2023-04-13T14:57:34.6283933+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at LENetworkManager+<>c__DisplayClass15_0.<Client_SceneActive>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0
at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<>c__DisplayClass15_0:<Client_SceneActive>b__0()
SendBird.MyAction:Invoke()
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
Don’t mean to hijack the thread and would happily make a new thread on it on request. But when trying to report a bug yesterday I also had a 130MB player-prev.log, today it’s nearly 85MB again.
Didn’t really bother with it because the player.logs tended to be shorter sessions due to running into bugs that required a restart so they were much smaller.