+X Skill points still resets

Hello,

Unfortunately the problem with the +X skill points is still not solved.

For example, I have +3 Golum skill points, I can set these but I look later again purely have the last 3 points reset again and must give these again.

Is this bug already known or does anyone else have the problem.

The problem still seems not properly solved.

Thanks in advance.

If you have your log file for that session still, it would be useful to post that.

Because the file is 160MB (don’t know if this is normal), I uploaded the file to wetransfer.

Please keep in mind that the file will only be available for 7 days.

PS. Also don’t know if the problem is only for that session or if it’s a bug in general.

Thanks in advance.

Yea that’s massive and not normal. It might be better to start a new session and then provide a new log file soon after if it happens again, sorry.

I have checked the content of the file and there is a lot of this (mostly only this):

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2023-04-13T14:57:34.6283933+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at LENetworkManager+<>c__DisplayClass15_0.<Client_SceneActive>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<>c__DisplayClass15_0:<Client_SceneActive>b__0()
SendBird.MyAction:Invoke()
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Otherwise there is not really much in it except these error messages.

If the problem occurs again, I will upload a file again.

PS. The log file is only this big today.

REMARK: After relogin, it seems save, i let know if it resets.

Don’t mean to hijack the thread and would happily make a new thread on it on request. But when trying to report a bug yesterday I also had a 130MB player-prev.log, today it’s nearly 85MB again.

Didn’t really bother with it because the player.logs tended to be shorter sessions due to running into bugs that required a restart so they were much smaller.

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