Maybe so. I guess if there’s anything positive to come out of this thread, I’d like to suggest to EHG that if they’re going to do another challenge cycle to make those mobs not appear in empowered monos until you add some corruption, so those of us trying to build builds can farm our blessings. In the mean time I’m looking at one of my earlier builds and just doing some theorycrafting to see if I can make it any better with knowledge I’ve gained since then.
I’ve been trying not to be hyperbolic in my venting, but even I can recognize that’s a bit much.
I think it’s important to remember that doing a bad thing doesn’t make someone a bad person. Even if EHG makes the same mistake more than once that doesn’t make them bad people. I’m willing to give them that much benefit of the doubt. TBH, I don’t think they’re any worse than GGG’s been. And GGG’s had a much longer track record of it - enough to wear out my grace.
As I said above, the important question to ask is, “Since we’re probably going to want to do something like this again, how do we do it such that the players who can handle it get to enjoy it without locking the rest of the player base out of the game?”
That could’ve been by not having these mobs appear until higher corruption is reached, or give them their own echo type, or find some other way to make it opt-in.
Honestly, I’m not even sure. The only thing I can see that’s different about them are that they have different visual effects than I’ve ever seen before. Differently-colored circles around them. Some of the skeletons are a bit larger than normal mobs, but not all of them. I read somewhere that there’s some additional monster type that should be in the pack with them, but I’ve never seen it.
And I also noticed that whatever the circles around them are, they don’t seem to be related to whatever mods the mobs have. Like … if I see a mob that has a white circle around it and look at the mods they have, the next time I see white circles both mods are different. So I’m really not 100% clear on exactly what the deal is, all I know is they hit harder than hell, and have way too much HP, and that’s just if I run into a pack of them by themselves.
I do wish the game guide had a bestiary to help ID mobs and effects.