Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 25.21.14.1935 Begin MonoManager ReloadAssembly - Completed reload, in 0.130 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.226092 ms Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000232A22F6060.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000233400FC020.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000233ED491E60.dll Searching for compatible XInput library... Found Xinput1_4.dll. Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Users/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 4 worker threads for Enlighten. Thread -> id: 2a24 -> priority: 1 Thread -> id: 288 -> priority: 1 Thread -> id: 2588 -> priority: 1 Thread -> id: 2448 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.663234 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241223. Total: 330.032074 ms (FindLiveObjects: 15.182948 ms CreateObjectMapping: 13.268569 ms MarkObjects: 300.658242 ms DeleteObjects: 0.921549 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at RaceManager.CalculateRaceStart () [0x0008b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at RaceManager+d__32.MoveNext () [0x00124] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1069 unused Assets to reduce memory usage. Loaded Objects now: 232838. Total: 321.789486 ms (FindLiveObjects: 11.625007 ms CreateObjectMapping: 12.199858 ms MarkObjects: 291.649698 ms DeleteObjects: 6.314412 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.611625 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 1,83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 232821. Total: 316.858547 ms (FindLiveObjects: 12.984720 ms CreateObjectMapping: 12.182485 ms MarkObjects: 291.373003 ms DeleteObjects: 0.317828 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 232816. Total: 316.071641 ms (FindLiveObjects: 11.710852 ms CreateObjectMapping: 11.849071 ms MarkObjects: 292.204876 ms DeleteObjects: 0.306587 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.610348 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 203656015783. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 203656015783. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 203656015783. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 203656015783. DynamicHeapAllocator out of memory - Could not get memory for large allocation 203656015783! Could not allocate memory: System out of memory! Trying to allocate: 203656015783B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 1505534361B | peak: 0B | reserved: 1774964969B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 113208148B | peak: 0B | reserved: 117902540B [ ALLOC_CACHEOBJECTS ] used: 269112792B | peak: 0B | reserved: 292712920B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4358144B Could not allocate memory: System out of memory! Trying to allocate: 203656015783B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 1505534361B | peak: 0B | reserved: 1774964969B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 113208148B | peak: 0B | reserved: 117902540B [ ALLOC_CACHEOBJECTS ] used: 269112792B | peak: 0B | reserved: 292712920B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4358144B (Filename: Line: 1161)