Yeah, I'm done with these new mob mods

I’d like to point out this specially. It’s like the stats on the packs are like 20x the health and dmg of normal mono mobs, which seems a bit arbitrary, there’s something in their numbers that just doesn’t feel right.

I’d like to say that for me Last Epoch is a beautifully enjoyable game because it allows me to grind out for gear and levels in a comfortable way, I mean I could “drone out” while farming monos, just relax, grind, live the life, and then “lock in” for bosses.

The Harbringers update was amazing in this, you had way more to look forward to in the “lock in” phases. But this new update completely destroyed the “drone out” and grind phase of the game, because now every mono is an insane battle for your life where you pray the mobs don’t spawn next to a random “allies take zero damage when close” elite or whatever.

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Which new mob mods?
The only new mods are the event mobs which are here for a month, so a time-limit thing at least.
Nothing else is new.

So that only leaves boss-ward, which is a disaster plainly spoken. One of the worst released mechanics to ‘reign in player power’ to date in the whole industry.

Wait out the event. The event is a pile of garbage plainly spoken.
Utterly over-tuned mobs which can’t be avoided, some of my builds which did ‘decent’ before are also just a mess now. The game’s in a really… really bad state in my opinion with the event.

Loot lizards are good though.

The corruption re-work is not an issue, it’s solely the event mobs currently. Nothing major changed otherwise, it’s solely those mobs.

Without them the same gameplay is still available, just rewards being adjusted given how corruption scales now.

It 100% is.
Especially since you can’t avoid them no matter where you play. If they would only be in the current re-set cycle then it would be fine… but as a player which detests them despite the ridiculous amount of loot they provide I can’t avoid em. And since they’re overtuned I can’t even play the weak online build I got (which is my Jhelkor’s build I enjoy to have as a pure melee one) since that one generally handles ~160 corruption with the setup I got… now dieing at 100 regularly. Sucks majorly. Meaning all other builds which are early on are basically scuffed as well.

Who ever designed mobs insta-teleporting into melee range is utterly misunderstanding how good game design works. Yes… annoying mobs are fine, being outranged is fine, off-screening is in comparison fine as well (like the blooms and spires) but this? This is and always was a mess.

It’s on the same level of awful design as PoE’s ‘removes flask charges’ mobs. There is no counter-play available in a genre which focuses on countering everything a enemy can throw at you as much as possible by out-ranging them, out damaging them or out sustaining them.

It’s ‘EHG balancing’, they utterly suck at doing balance. They’re outright atrocious with it.
It’s sad to say but it’s the situation, as little as I like that.

Yes, those are the ones he’s talking about. They are, to be fair, quite a lot tankier than equivalent normal mobs & sometimes they can teleport which I can cope with as a Marksman but don’t entirely appreciate.

Cool story bro. 'Cause just making them have massive amounts of hp would have been soooooo much better. Plus people complained a lot about the previous dr. So this is what we get instead.

And no, I’m not saying that good skill balance should be ignored due to the boss dr/ward.

Which is odd since the balance didn’t change. Unless, perhaps, they weren’t “decent” before?

Have you thought of going traps/DA & Net instead of Jhelkor’s? The Nets provide a lot of control & the traps/poison DA do reasonable damage, I’ve certainly not died outside of the campaign (PEBKAC).

I mean, that’s exactly what I said? I only wrote 2 sentences. Did you just read one of them? My second sentence was literally what you just said.

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git gud.

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You’re everywhere aren’t you? Steam forums, here, reddit, everywhere. I don’t use reddit, but people on steam forums named you.
When you’re all alone here you’ll type get gud from different accounts to yourself.

Not sure what you’re talking about, Makszi is a fairly common name tho

Read the examples given for solutions in the other topics. You’re spewing nonsense.

Horus had a great one.
Adapting the balancing approach is another one, I gave 2 viable examples on how to remove the disparity partially at least.

You should’ve been able to read those things, you’re not that senseless usually.

You could run empowered monoliths without flopping to the ground at 150+ corruption, which is ‘playable’ in my book at least. A low quality build but playable.

All the event did was reducing build variety for those even, and reducing the build variety for mid-tier builds, hence the ‘core’ examples given by EHG.

Very bad situation plainly spoken.

Yes, that’s a offline char I have, I wanted the gritty melee playstyle. That one’s my ‘testing char’ for it so to speak. I really really enjoy the zero-range ‘in the fray’ playstyle of it compared to traps.

I know it can even in the current meta reach 600+ corruption with traps.

If a thread has 10-15 posts in the morning when I’m on the train to work then I’m unlikely to read them. I have my limits.

I’ve got a thought that I could probably get a Falcon up to ~1.1k (ish) chance to bleed. No idea what it would be like though.

Aha, right.

Dude is full of conspiracy.
Maybe he thinks you’re also Makszi, the Counter Strike player from Hungary. :sweat_smile:

2 Likes

Maybe so. I guess if there’s anything positive to come out of this thread, I’d like to suggest to EHG that if they’re going to do another challenge cycle to make those mobs not appear in empowered monos until you add some corruption, so those of us trying to build builds can farm our blessings. In the mean time I’m looking at one of my earlier builds and just doing some theorycrafting to see if I can make it any better with knowledge I’ve gained since then.

I’ve been trying not to be hyperbolic in my venting, but even I can recognize that’s a bit much.

I think it’s important to remember that doing a bad thing doesn’t make someone a bad person. Even if EHG makes the same mistake more than once that doesn’t make them bad people. I’m willing to give them that much benefit of the doubt. TBH, I don’t think they’re any worse than GGG’s been. And GGG’s had a much longer track record of it - enough to wear out my grace.

As I said above, the important question to ask is, “Since we’re probably going to want to do something like this again, how do we do it such that the players who can handle it get to enjoy it without locking the rest of the player base out of the game?”

That could’ve been by not having these mobs appear until higher corruption is reached, or give them their own echo type, or find some other way to make it opt-in.

Honestly, I’m not even sure. The only thing I can see that’s different about them are that they have different visual effects than I’ve ever seen before. Differently-colored circles around them. Some of the skeletons are a bit larger than normal mobs, but not all of them. I read somewhere that there’s some additional monster type that should be in the pack with them, but I’ve never seen it.

And I also noticed that whatever the circles around them are, they don’t seem to be related to whatever mods the mobs have. Like … if I see a mob that has a white circle around it and look at the mods they have, the next time I see white circles both mods are different. So I’m really not 100% clear on exactly what the deal is, all I know is they hit harder than hell, and have way too much HP, and that’s just if I run into a pack of them by themselves.

I do wish the game guide had a bestiary to help ID mobs and effects.

I mean that actually as I say it, I literally haven’t seen a worse method in trying to reign in player power in a noteworthy game of the genre to date :stuck_out_tongue:

Yeah? They just suck at that part, doesn’t make em bad people… nonetheless they are really… really bad at it :stuck_out_tongue:

That’s simple: Events should be cycle contained content. If you wanna enjoy it then do so by making a new character and experiencing it from start to finish, which enforces to respective balancing to be done accordingly anyway. Also since it then can provide more rewards then usual - which it does now as well but shouldn’t in such a substantial amount in Legacy - it gives an incentive to invest time into the game.

I mean… given they postponed 1.2 substantially it’s a perfect time for such a event actually… but how they set it up is a bit of a mess, as if more then a decade and quite a lot of games providing information on how to make the best of it for yourself as a publisher as well as the gamers hasn’t even seen a single example yet… which is a bit baffling simply.

Yep, that’s the event mobs.
Nearly as tanky as a timeline boss - at times more - and teleporting on top of your head while doing all the other common things as well.
So they’re generally a mess for any character which can’t be fully mobile while trying to counter attack. My Wraithlord char obviously does well… my fairly weak spellblade which is still rather early in the making can’t do anything against them, he stands and hits stuff, not moving commonly. They’re a death sentence simply and not very enjoyable at all.

The ward on mobs is complete bs, I have a character that does on average 10% hp per second to bosses red bar, and 2% per second on bosses ward bar, that is a hard lock 3 times a fight. extremely annoying. This gets extremely stupid when 2 “boss” mobs are together that have allies take less damage. now my dps drops to 6-7% dps per second red bar and around .3% - .4% dps on ward bar. This ends up making it a total slough. completely unfun. Even worse if you are a super high damage that spikes say 40% of boss damage after setup, you get hard locked and specific % so it magically poofs your damage and you now need to work on the ward bar again but it will always happen 3 times, so you waste any over damage that might hit during the lock.

I actually like the new mobs, i just whish they didnt totally destroy the performance in the game(if it was those). It makes the game abit harder, which is definitely needed - only downside is they drop a ton of shards, and picking up / moving is still super clunky in this game.

IS this what the performance issue is??

These things either exist in front of my progress or they start portaling in and I start attacking and all these attack numbers take over my screen and lag the game out.

Mostly I experience this as a spark charge sorc. I have been disappointed by these mobs with circles under their feet. All I know is: it makes the game freeze out when I attack them. Damage numbers pop over their heads any my whole system freezes. I find them tough to fight because any damage calculations turn this fight into something really annoying.

One can turn the damage numbers off. Makes the game more appealing for me.
There are simply too many monsters on the screen and damage ticks too fast to enjoy damage numbers any longer.

The sparks in general are more likely your problem. I started trying to improve one of my other builds, playing lvl 50 monos, and the most lag I notice is when I’m fighting one of the event mobs that throw sparks. So if that’s your build type, then if you run into those mobs you’ve got your sparks on the screen and theirs.