Early game rework is mostly balancing first and foremost. Sure, some things need to be re-made from scratch as they’re not fitting, but primarily it’s a good start to begin with pure and simple ‘values’. That would be a nice thing. Much like ‘values’ for baseline class balancing would be kinda nice to have handled.
We’ve got quite a bit of ‘outdated and never adjusted content’ from pre release, that all should’ve gotten a major workover latest with 1.0, but didn’t.
It’s because there is content… but it’s so bad you don’t wanna engage with it.
Now imagine it was good enough to enjoy engaging with it, so you basically have a choice to make. Adding content or improving content.
If we have 40 hour of content (for a decently quick player first-character) and 10 hours suck then you enjoy 75% of it.
Now you can baseline remove the need for the 10 hour non-fun stuff… so you’re left with ‘this game has 30 hours of content.’ Loosing basically 25% play-time total, which is kinda substantial, and noooot good with a live-service game.
Or you improve it at the cost of top-end content being added. So you make it ‘40 hours of play-time’ period.
The other 2 could’ve turned to 50 hours maybe, or more.
But that’s not quite the situation we’ve going on now actually when we look at it.
We got ‘10 hours suck’ and they suck, always. Because it’s still there after all. You just don’t have to repeat it now. But you’ll still have 10 sucky playing hours. That is the point which shouldn’t happen.
So actually ‘removing it’ would solve the issue, but no compaign, only Monoliths? Not kinda the direction to go, the most effort of the whole game is put into the campaign. Story, mini-cinematics, specific animations, NPC behavior, quests… all there, designed, implemented, tried to be balanced. That would simply have to ‘go’. No more story to actually avoid that and not look back to say ‘Yeah, those 10 hours felt kinda wasted’ every cycle.
That’s why I say ‘improve it’.
But… if you improve it… so it doesn’t feel crappy… why would you need to avoid it?
That’s the main point there.
It at least feels like it, yeah. That’s my worry there. Bad sign, but needed to be done. Nonetheless they’ll have to deal with the fallout of that and rightfully so.
In the grand scheme of things it’s a sort of ‘small no man’s sky situation’, Provide shitty product but improve it over time after initial sales with hype. Barely done properly, but has been done.
Still, shouldn’t have turned crappy from the start, and that time is viable to call out and say ‘Yeah, it wasn’t right back then, but they made up for it’. Now EHG has to ‘make up for it’ simply, nobody is denying them that… but until then they simply can’t expect for us to clap our hands and praise them… because it’s not praise-worthy simply.