 578.567509 ms (FindLiveObjects: 23.679442 ms CreateObjectMapping: 22.898615 ms MarkObjects: 509.355324 ms DeleteObjects: 22.633733 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289420. Total: 560.003316 ms (FindLiveObjects: 27.767141 ms CreateObjectMapping: 28.997991 ms MarkObjects: 502.835928 ms DeleteObjects: 0.402256 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289420. Total: 553.466945 ms (FindLiveObjects: 22.649918 ms CreateObjectMapping: 24.037486 ms MarkObjects: 506.447156 ms DeleteObjects: 0.331200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.810185 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 289397. Total: 560.803881 ms (FindLiveObjects: 25.729805 ms CreateObjectMapping: 23.839318 ms MarkObjects: 510.784341 ms DeleteObjects: 0.450022 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289397. Total: 550.521670 ms (FindLiveObjects: 24.952136 ms CreateObjectMapping: 22.727685 ms MarkObjects: 502.436829 ms DeleteObjects: 0.405020 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.785316 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289418. Total: 553.359177 ms (FindLiveObjects: 22.714264 ms CreateObjectMapping: 22.403591 ms MarkObjects: 507.910517 ms DeleteObjects: 0.330806 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289418. Total: 549.095811 ms (FindLiveObjects: 23.087308 ms CreateObjectMapping: 21.936594 ms MarkObjects: 503.722155 ms DeleteObjects: 0.348964 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.544827 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 405432. Total: 592.652800 ms (FindLiveObjects: 34.236009 ms CreateObjectMapping: 23.051780 ms MarkObjects: 534.667082 ms DeleteObjects: 0.697534 ms) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 387312. Total: 599.066797 ms (FindLiveObjects: 29.224581 ms CreateObjectMapping: 24.844367 ms MarkObjects: 542.379432 ms DeleteObjects: 2.618417 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.360910 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 289597. Total: 574.894304 ms (FindLiveObjects: 23.298897 ms CreateObjectMapping: 22.492806 ms MarkObjects: 510.960007 ms DeleteObjects: 18.142594 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289597. Total: 558.680883 ms (FindLiveObjects: 26.428523 ms CreateObjectMapping: 23.604833 ms MarkObjects: 508.282772 ms DeleteObjects: 0.364360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289597. Total: 562.270005 ms (FindLiveObjects: 23.739445 ms CreateObjectMapping: 25.057141 ms MarkObjects: 513.076295 ms DeleteObjects: 0.396335 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.839397 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 289574. Total: 559.999368 ms (FindLiveObjects: 23.079413 ms CreateObjectMapping: 23.256264 ms MarkObjects: 513.254329 ms DeleteObjects: 0.408967 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289574. Total: 558.701410 ms (FindLiveObjects: 22.907694 ms CreateObjectMapping: 22.396485 ms MarkObjects: 513.029713 ms DeleteObjects: 0.367123 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.790053 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289594. Total: 552.846389 ms (FindLiveObjects: 22.736765 ms CreateObjectMapping: 23.014673 ms MarkObjects: 506.717564 ms DeleteObjects: 0.376992 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289594. Total: 555.288744 ms (FindLiveObjects: 23.806554 ms CreateObjectMapping: 23.328504 ms MarkObjects: 507.790906 ms DeleteObjects: 0.362386 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.427189 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 301024. Total: 553.693535 ms (FindLiveObjects: 24.247496 ms CreateObjectMapping: 22.887562 ms MarkObjects: 506.042136 ms DeleteObjects: 0.516341 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 301630. Total: 702.879745 ms (FindLiveObjects: 28.725214 ms CreateObjectMapping: 27.272512 ms MarkObjects: 646.098034 ms DeleteObjects: 0.783591 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.561533 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 289449. Total: 573.715168 ms (FindLiveObjects: 26.675641 ms CreateObjectMapping: 23.814844 ms MarkObjects: 509.752843 ms DeleteObjects: 13.471840 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289449. Total: 556.819608 ms (FindLiveObjects: 23.568516 ms CreateObjectMapping: 23.613913 ms MarkObjects: 509.279531 ms DeleteObjects: 0.357254 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289434. Total: 555.930618 ms (FindLiveObjects: 24.136175 ms CreateObjectMapping: 23.768657 ms MarkObjects: 507.681953 ms DeleteObjects: 0.343043 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.735577 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 289408. Total: 553.890518 ms (FindLiveObjects: 23.772605 ms CreateObjectMapping: 23.802211 ms MarkObjects: 505.928052 ms DeleteObjects: 0.387650 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289408. Total: 552.146486 ms (FindLiveObjects: 23.287055 ms CreateObjectMapping: 22.184896 ms MarkObjects: 506.348467 ms DeleteObjects: 0.326069 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.864662 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289428. Total: 549.344113 ms (FindLiveObjects: 24.350528 ms CreateObjectMapping: 23.720497 ms MarkObjects: 500.921361 ms DeleteObjects: 0.351728 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289428. Total: 554.737270 ms (FindLiveObjects: 25.190568 ms CreateObjectMapping: 24.043013 ms MarkObjects: 505.115644 ms DeleteObjects: 0.387650 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.194678 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 447825. Total: 609.380588 ms (FindLiveObjects: 32.099984 ms CreateObjectMapping: 23.039937 ms MarkObjects: 552.245965 ms DeleteObjects: 1.994702 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 441319. Total: 607.241800 ms (FindLiveObjects: 33.057662 ms CreateObjectMapping: 25.023587 ms MarkObjects: 547.686137 ms DeleteObjects: 1.463755 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 126.320755 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 289750. Total: 583.678811 ms (FindLiveObjects: 24.401056 ms CreateObjectMapping: 22.242925 ms MarkObjects: 512.192041 ms DeleteObjects: 24.841604 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289750. Total: 566.478500 ms (FindLiveObjects: 23.948666 ms CreateObjectMapping: 24.160650 ms MarkObjects: 518.015482 ms DeleteObjects: 0.353701 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289750. Total: 553.641822 ms (FindLiveObjects: 23.407061 ms CreateObjectMapping: 24.253023 ms MarkObjects: 505.627642 ms DeleteObjects: 0.353701 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.870583 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 289692. Total: 551.955424 ms (FindLiveObjects: 23.157575 ms CreateObjectMapping: 21.944489 ms MarkObjects: 505.798177 ms DeleteObjects: 1.054788 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289692. Total: 557.551881 ms (FindLiveObjects: 22.788873 ms CreateObjectMapping: 21.863564 ms MarkObjects: 512.531136 ms DeleteObjects: 0.367913 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.054934 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289712. Total: 550.565093 ms (FindLiveObjects: 23.055333 ms CreateObjectMapping: 22.222003 ms MarkObjects: 504.934846 ms DeleteObjects: 0.352122 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289712. Total: 557.877555 ms (FindLiveObjects: 24.476060 ms CreateObjectMapping: 22.189633 ms MarkObjects: 510.860529 ms DeleteObjects: 0.351333 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.482060 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 301144. Total: 567.219457 ms (FindLiveObjects: 27.360148 ms CreateObjectMapping: 22.431618 ms MarkObjects: 516.823714 ms DeleteObjects: 0.603187 ms) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 29 to 129 | Result was 110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 34 to 134 | Result was 94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 301812. Total: 756.044702 ms (FindLiveObjects: 33.710983 ms CreateObjectMapping: 29.263267 ms MarkObjects: 692.580560 ms DeleteObjects: 0.489892 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.101954 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 289632. Total: 571.068328 ms (FindLiveObjects: 23.823923 ms CreateObjectMapping: 23.366795 ms MarkObjects: 510.500906 ms DeleteObjects: 13.376309 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289632. Total: 554.914910 ms (FindLiveObjects: 23.804580 ms CreateObjectMapping: 24.164992 ms MarkObjects: 506.511501 ms DeleteObjects: 0.433047 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289617. Total: 558.146383 ms (FindLiveObjects: 23.030858 ms CreateObjectMapping: 24.326447 ms MarkObjects: 510.428666 ms DeleteObjects: 0.360018 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.740708 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 289611. Total: 554.052368 ms (FindLiveObjects: 23.137047 ms CreateObjectMapping: 24.999507 ms MarkObjects: 505.478425 ms DeleteObjects: 0.436995 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289611. Total: 557.826236 ms (FindLiveObjects: 23.046648 ms CreateObjectMapping: 22.385432 ms MarkObjects: 512.030586 ms DeleteObjects: 0.362781 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.116911 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 289591. Total: 547.711796 ms (FindLiveObjects: 22.953091 ms CreateObjectMapping: 21.989886 ms MarkObjects: 502.423013 ms DeleteObjects: 0.345017 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289591. Total: 556.262213 ms (FindLiveObjects: 23.939192 ms CreateObjectMapping: 23.507723 ms MarkObjects: 508.461991 ms DeleteObjects: 0.352912 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.330474 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 405944. Total: 597.400531 ms (FindLiveObjects: 30.703337 ms CreateObjectMapping: 25.309785 ms MarkObjects: 540.666190 ms DeleteObjects: 0.721219 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Piercing Flames:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:m (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Piercing Flames:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:man (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1603 unused Assets to reduce memory usage. Loaded Objects now: 386608. Total: 592.277387 ms (FindLiveObjects: 29.748027 ms CreateObjectMapping: 25.575850 ms MarkObjects: 534.242720 ms DeleteObjects: 2.710395 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 89.532254 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 290662. Total: 578.202755 ms (FindLiveObjects: 23.585885 ms CreateObjectMapping: 23.091256 ms MarkObjects: 514.002392 ms DeleteObjects: 17.522827 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290682. Total: 567.813959 ms (FindLiveObjects: 27.519234 ms CreateObjectMapping: 28.816008 ms MarkObjects: 511.041327 ms DeleteObjects: 0.436600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290682. Total: 557.168967 ms (FindLiveObjects: 23.285870 ms CreateObjectMapping: 23.073097 ms MarkObjects: 510.416823 ms DeleteObjects: 0.392388 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.921507 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 290639. Total: 549.128971 ms (FindLiveObjects: 23.283502 ms CreateObjectMapping: 23.159154 ms MarkObjects: 502.268268 ms DeleteObjects: 0.417257 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290659. Total: 555.745872 ms (FindLiveObjects: 22.605706 ms CreateObjectMapping: 21.888829 ms MarkObjects: 510.866450 ms DeleteObjects: 0.384887 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.790842 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290639. Total: 555.226768 ms (FindLiveObjects: 22.882825 ms CreateObjectMapping: 23.360874 ms MarkObjects: 508.562654 ms DeleteObjects: 0.419626 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290639. Total: 567.349726 ms (FindLiveObjects: 23.675100 ms CreateObjectMapping: 23.392849 ms MarkObjects: 519.889389 ms DeleteObjects: 0.392388 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.205336 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 302092. Total: 559.869099 ms (FindLiveObjects: 26.661430 ms CreateObjectMapping: 22.193975 ms MarkObjects: 510.423139 ms DeleteObjects: 0.590160 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 34 to 134 | Result was 132 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 302790. Total: 574.481389 ms (FindLiveObjects: 27.811749 ms CreateObjectMapping: 23.528251 ms MarkObjects: 522.610048 ms DeleteObjects: 0.530552 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.743349 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 290318. Total: 574.247299 ms (FindLiveObjects: 24.190651 ms CreateObjectMapping: 22.758476 ms MarkObjects: 513.729221 ms DeleteObjects: 13.568555 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290318. Total: 553.958022 ms (FindLiveObjects: 24.191441 ms CreateObjectMapping: 24.470533 ms MarkObjects: 504.822340 ms DeleteObjects: 0.473313 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290318. Total: 553.485104 ms (FindLiveObjects: 23.648257 ms CreateObjectMapping: 23.797869 ms MarkObjects: 505.717252 ms DeleteObjects: 0.321331 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.983483 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290297. Total: 559.539083 ms (FindLiveObjects: 23.744577 ms CreateObjectMapping: 21.986334 ms MarkObjects: 513.418548 ms DeleteObjects: 0.388835 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290297. Total: 558.453504 ms (FindLiveObjects: 23.584701 ms CreateObjectMapping: 22.153710 ms MarkObjects: 512.356654 ms DeleteObjects: 0.357649 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.912033 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290317. Total: 553.809199 ms (FindLiveObjects: 22.972829 ms CreateObjectMapping: 22.878482 ms MarkObjects: 507.620766 ms DeleteObjects: 0.337122 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290317. Total: 550.708785 ms (FindLiveObjects: 24.007485 ms CreateObjectMapping: 23.448115 ms MarkObjects: 502.863166 ms DeleteObjects: 0.390019 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.208494 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 520883. Total: 673.783855 ms (FindLiveObjects: 48.865274 ms CreateObjectMapping: 23.422061 ms MarkObjects: 599.447736 ms DeleteObjects: 2.047994 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 998 unused Assets to reduce memory usage. Loaded Objects now: 502332. Total: 729.700262 ms (FindLiveObjects: 44.386371 ms CreateObjectMapping: 26.705642 ms MarkObjects: 656.663285 ms DeleteObjects: 1.944568 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 179.623876 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 290471. Total: 580.684191 ms (FindLiveObjects: 24.247102 ms CreateObjectMapping: 22.600969 ms MarkObjects: 518.909605 ms DeleteObjects: 14.926121 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290471. Total: 575.160370 ms (FindLiveObjects: 30.603858 ms CreateObjectMapping: 23.250737 ms MarkObjects: 520.943783 ms DeleteObjects: 0.361202 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290491. Total: 577.076516 ms (FindLiveObjects: 26.047584 ms CreateObjectMapping: 28.867326 ms MarkObjects: 521.706057 ms DeleteObjects: 0.455154 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.954666 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 290413. Total: 574.889567 ms (FindLiveObjects: 24.921740 ms CreateObjectMapping: 25.307022 ms MarkObjects: 523.647467 ms DeleteObjects: 1.012944 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290413. Total: 570.131572 ms (FindLiveObjects: 24.604356 ms CreateObjectMapping: 24.406978 ms MarkObjects: 520.795355 ms DeleteObjects: 0.324095 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.771499 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290433. Total: 567.440915 ms (FindLiveObjects: 22.903747 ms CreateObjectMapping: 22.465173 ms MarkObjects: 521.716320 ms DeleteObjects: 0.355675 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290433. Total: 565.911235 ms (FindLiveObjects: 22.913221 ms CreateObjectMapping: 22.358589 ms MarkObjects: 520.274671 ms DeleteObjects: 0.364755 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.146518 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 301866. Total: 563.834818 ms (FindLiveObjects: 24.421978 ms CreateObjectMapping: 22.634523 ms MarkObjects: 516.061835 ms DeleteObjects: 0.716087 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 302356. Total: 573.766881 ms (FindLiveObjects: 27.762799 ms CreateObjectMapping: 23.600096 ms MarkObjects: 521.803561 ms DeleteObjects: 0.600029 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.207188 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 290174. Total: 575.314325 ms (FindLiveObjects: 24.283024 ms CreateObjectMapping: 22.344772 ms MarkObjects: 514.956912 ms DeleteObjects: 13.729616 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290174. Total: 564.122595 ms (FindLiveObjects: 27.229484 ms CreateObjectMapping: 24.876737 ms MarkObjects: 511.616092 ms DeleteObjects: 0.399888 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290159. Total: 560.928229 ms (FindLiveObjects: 23.292187 ms CreateObjectMapping: 23.499039 ms MarkObjects: 513.742248 ms DeleteObjects: 0.394361 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.835845 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290153. Total: 560.042397 ms (FindLiveObjects: 23.500223 ms CreateObjectMapping: 23.913927 ms MarkObjects: 512.274545 ms DeleteObjects: 0.353701 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290153. Total: 555.487701 ms (FindLiveObjects: 22.688210 ms CreateObjectMapping: 21.924357 ms MarkObjects: 510.523012 ms DeleteObjects: 0.351728 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.799527 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290133. Total: 555.843771 ms (FindLiveObjects: 22.877693 ms CreateObjectMapping: 21.971728 ms MarkObjects: 510.583805 ms DeleteObjects: 0.410152 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290133. Total: 557.916241 ms (FindLiveObjects: 23.972746 ms CreateObjectMapping: 22.302533 ms MarkObjects: 511.278970 ms DeleteObjects: 0.361991 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.296130 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 433783. Total: 598.903368 ms (FindLiveObjects: 33.374651 ms CreateObjectMapping: 22.389774 ms MarkObjects: 541.306090 ms DeleteObjects: 1.832063 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1717 unused Assets to reduce memory usage. Loaded Objects now: 399798. Total: 926.321939 ms (FindLiveObjects: 48.359196 ms CreateObjectMapping: 32.498687 ms MarkObjects: 841.947569 ms DeleteObjects: 3.516092 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.431571 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 290812. Total: 557.455166 ms (FindLiveObjects: 22.999278 ms CreateObjectMapping: 21.998571 ms MarkObjects: 509.069126 ms DeleteObjects: 3.387797 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290812. Total: 576.069098 ms (FindLiveObjects: 45.034166 ms CreateObjectMapping: 23.859056 ms MarkObjects: 506.764935 ms DeleteObjects: 0.410941 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290797. Total: 554.311328 ms (FindLiveObjects: 25.180305 ms CreateObjectMapping: 23.131916 ms MarkObjects: 505.600799 ms DeleteObjects: 0.397914 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.284682 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 290718. Total: 557.947426 ms (FindLiveObjects: 24.343027 ms CreateObjectMapping: 23.926165 ms MarkObjects: 508.775427 ms DeleteObjects: 0.902412 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290718. Total: 555.256374 ms (FindLiveObjects: 22.659393 ms CreateObjectMapping: 21.878170 ms MarkObjects: 510.355241 ms DeleteObjects: 0.363570 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.771894 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290698. Total: 552.212410 ms (FindLiveObjects: 23.142574 ms CreateObjectMapping: 23.699180 ms MarkObjects: 505.005902 ms DeleteObjects: 0.364755 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290698. Total: 555.460068 ms (FindLiveObjects: 23.688522 ms CreateObjectMapping: 24.266839 ms MarkObjects: 507.137190 ms DeleteObjects: 0.366728 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.325342 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 302151. Total: 562.848718 ms (FindLiveObjects: 24.617383 ms CreateObjectMapping: 23.145732 ms MarkObjects: 514.545971 ms DeleteObjects: 0.539237 ms) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 35 to 135 | Result was 48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 302602. Total: 774.381911 ms (FindLiveObjects: 34.881435 ms CreateObjectMapping: 29.657628 ms MarkObjects: 709.210843 ms DeleteObjects: 0.631610 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.675451 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 290422. Total: 574.278879 ms (FindLiveObjects: 23.624966 ms CreateObjectMapping: 22.720975 ms MarkObjects: 514.939148 ms DeleteObjects: 12.993396 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290422. Total: 555.507044 ms (FindLiveObjects: 24.375792 ms CreateObjectMapping: 23.893005 ms MarkObjects: 506.826122 ms DeleteObjects: 0.411731 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290407. Total: 561.326144 ms (FindLiveObjects: 24.073409 ms CreateObjectMapping: 23.897348 ms MarkObjects: 512.963000 ms DeleteObjects: 0.391993 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.006774 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290401. Total: 559.866336 ms (FindLiveObjects: 23.423640 ms CreateObjectMapping: 22.231477 ms MarkObjects: 513.808172 ms DeleteObjects: 0.402256 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290401. Total: 557.562539 ms (FindLiveObjects: 22.983487 ms CreateObjectMapping: 22.033310 ms MarkObjects: 512.223227 ms DeleteObjects: 0.322121 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.006774 ms loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290381. Total: 556.572096 ms (FindLiveObjects: 23.172576 ms CreateObjectMapping: 21.701320 ms MarkObjects: 511.304235 ms DeleteObjects: 0.393572 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290381. Total: 555.581259 ms (FindLiveObjects: 23.334031 ms CreateObjectMapping: 21.635790 ms MarkObjects: 510.265631 ms DeleteObjects: 0.345412 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.224679 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 401326. Total: 608.923461 ms (FindLiveObjects: 29.149182 ms CreateObjectMapping: 23.934455 ms MarkObjects: 555.106367 ms DeleteObjects: 0.733062 ms) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 370794. Total: 604.572459 ms (FindLiveObjects: 29.573940 ms CreateObjectMapping: 24.098278 ms MarkObjects: 548.849878 ms DeleteObjects: 2.049573 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 76.838083 ms loading scene: Portal (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 290714. Total: 574.634160 ms (FindLiveObjects: 23.210077 ms CreateObjectMapping: 22.111076 ms MarkObjects: 514.772167 ms DeleteObjects: 14.540445 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290714. Total: 563.457037 ms (FindLiveObjects: 24.201310 ms CreateObjectMapping: 23.947876 ms MarkObjects: 514.934806 ms DeleteObjects: 0.371860 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290699. Total: 566.613901 ms (FindLiveObjects: 24.031170 ms CreateObjectMapping: 23.643914 ms MarkObjects: 518.562614 ms DeleteObjects: 0.376203 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.712681 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 290691. Total: 567.729087 ms (FindLiveObjects: 23.711812 ms CreateObjectMapping: 25.049246 ms MarkObjects: 518.536955 ms DeleteObjects: 0.430679 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290691. Total: 557.222654 ms (FindLiveObjects: 22.724922 ms CreateObjectMapping: 21.895540 ms MarkObjects: 512.275334 ms DeleteObjects: 0.326463 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.921901 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290671. Total: 562.578310 ms (FindLiveObjects: 22.922300 ms CreateObjectMapping: 23.418114 ms MarkObjects: 515.900379 ms DeleteObjects: 0.337516 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290671. Total: 556.411431 ms (FindLiveObjects: 23.604439 ms CreateObjectMapping: 23.742603 ms MarkObjects: 508.712266 ms DeleteObjects: 0.352122 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.337580 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 326151. Total: 569.951169 ms (FindLiveObjects: 26.312860 ms CreateObjectMapping: 21.876197 ms MarkObjects: 521.196821 ms DeleteObjects: 0.564896 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 329183. Total: 673.680429 ms (FindLiveObjects: 34.372200 ms CreateObjectMapping: 30.463720 ms MarkObjects: 608.311589 ms DeleteObjects: 0.532526 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 34.251010 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 290380. Total: 589.007623 ms (FindLiveObjects: 24.555801 ms CreateObjectMapping: 24.524615 ms MarkObjects: 519.168565 ms DeleteObjects: 20.758247 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290380. Total: 561.490362 ms (FindLiveObjects: 23.935244 ms CreateObjectMapping: 26.782620 ms MarkObjects: 510.348925 ms DeleteObjects: 0.423178 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290400. Total: 566.927337 ms (FindLiveObjects: 23.090071 ms CreateObjectMapping: 24.066303 ms MarkObjects: 519.444499 ms DeleteObjects: 0.326463 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.808212 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 290377. Total: 556.529068 ms (FindLiveObjects: 23.122441 ms CreateObjectMapping: 23.253895 ms MarkObjects: 509.784029 ms DeleteObjects: 0.368702 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290377. Total: 562.503701 ms (FindLiveObjects: 23.261790 ms CreateObjectMapping: 23.219157 ms MarkObjects: 515.680895 ms DeleteObjects: 0.341464 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.056908 ms loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290357. Total: 557.547933 ms (FindLiveObjects: 22.730843 ms CreateObjectMapping: 23.446141 ms MarkObjects: 510.968692 ms DeleteObjects: 0.402256 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290357. Total: 564.434058 ms (FindLiveObjects: 25.349655 ms CreateObjectMapping: 22.583205 ms MarkObjects: 516.129733 ms DeleteObjects: 0.370676 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.352580 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 417161. Total: 613.817646 ms (FindLiveObjects: 35.871878 ms CreateObjectMapping: 23.255474 ms MarkObjects: 552.849547 ms DeleteObjects: 1.840353 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1141 unused Assets to reduce memory usage. Loaded Objects now: 390742. Total: 839.312177 ms (FindLiveObjects: 38.166595 ms CreateObjectMapping: 29.654470 ms MarkObjects: 768.704924 ms DeleteObjects: 2.785794 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 68.834009 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 292197. Total: 606.245041 ms (FindLiveObjects: 24.562117 ms CreateObjectMapping: 23.120468 ms MarkObjects: 516.071703 ms DeleteObjects: 42.490753 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292197. Total: 563.500460 ms (FindLiveObjects: 24.307499 ms CreateObjectMapping: 23.984589 ms MarkObjects: 514.851907 ms DeleteObjects: 0.356070 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292182. Total: 561.939200 ms (FindLiveObjects: 23.707865 ms CreateObjectMapping: 22.105945 ms MarkObjects: 515.715634 ms DeleteObjects: 0.409362 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.831502 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 292117. Total: 569.384299 ms (FindLiveObjects: 25.700199 ms CreateObjectMapping: 25.121881 ms MarkObjects: 517.682308 ms DeleteObjects: 0.879517 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292117. Total: 566.004398 ms (FindLiveObjects: 23.272844 ms CreateObjectMapping: 23.323372 ms MarkObjects: 519.075797 ms DeleteObjects: 0.332385 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.870978 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292097. Total: 559.019979 ms (FindLiveObjects: 22.985461 ms CreateObjectMapping: 24.020512 ms MarkObjects: 511.633856 ms DeleteObjects: 0.380150 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292097. Total: 562.381326 ms (FindLiveObjects: 23.506539 ms CreateObjectMapping: 21.758165 ms MarkObjects: 516.760158 ms DeleteObjects: 0.355675 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.647463 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 303551. Total: 564.725783 ms (FindLiveObjects: 25.133724 ms CreateObjectMapping: 22.151736 ms MarkObjects: 516.765290 ms DeleteObjects: 0.675033 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 303857. Total: 572.241543 ms (FindLiveObjects: 28.332037 ms CreateObjectMapping: 23.666021 ms MarkObjects: 519.696354 ms DeleteObjects: 0.546737 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.995681 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 291656. Total: 569.990644 ms (FindLiveObjects: 23.216393 ms CreateObjectMapping: 22.133972 ms MarkObjects: 511.963872 ms DeleteObjects: 12.675617 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291656. Total: 563.748761 ms (FindLiveObjects: 24.145254 ms CreateObjectMapping: 24.922529 ms MarkObjects: 514.297670 ms DeleteObjects: 0.383308 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291656. Total: 567.470916 ms (FindLiveObjects: 29.419590 ms CreateObjectMapping: 23.292187 ms MarkObjects: 514.375831 ms DeleteObjects: 0.382913 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.805448 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 291635. Total: 562.227372 ms (FindLiveObjects: 23.891821 ms CreateObjectMapping: 22.493595 ms MarkObjects: 515.471674 ms DeleteObjects: 0.369886 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291635. Total: 558.170858 ms (FindLiveObjects: 23.397192 ms CreateObjectMapping: 22.939275 ms MarkObjects: 511.507139 ms DeleteObjects: 0.326858 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.773473 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 291655. Total: 561.853932 ms (FindLiveObjects: 23.065597 ms CreateObjectMapping: 22.090549 ms MarkObjects: 516.320795 ms DeleteObjects: 0.376992 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291655. Total: 563.115178 ms (FindLiveObjects: 24.175651 ms CreateObjectMapping: 23.330478 ms MarkObjects: 515.271138 ms DeleteObjects: 0.337516 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.665227 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 403454. Total: 597.439612 ms (FindLiveObjects: 30.946507 ms CreateObjectMapping: 22.850455 ms MarkObjects: 541.786903 ms DeleteObjects: 1.855353 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1389 unused Assets to reduce memory usage. Loaded Objects now: 389930. Total: 749.150288 ms (FindLiveObjects: 39.511529 ms CreateObjectMapping: 27.782537 ms MarkObjects: 679.224383 ms DeleteObjects: 2.631444 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 84.565828 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 423 unused Assets to reduce memory usage. Loaded Objects now: 292240. Total: 567.908306 ms (FindLiveObjects: 24.027617 ms CreateObjectMapping: 23.241658 ms MarkObjects: 516.634231 ms DeleteObjects: 4.004405 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292240. Total: 574.912858 ms (FindLiveObjects: 34.369831 ms CreateObjectMapping: 24.833314 ms MarkObjects: 515.289297 ms DeleteObjects: 0.420415 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292225. Total: 562.015388 ms (FindLiveObjects: 24.179203 ms CreateObjectMapping: 23.622992 ms MarkObjects: 513.782908 ms DeleteObjects: 0.430284 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.355344 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 292126. Total: 562.097892 ms (FindLiveObjects: 23.932876 ms CreateObjectMapping: 22.325429 ms MarkObjects: 514.915858 ms DeleteObjects: 0.923334 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292126. Total: 554.239877 ms (FindLiveObjects: 23.200603 ms CreateObjectMapping: 21.783824 ms MarkObjects: 508.862274 ms DeleteObjects: 0.392782 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.812159 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292126. Total: 558.485479 ms (FindLiveObjects: 23.109415 ms CreateObjectMapping: 23.832608 ms MarkObjects: 511.183439 ms DeleteObjects: 0.360018 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292146. Total: 567.233273 ms (FindLiveObjects: 29.064310 ms CreateObjectMapping: 22.751766 ms MarkObjects: 515.071392 ms DeleteObjects: 0.345017 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.438637 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 303579. Total: 570.121309 ms (FindLiveObjects: 25.111223 ms CreateObjectMapping: 22.491227 ms MarkObjects: 521.948042 ms DeleteObjects: 0.570423 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.BuyItem () [0x0004b] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ShopGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x000af] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00026] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 303984. Total: 584.821235 ms (FindLiveObjects: 28.473755 ms CreateObjectMapping: 25.672171 ms MarkObjects: 530.212655 ms DeleteObjects: 0.462654 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.885939 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 291804. Total: 579.415840 ms (FindLiveObjects: 23.503776 ms CreateObjectMapping: 22.329771 ms MarkObjects: 520.054003 ms DeleteObjects: 13.528290 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291804. Total: 565.171068 ms (FindLiveObjects: 25.174778 ms CreateObjectMapping: 24.091962 ms MarkObjects: 515.531677 ms DeleteObjects: 0.371860 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291789. Total: 561.901698 ms (FindLiveObjects: 24.025249 ms CreateObjectMapping: 24.427110 ms MarkObjects: 513.057346 ms DeleteObjects: 0.391203 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.904927 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 291783. Total: 557.595304 ms (FindLiveObjects: 23.961693 ms CreateObjectMapping: 23.414956 ms MarkObjects: 509.690867 ms DeleteObjects: 0.526210 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291783. Total: 554.610948 ms (FindLiveObjects: 22.727685 ms CreateObjectMapping: 22.091339 ms MarkObjects: 509.414143 ms DeleteObjects: 0.376992 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.863478 ms loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 291763. Total: 561.855117 ms (FindLiveObjects: 22.917958 ms CreateObjectMapping: 22.476621 ms MarkObjects: 516.095389 ms DeleteObjects: 0.364755 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291763. Total: 563.708102 ms (FindLiveObjects: 23.208104 ms CreateObjectMapping: 21.993044 ms MarkObjects: 518.180490 ms DeleteObjects: 0.326069 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.250733 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 432473. Total: 689.942405 ms (FindLiveObjects: 44.841525 ms CreateObjectMapping: 27.491207 ms MarkObjects: 616.913323 ms DeleteObjects: 0.695955 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 396706. Total: 786.579478 ms (FindLiveObjects: 41.927831 ms CreateObjectMapping: 30.614912 ms MarkObjects: 712.515346 ms DeleteObjects: 1.520600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 90.553487 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 292449. Total: 582.762977 ms (FindLiveObjects: 23.354558 ms CreateObjectMapping: 22.334508 ms MarkObjects: 516.578176 ms DeleteObjects: 20.494945 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292449. Total: 558.897604 ms (FindLiveObjects: 24.562906 ms CreateObjectMapping: 24.075383 ms MarkObjects: 509.881928 ms DeleteObjects: 0.376992 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292434. Total: 566.900099 ms (FindLiveObjects: 24.075383 ms CreateObjectMapping: 24.295656 ms MarkObjects: 518.139041 ms DeleteObjects: 0.390019 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.087699 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 292426. Total: 554.457388 ms (FindLiveObjects: 23.877610 ms CreateObjectMapping: 22.274505 ms MarkObjects: 507.903411 ms DeleteObjects: 0.401467 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292426. Total: 557.463061 ms (FindLiveObjects: 23.354163 ms CreateObjectMapping: 21.718294 ms MarkObjects: 512.018743 ms DeleteObjects: 0.371465 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.823607 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292406. Total: 571.008720 ms (FindLiveObjects: 29.545912 ms CreateObjectMapping: 24.424742 ms MarkObjects: 516.658311 ms DeleteObjects: 0.379755 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292426. Total: 563.459405 ms (FindLiveObjects: 23.979062 ms CreateObjectMapping: 23.094809 ms MarkObjects: 516.029465 ms DeleteObjects: 0.355675 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.591013 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 303857. Total: 566.290596 ms (FindLiveObjects: 25.312153 ms CreateObjectMapping: 22.155289 ms MarkObjects: 518.231019 ms DeleteObjects: 0.592134 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 9 to 109 | Result was 46 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 26 to 126 | Result was 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 21 to 121 | Result was 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 41 to 141 | Result was 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 51 to 151 | Result was 141 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 304200. Total: 578.625933 ms (FindLiveObjects: 30.074490 ms CreateObjectMapping: 23.885505 ms MarkObjects: 524.119201 ms DeleteObjects: 0.545948 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.183980 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 292000. Total: 576.214368 ms (FindLiveObjects: 23.444168 ms CreateObjectMapping: 22.578468 ms MarkObjects: 517.000170 ms DeleteObjects: 13.191563 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292020. Total: 566.772593 ms (FindLiveObjects: 25.150303 ms CreateObjectMapping: 23.951824 ms MarkObjects: 517.303737 ms DeleteObjects: 0.366334 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292020. Total: 561.951832 ms (FindLiveObjects: 23.444168 ms CreateObjectMapping: 24.301973 ms MarkObjects: 513.752512 ms DeleteObjects: 0.452390 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.959009 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 291999. Total: 558.259678 ms (FindLiveObjects: 23.306793 ms CreateObjectMapping: 22.123709 ms MarkObjects: 512.404025 ms DeleteObjects: 0.424758 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291999. Total: 559.670142 ms (FindLiveObjects: 23.908006 ms CreateObjectMapping: 22.517675 ms MarkObjects: 512.848126 ms DeleteObjects: 0.395546 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.051381 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 291979. Total: 560.782959 ms (FindLiveObjects: 23.033227 ms CreateObjectMapping: 22.078706 ms MarkObjects: 515.312588 ms DeleteObjects: 0.358044 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291979. Total: 566.317439 ms (FindLiveObjects: 23.474564 ms CreateObjectMapping: 22.066074 ms MarkObjects: 520.400993 ms DeleteObjects: 0.375413 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.323368 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 410517. Total: 607.968546 ms (FindLiveObjects: 38.184359 ms CreateObjectMapping: 23.308766 ms MarkObjects: 545.713541 ms DeleteObjects: 0.761879 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 384829. Total: 610.448403 ms (FindLiveObjects: 32.107089 ms CreateObjectMapping: 23.686943 ms MarkObjects: 551.882789 ms DeleteObjects: 2.771582 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 89.718973 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 292405. Total: 583.380770 ms (FindLiveObjects: 24.612251 ms CreateObjectMapping: 24.065119 ms MarkObjects: 517.208601 ms DeleteObjects: 17.494799 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292405. Total: 571.492691 ms (FindLiveObjects: 27.657004 ms CreateObjectMapping: 23.498249 ms MarkObjects: 519.975051 ms DeleteObjects: 0.361991 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292405. Total: 571.598486 ms (FindLiveObjects: 24.136965 ms CreateObjectMapping: 25.309390 ms MarkObjects: 521.762112 ms DeleteObjects: 0.389624 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.800711 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 292382. Total: 574.509417 ms (FindLiveObjects: 25.012534 ms CreateObjectMapping: 24.299999 ms MarkObjects: 524.743705 ms DeleteObjects: 0.452785 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292382. Total: 561.413779 ms (FindLiveObjects: 23.809712 ms CreateObjectMapping: 21.958306 ms MarkObjects: 515.261269 ms DeleteObjects: 0.384492 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.897032 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292402. Total: 571.048591 ms (FindLiveObjects: 22.947959 ms CreateObjectMapping: 22.029362 ms MarkObjects: 525.695856 ms DeleteObjects: 0.375018 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292402. Total: 560.715851 ms (FindLiveObjects: 23.421667 ms CreateObjectMapping: 22.312402 ms MarkObjects: 514.599263 ms DeleteObjects: 0.382124 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.423636 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 303835. Total: 566.205328 ms (FindLiveObjects: 25.755859 ms CreateObjectMapping: 22.891904 ms MarkObjects: 516.975695 ms DeleteObjects: 0.581081 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Roll was from 20 to 120 | Result was 82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 11 to 111 | Result was 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 123 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 50 to 150 | Result was 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 304200. Total: 571.878368 ms (FindLiveObjects: 26.247330 ms CreateObjectMapping: 23.531804 ms MarkObjects: 521.508679 ms DeleteObjects: 0.590555 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.675929 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 292018. Total: 580.508525 ms (FindLiveObjects: 24.907923 ms CreateObjectMapping: 23.647467 ms MarkObjects: 518.865787 ms DeleteObjects: 13.086953 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292018. Total: 568.620051 ms (FindLiveObjects: 29.089969 ms CreateObjectMapping: 23.572069 ms MarkObjects: 515.554178 ms DeleteObjects: 0.403441 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292003. Total: 571.061223 ms (FindLiveObjects: 25.131750 ms CreateObjectMapping: 25.722305 ms MarkObjects: 519.784384 ms DeleteObjects: 0.421994 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.056119 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 291997. Total: 565.749780 ms (FindLiveObjects: 23.194682 ms CreateObjectMapping: 22.955460 ms MarkObjects: 519.194224 ms DeleteObjects: 0.405020 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291997. Total: 562.255005 ms (FindLiveObjects: 23.013094 ms CreateObjectMapping: 22.100418 ms MarkObjects: 516.775948 ms DeleteObjects: 0.365544 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.912427 ms loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 291977. Total: 554.689110 ms (FindLiveObjects: 23.489170 ms CreateObjectMapping: 22.065680 ms MarkObjects: 508.803455 ms DeleteObjects: 0.330411 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291977. Total: 559.447499 ms (FindLiveObjects: 22.989803 ms CreateObjectMapping: 22.101997 ms MarkObjects: 513.983839 ms DeleteObjects: 0.371465 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.546406 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 420684. Total: 609.266109 ms (FindLiveObjects: 32.490398 ms CreateObjectMapping: 22.289901 ms MarkObjects: 553.713273 ms DeleteObjects: 0.772143 ms) FMOD Event not found: event:/Abilities/Necromancer/Blood Rip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1463 unused Assets to reduce memory usage. Loaded Objects now: 407404. Total: 618.143778 ms (FindLiveObjects: 31.475085 ms CreateObjectMapping: 24.271576 ms MarkObjects: 559.344468 ms DeleteObjects: 3.052254 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 109.261372 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 292326. Total: 592.258439 ms (FindLiveObjects: 24.776075 ms CreateObjectMapping: 23.643914 ms MarkObjects: 523.625755 ms DeleteObjects: 20.212695 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292346. Total: 566.410207 ms (FindLiveObjects: 24.465796 ms CreateObjectMapping: 23.351795 ms MarkObjects: 518.205755 ms DeleteObjects: 0.386466 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292346. Total: 576.005937 ms (FindLiveObjects: 23.593385 ms CreateObjectMapping: 24.222232 ms MarkObjects: 527.795169 ms DeleteObjects: 0.393177 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.049013 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 292323. Total: 571.420451 ms (FindLiveObjects: 25.037403 ms CreateObjectMapping: 24.586592 ms MarkObjects: 521.427359 ms DeleteObjects: 0.368702 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292323. Total: 567.147216 ms (FindLiveObjects: 23.293371 ms CreateObjectMapping: 22.383458 ms MarkObjects: 521.143135 ms DeleteObjects: 0.326858 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.891900 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292303. Total: 571.236494 ms (FindLiveObjects: 23.176523 ms CreateObjectMapping: 24.452769 ms MarkObjects: 523.251132 ms DeleteObjects: 0.355675 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292303. Total: 574.557577 ms (FindLiveObjects: 29.185105 ms CreateObjectMapping: 22.884798 ms MarkObjects: 522.117393 ms DeleteObjects: 0.369886 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.313894 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 303754. Total: 569.733263 ms (FindLiveObjects: 24.732651 ms CreateObjectMapping: 22.487674 ms MarkObjects: 521.969359 ms DeleteObjects: 0.543184 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 16 to 116 | Result was 82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 304958. Total: 571.213204 ms (FindLiveObjects: 25.689145 ms CreateObjectMapping: 23.291002 ms MarkObjects: 521.751848 ms DeleteObjects: 0.481208 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.248720 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 292776. Total: 575.707502 ms (FindLiveObjects: 23.775763 ms CreateObjectMapping: 22.377142 ms MarkObjects: 516.192894 ms DeleteObjects: 13.361703 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292776. Total: 564.585250 ms (FindLiveObjects: 25.386762 ms CreateObjectMapping: 24.142886 ms MarkObjects: 514.659266 ms DeleteObjects: 0.395940 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292761. Total: 570.744628 ms (FindLiveObjects: 23.625755 ms CreateObjectMapping: 23.891426 ms MarkObjects: 522.827559 ms DeleteObjects: 0.399888 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.046644 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 292755. Total: 560.963363 ms (FindLiveObjects: 24.264076 ms CreateObjectMapping: 23.443773 ms MarkObjects: 512.786938 ms DeleteObjects: 0.468575 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292755. Total: 565.281204 ms (FindLiveObjects: 23.261001 ms CreateObjectMapping: 22.422934 ms MarkObjects: 519.249095 ms DeleteObjects: 0.348175 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.897821 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292735. Total: 568.792560 ms (FindLiveObjects: 24.559354 ms CreateObjectMapping: 23.236131 ms MarkObjects: 520.637847 ms DeleteObjects: 0.358833 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292735. Total: 567.804880 ms (FindLiveObjects: 24.652516 ms CreateObjectMapping: 22.549256 ms MarkObjects: 520.273092 ms DeleteObjects: 0.329621 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.257049 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 431591. Total: 611.358316 ms (FindLiveObjects: 31.604960 ms CreateObjectMapping: 22.738344 ms MarkObjects: 555.067286 ms DeleteObjects: 1.947332 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 995 unused Assets to reduce memory usage. Loaded Objects now: 410916. Total: 744.288472 ms (FindLiveObjects: 37.665650 ms CreateObjectMapping: 28.251112 ms MarkObjects: 676.343454 ms DeleteObjects: 2.027862 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 128.759163 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 292864. Total: 571.026089 ms (FindLiveObjects: 23.498249 ms CreateObjectMapping: 22.394511 ms MarkObjects: 521.242613 ms DeleteObjects: 3.890321 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292864. Total: 576.446880 ms (FindLiveObjects: 33.542028 ms CreateObjectMapping: 23.958535 ms MarkObjects: 518.567351 ms DeleteObjects: 0.378966 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292849. Total: 572.519057 ms (FindLiveObjects: 32.289861 ms CreateObjectMapping: 24.376187 ms MarkObjects: 515.494175 ms DeleteObjects: 0.358439 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.880057 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 292770. Total: 572.738146 ms (FindLiveObjects: 23.723655 ms CreateObjectMapping: 22.165553 ms MarkObjects: 525.961922 ms DeleteObjects: 0.886622 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292770. Total: 571.433872 ms (FindLiveObjects: 23.560226 ms CreateObjectMapping: 22.122524 ms MarkObjects: 525.370182 ms DeleteObjects: 0.380150 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.916375 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 292750. Total: 569.575756 ms (FindLiveObjects: 24.490666 ms CreateObjectMapping: 24.253023 ms MarkObjects: 520.427442 ms DeleteObjects: 0.404625 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292750. Total: 567.717244 ms (FindLiveObjects: 23.988536 ms CreateObjectMapping: 23.656941 ms MarkObjects: 519.701880 ms DeleteObjects: 0.369886 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.501009 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 304203. Total: 571.406240 ms (FindLiveObjects: 23.992879 ms CreateObjectMapping: 22.540966 ms MarkObjects: 524.285788 ms DeleteObjects: 0.586213 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 305626. Total: 713.617505 ms (FindLiveObjects: 36.922719 ms CreateObjectMapping: 27.297776 ms MarkObjects: 648.727504 ms DeleteObjects: 0.669112 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.804848 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 293450. Total: 576.297662 ms (FindLiveObjects: 23.741814 ms CreateObjectMapping: 22.200291 ms MarkObjects: 517.255182 ms DeleteObjects: 13.099980 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293450. Total: 567.362753 ms (FindLiveObjects: 24.054855 ms CreateObjectMapping: 24.044986 ms MarkObjects: 518.885130 ms DeleteObjects: 0.377782 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293450. Total: 567.720402 ms (FindLiveObjects: 23.638782 ms CreateObjectMapping: 24.525010 ms MarkObjects: 519.004741 ms DeleteObjects: 0.550685 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.806633 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 293429. Total: 556.047860 ms (FindLiveObjects: 23.643914 ms CreateObjectMapping: 23.464300 ms MarkObjects: 508.525152 ms DeleteObjects: 0.414494 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293429. Total: 564.151018 ms (FindLiveObjects: 22.859929 ms CreateObjectMapping: 21.817378 ms MarkObjects: 519.058428 ms DeleteObjects: 0.414889 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.775447 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293429. Total: 562.866876 ms (FindLiveObjects: 23.229815 ms CreateObjectMapping: 22.885983 ms MarkObjects: 516.317242 ms DeleteObjects: 0.433837 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293429. Total: 567.799353 ms (FindLiveObjects: 25.115960 ms CreateObjectMapping: 22.612811 ms MarkObjects: 519.656878 ms DeleteObjects: 0.412915 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.966509 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 532130. Total: 698.492821 ms (FindLiveObjects: 41.880065 ms CreateObjectMapping: 23.113757 ms MarkObjects: 631.374817 ms DeleteObjects: 2.123788 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1269 unused Assets to reduce memory usage. Loaded Objects now: 497127. Total: 685.212438 ms (FindLiveObjects: 39.249016 ms CreateObjectMapping: 24.245917 ms MarkObjects: 618.292206 ms DeleteObjects: 3.425298 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 206.605848 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 295035. Total: 598.563088 ms (FindLiveObjects: 24.584223 ms CreateObjectMapping: 23.246790 ms MarkObjects: 533.860201 ms DeleteObjects: 16.870690 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295035. Total: 599.378654 ms (FindLiveObjects: 44.959952 ms CreateObjectMapping: 23.073492 ms MarkObjects: 530.952428 ms DeleteObjects: 0.392388 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295035. Total: 571.240837 ms (FindLiveObjects: 24.621725 ms CreateObjectMapping: 23.436667 ms MarkObjects: 522.790846 ms DeleteObjects: 0.390808 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.238891 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 294977. Total: 581.888987 ms (FindLiveObjects: 23.993668 ms CreateObjectMapping: 24.000774 ms MarkObjects: 532.681065 ms DeleteObjects: 1.213085 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294977. Total: 574.694952 ms (FindLiveObjects: 23.442194 ms CreateObjectMapping: 22.097260 ms MarkObjects: 528.720872 ms DeleteObjects: 0.434232 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.141386 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 294997. Total: 572.856573 ms (FindLiveObjects: 23.296529 ms CreateObjectMapping: 22.191212 ms MarkObjects: 526.901441 ms DeleteObjects: 0.467391 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294997. Total: 576.097521 ms (FindLiveObjects: 23.729971 ms CreateObjectMapping: 22.205423 ms MarkObjects: 529.785529 ms DeleteObjects: 0.375413 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.428768 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 306431. Total: 578.629486 ms (FindLiveObjects: 25.078458 ms CreateObjectMapping: 21.984755 ms MarkObjects: 530.963086 ms DeleteObjects: 0.603187 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 9 to 109 | Result was 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 307347. Total: 574.890751 ms (FindLiveObjects: 25.789019 ms CreateObjectMapping: 23.456010 ms MarkObjects: 525.112407 ms DeleteObjects: 0.533315 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.665271 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 295144. Total: 580.814855 ms (FindLiveObjects: 24.453164 ms CreateObjectMapping: 22.398459 ms MarkObjects: 521.049183 ms DeleteObjects: 12.913655 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295164. Total: 574.323092 ms (FindLiveObjects: 30.854923 ms CreateObjectMapping: 23.581148 ms MarkObjects: 519.420814 ms DeleteObjects: 0.465812 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295164. Total: 570.988982 ms (FindLiveObjects: 26.151010 ms CreateObjectMapping: 24.844762 ms MarkObjects: 519.525424 ms DeleteObjects: 0.467391 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.200994 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295143. Total: 565.930183 ms (FindLiveObjects: 23.893795 ms CreateObjectMapping: 23.686548 ms MarkObjects: 517.937715 ms DeleteObjects: 0.411731 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295143. Total: 568.391487 ms (FindLiveObjects: 23.950245 ms CreateObjectMapping: 22.847297 ms MarkObjects: 521.206690 ms DeleteObjects: 0.386466 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.977167 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295123. Total: 561.598130 ms (FindLiveObjects: 23.523119 ms CreateObjectMapping: 22.085417 ms MarkObjects: 515.587733 ms DeleteObjects: 0.401862 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295123. Total: 567.457889 ms (FindLiveObjects: 25.487820 ms CreateObjectMapping: 23.322188 ms MarkObjects: 518.254705 ms DeleteObjects: 0.393177 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.504167 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 451063. Total: 611.427398 ms (FindLiveObjects: 32.410262 ms CreateObjectMapping: 22.542545 ms MarkObjects: 554.669372 ms DeleteObjects: 1.804825 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1463 unused Assets to reduce memory usage. Loaded Objects now: 414413. Total: 806.119114 ms (FindLiveObjects: 63.851793 ms CreateObjectMapping: 41.557155 ms MarkObjects: 697.726995 ms DeleteObjects: 2.982382 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 139.234805 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 295526. Total: 572.344969 ms (FindLiveObjects: 23.858662 ms CreateObjectMapping: 23.420482 ms MarkObjects: 521.711978 ms DeleteObjects: 3.353847 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295526. Total: 582.262031 ms (FindLiveObjects: 33.969154 ms CreateObjectMapping: 23.715760 ms MarkObjects: 524.163413 ms DeleteObjects: 0.413310 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295526. Total: 574.901410 ms (FindLiveObjects: 25.266756 ms CreateObjectMapping: 24.188283 ms MarkObjects: 525.065431 ms DeleteObjects: 0.380545 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.146518 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 295432. Total: 575.621839 ms (FindLiveObjects: 24.337895 ms CreateObjectMapping: 22.098444 ms MarkObjects: 528.275982 ms DeleteObjects: 0.909123 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295432. Total: 572.545506 ms (FindLiveObjects: 23.438246 ms CreateObjectMapping: 22.280032 ms MarkObjects: 526.465631 ms DeleteObjects: 0.361202 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.020985 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295452. Total: 567.969493 ms (FindLiveObjects: 24.031959 ms CreateObjectMapping: 23.510881 ms MarkObjects: 520.031107 ms DeleteObjects: 0.395151 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295452. Total: 570.030909 ms (FindLiveObjects: 25.213464 ms CreateObjectMapping: 23.544436 ms MarkObjects: 520.852989 ms DeleteObjects: 0.419231 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.449690 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 306886. Total: 571.283470 ms (FindLiveObjects: 25.864417 ms CreateObjectMapping: 22.280032 ms MarkObjects: 522.606495 ms DeleteObjects: 0.532526 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 28 to 128 | Result was 42 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 38 to 138 | Result was 101 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 307903. Total: 577.147572 ms (FindLiveObjects: 24.854236 ms CreateObjectMapping: 23.285870 ms MarkObjects: 528.472570 ms DeleteObjects: 0.534894 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.906944 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 295698. Total: 575.725266 ms (FindLiveObjects: 23.639177 ms CreateObjectMapping: 22.207397 ms MarkObjects: 516.857268 ms DeleteObjects: 13.021423 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295698. Total: 575.355774 ms (FindLiveObjects: 28.683765 ms CreateObjectMapping: 22.872956 ms MarkObjects: 523.360085 ms DeleteObjects: 0.438574 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295668. Total: 569.866296 ms (FindLiveObjects: 23.764710 ms CreateObjectMapping: 25.170831 ms MarkObjects: 520.510735 ms DeleteObjects: 0.419231 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.934534 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 295574. Total: 573.484235 ms (FindLiveObjects: 24.413689 ms CreateObjectMapping: 27.201061 ms MarkObjects: 521.457360 ms DeleteObjects: 0.412125 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295574. Total: 566.962076 ms (FindLiveObjects: 23.650625 ms CreateObjectMapping: 22.433197 ms MarkObjects: 520.510735 ms DeleteObjects: 0.367123 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.051776 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295554. Total: 572.116800 ms (FindLiveObjects: 23.989721 ms CreateObjectMapping: 22.205028 ms MarkObjects: 525.523743 ms DeleteObjects: 0.397914 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295554. Total: 563.605070 ms (FindLiveObjects: 23.459563 ms CreateObjectMapping: 22.133183 ms MarkObjects: 517.537038 ms DeleteObjects: 0.475286 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.900585 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 541079. Total: 658.459425 ms (FindLiveObjects: 45.626695 ms CreateObjectMapping: 23.085729 ms MarkObjects: 587.822565 ms DeleteObjects: 1.924041 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2082 unused Assets to reduce memory usage. Loaded Objects now: 507847. Total: 662.397511 ms (FindLiveObjects: 38.393580 ms CreateObjectMapping: 24.882264 ms MarkObjects: 593.370861 ms DeleteObjects: 5.750412 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 164.448664 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 656 unused Assets to reduce memory usage. Loaded Objects now: 295893. Total: 596.361928 ms (FindLiveObjects: 27.145400 ms CreateObjectMapping: 23.364427 ms MarkObjects: 529.083258 ms DeleteObjects: 16.768843 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295893. Total: 574.989835 ms (FindLiveObjects: 31.432846 ms CreateObjectMapping: 23.835371 ms MarkObjects: 519.328441 ms DeleteObjects: 0.392782 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295878. Total: 580.897359 ms (FindLiveObjects: 23.938008 ms CreateObjectMapping: 22.300954 ms MarkObjects: 534.241141 ms DeleteObjects: 0.417257 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.990984 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 295815. Total: 575.752109 ms (FindLiveObjects: 23.966825 ms CreateObjectMapping: 23.563779 ms MarkObjects: 527.176586 ms DeleteObjects: 1.044919 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295815. Total: 573.907019 ms (FindLiveObjects: 23.135863 ms CreateObjectMapping: 22.415828 ms MarkObjects: 527.880831 ms DeleteObjects: 0.474102 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.955456 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295815. Total: 573.115928 ms (FindLiveObjects: 23.090466 ms CreateObjectMapping: 23.342715 ms MarkObjects: 526.300623 ms DeleteObjects: 0.381729 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295835. Total: 577.064278 ms (FindLiveObjects: 24.950952 ms CreateObjectMapping: 23.122441 ms MarkObjects: 528.610735 ms DeleteObjects: 0.379755 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.378239 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 307268. Total: 571.024905 ms (FindLiveObjects: 24.279866 ms CreateObjectMapping: 22.110682 ms MarkObjects: 524.023275 ms DeleteObjects: 0.610688 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 23 to 123 | Result was 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 33 to 133 | Result was 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 308190. Total: 819.351337 ms (FindLiveObjects: 38.532929 ms CreateObjectMapping: 29.667102 ms MarkObjects: 750.580094 ms DeleteObjects: 0.571212 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.394302 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 296009. Total: 578.725412 ms (FindLiveObjects: 23.997221 ms CreateObjectMapping: 22.179369 ms MarkObjects: 519.268043 ms DeleteObjects: 13.280778 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296009. Total: 571.366764 ms (FindLiveObjects: 25.701383 ms CreateObjectMapping: 24.141702 ms MarkObjects: 521.134845 ms DeleteObjects: 0.388045 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295994. Total: 567.110899 ms (FindLiveObjects: 23.837739 ms CreateObjectMapping: 24.264076 ms MarkObjects: 518.611959 ms DeleteObjects: 0.396730 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.977957 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 295988. Total: 563.249790 ms (FindLiveObjects: 23.697996 ms CreateObjectMapping: 24.159466 ms MarkObjects: 514.715322 ms DeleteObjects: 0.676612 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295988. Total: 567.328409 ms (FindLiveObjects: 24.103016 ms CreateObjectMapping: 22.980724 ms MarkObjects: 519.845571 ms DeleteObjects: 0.398704 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.080199 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 295968. Total: 569.519700 ms (FindLiveObjects: 24.773311 ms CreateObjectMapping: 22.914405 ms MarkObjects: 521.437623 ms DeleteObjects: 0.393967 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295988. Total: 568.757821 ms (FindLiveObjects: 24.484350 ms CreateObjectMapping: 22.392932 ms MarkObjects: 521.475914 ms DeleteObjects: 0.403835 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.455217 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 424227. Total: 605.795414 ms (FindLiveObjects: 33.466235 ms CreateObjectMapping: 23.287450 ms MarkObjects: 548.323668 ms DeleteObjects: 0.718061 ms) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1310 unused Assets to reduce memory usage. Loaded Objects now: 397021. Total: 607.283249 ms (FindLiveObjects: 29.363535 ms CreateObjectMapping: 23.575621 ms MarkObjects: 551.686595 ms DeleteObjects: 2.657498 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 99.983025 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 633 unused Assets to reduce memory usage. Loaded Objects now: 296269. Total: 586.908705 ms (FindLiveObjects: 24.477244 ms CreateObjectMapping: 22.857165 ms MarkObjects: 521.111159 ms DeleteObjects: 18.462741 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296269. Total: 578.766861 ms (FindLiveObjects: 26.743539 ms CreateObjectMapping: 26.240620 ms MarkObjects: 525.395842 ms DeleteObjects: 0.386466 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296269. Total: 578.762913 ms (FindLiveObjects: 25.045693 ms CreateObjectMapping: 29.518674 ms MarkObjects: 523.696812 ms DeleteObjects: 0.501340 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.085330 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 296246. Total: 562.902404 ms (FindLiveObjects: 23.667994 ms CreateObjectMapping: 24.283814 ms MarkObjects: 514.446493 ms DeleteObjects: 0.503709 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296246. Total: 565.509373 ms (FindLiveObjects: 23.401139 ms CreateObjectMapping: 21.869091 ms MarkObjects: 519.843992 ms DeleteObjects: 0.394361 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.836634 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296266. Total: 569.342850 ms (FindLiveObjects: 24.095910 ms CreateObjectMapping: 21.961859 ms MarkObjects: 522.894272 ms DeleteObjects: 0.390808 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296266. Total: 565.885181 ms (FindLiveObjects: 23.298503 ms CreateObjectMapping: 22.005282 ms MarkObjects: 520.194931 ms DeleteObjects: 0.386466 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.422057 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 307697. Total: 574.893515 ms (FindLiveObjects: 25.690330 ms CreateObjectMapping: 23.011910 ms MarkObjects: 525.611773 ms DeleteObjects: 0.579107 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 38 to 138 | Result was 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 48 to 148 | Result was 139 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 309138. Total: 584.336869 ms (FindLiveObjects: 27.363306 ms CreateObjectMapping: 24.003537 ms MarkObjects: 532.435526 ms DeleteObjects: 0.534105 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.835639 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 296361. Total: 579.380707 ms (FindLiveObjects: 23.929323 ms CreateObjectMapping: 22.292269 ms MarkObjects: 519.857019 ms DeleteObjects: 13.301700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296361. Total: 571.464663 ms (FindLiveObjects: 29.100233 ms CreateObjectMapping: 23.698391 ms MarkObjects: 518.262205 ms DeleteObjects: 0.403046 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296381. Total: 566.508896 ms (FindLiveObjects: 24.447638 ms CreateObjectMapping: 24.427505 ms MarkObjects: 517.229523 ms DeleteObjects: 0.403835 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.028091 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 296340. Total: 564.660253 ms (FindLiveObjects: 23.433904 ms CreateObjectMapping: 23.261396 ms MarkObjects: 517.493220 ms DeleteObjects: 0.471733 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296340. Total: 564.052724 ms (FindLiveObjects: 23.595754 ms CreateObjectMapping: 22.303323 ms MarkObjects: 517.762049 ms DeleteObjects: 0.391203 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.981115 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296360. Total: 568.361486 ms (FindLiveObjects: 24.194204 ms CreateObjectMapping: 24.315394 ms MarkObjects: 519.443710 ms DeleteObjects: 0.407783 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296360. Total: 567.098661 ms (FindLiveObjects: 24.862131 ms CreateObjectMapping: 23.712207 ms MarkObjects: 518.153252 ms DeleteObjects: 0.370676 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.011511 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 479936. Total: 652.946657 ms (FindLiveObjects: 43.189471 ms CreateObjectMapping: 23.707470 ms MarkObjects: 584.079093 ms DeleteObjects: 1.969833 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2191 unused Assets to reduce memory usage. Loaded Objects now: 458642. Total: 655.130447 ms (FindLiveObjects: 37.028118 ms CreateObjectMapping: 24.561722 ms MarkObjects: 589.060915 ms DeleteObjects: 4.479692 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 158.995898 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 296622. Total: 593.005317 ms (FindLiveObjects: 25.023981 ms CreateObjectMapping: 22.810189 ms MarkObjects: 528.690870 ms DeleteObjects: 16.480276 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296622. Total: 579.786121 ms (FindLiveObjects: 32.298546 ms CreateObjectMapping: 23.538120 ms MarkObjects: 523.547199 ms DeleteObjects: 0.401862 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296607. Total: 576.800186 ms (FindLiveObjects: 32.328548 ms CreateObjectMapping: 23.369954 ms MarkObjects: 520.686797 ms DeleteObjects: 0.414889 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.863083 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 296564. Total: 575.920670 ms (FindLiveObjects: 24.102226 ms CreateObjectMapping: 23.449694 ms MarkObjects: 527.334489 ms DeleteObjects: 1.034261 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296564. Total: 573.143956 ms (FindLiveObjects: 23.202972 ms CreateObjectMapping: 22.002124 ms MarkObjects: 527.518840 ms DeleteObjects: 0.420020 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.975194 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296544. Total: 576.699918 ms (FindLiveObjects: 23.956956 ms CreateObjectMapping: 25.256098 ms MarkObjects: 527.035658 ms DeleteObjects: 0.451206 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296544. Total: 574.228351 ms (FindLiveObjects: 29.748422 ms CreateObjectMapping: 22.854797 ms MarkObjects: 521.204717 ms DeleteObjects: 0.419626 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.624172 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 307996. Total: 571.109778 ms (FindLiveObjects: 24.857394 ms CreateObjectMapping: 22.386616 ms MarkObjects: 523.101125 ms DeleteObjects: 0.764642 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 35 to 135 | Result was 41 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 103 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at InvenGridManager.QuickMoveItem () [0x00075] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 308465. Total: 592.203173 ms (FindLiveObjects: 32.210121 ms CreateObjectMapping: 24.465402 ms MarkObjects: 534.880251 ms DeleteObjects: 0.646610 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.735849 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 296284. Total: 579.962577 ms (FindLiveObjects: 23.436273 ms CreateObjectMapping: 21.999360 ms MarkObjects: 520.853384 ms DeleteObjects: 13.673560 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296284. Total: 572.746436 ms (FindLiveObjects: 25.338997 ms CreateObjectMapping: 24.736599 ms MarkObjects: 522.291480 ms DeleteObjects: 0.378966 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296269. Total: 568.926382 ms (FindLiveObjects: 24.054461 ms CreateObjectMapping: 24.375002 ms MarkObjects: 520.106900 ms DeleteObjects: 0.390019 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.524299 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 296263. Total: 569.558386 ms (FindLiveObjects: 24.013406 ms CreateObjectMapping: 24.472902 ms MarkObjects: 520.603898 ms DeleteObjects: 0.468181 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296263. Total: 572.490634 ms (FindLiveObjects: 23.442194 ms CreateObjectMapping: 22.317929 ms MarkObjects: 526.340098 ms DeleteObjects: 0.390019 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.977957 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 296243. Total: 569.255214 ms (FindLiveObjects: 24.155913 ms CreateObjectMapping: 22.835059 ms MarkObjects: 521.841853 ms DeleteObjects: 0.421994 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296243. Total: 568.690713 ms (FindLiveObjects: 23.583911 ms CreateObjectMapping: 22.228714 ms MarkObjects: 522.473463 ms DeleteObjects: 0.404230 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.409030 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 431231. Total: 625.368998 ms (FindLiveObjects: 34.186270 ms CreateObjectMapping: 22.263452 ms MarkObjects: 568.190162 ms DeleteObjects: 0.729114 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)