Like i said - nobody wants to play slower just for the sake of it. You are not changing the game because you walk/run slower in LE. Game stays the same. Nothing would get out of hand just because you can use movement skills every 8-10 seconds (just putting in some numbers here).
Design failure would be if devs have some reservations later on as to what kind of content they put in the game.
‘‘Hey perhaps lets not put any timers on clearing maps/trials/whatever because then playerbase will feel like they need movement skill and it limits their builds and they complain’’
But that’s where thedevs could have a lot of design space for different movement skills that excel at different situations.
If all movement skills for a particular class are very well designed and balanced against each other, there can be the situation, where there is no clear “best”.
You can have skills that have low cooldown, but also low range (like shift) vs skills that have long range, but also a longer cooldown (like transplant or teleport).
If the devs could chime in interesting enough secondary effects (especially with a customizable skill spec tree) lots of people will use the same ksill differently.
That depends on the difficulty and content.
Lets assume with a 5th “combat skilL” you do 20-30% more dmg overall.
Now the question is how much faster makes you a movement skill move.
For high difficulty content, where enemies are very tough and you fight more than “moving around” more dps might be more benefical, than moving faster.
While right now most builds/players use a movement skill, it is really not mandatory in LE.
I played plethora of builds without movement skills, which were really successful.
Such an interesting topic… Related to lots of different decisions like the max skill slots and how many skills players want to use in various builds and the impact this has on build diversity and the decisions that need to be made on skill choice due to the limits…
Must admit that I find it fascinating how people think that by allowing more buttons to be pressed would allow greater variety vs being creative within the confines of the defined game rules.
Personally when playing I only use four fingers on my left hand and the 2 mouse buttons in the other… Thats more than enough for me… Even the additon of the time warp D and having to use the additonal A to command minions required time to get used to it… and I hardly ever move my finger to drink a potion because I am more interested in getting the skill rotations right that I couldnt be bothered to design a build that needs to use potions…
Having played MMOs and other games where there were no limits on skills and buttons to press, all I can say is that its great not to be forced to go all Richard Clayderman on the keyboard to make a build work…
I am gonna be honest - I think you are being a bit too optimistic. Wanting several movement skills for each class and on top of that you want them to be good for different things.
This is just not that kind of game. Look at the number of total skill for each class. 5 slots total.
This will never happen.
Acolyte has this blood blink or whatever it is. Sentinel charges/sprints. Primalist jumps stomping the ground. Mage teleports. Rogues idk dashes around i guess. Thats LE and it will stay like that. Thats their class fantasy and it fits.
And yes i know there are other skills that ‘‘move’’ your character while doing damage but more or less thats the core and theme of classes as far as traditional movement abilities go.
Question is just this : Who does it benefit to have movement skills occupy one of 5 five slots?
My solution is really simple and devs can focus on other more important things.
Or they can add fun thematic class skills that are about more than just getting you from point A to point B.
While this will definitely not happen anytime soon.
The devs already mentioned that they are not against adding more movement options to some classes.
They also pointed out that they still want to have very clear differences between classes, so maybe one class gets 3 different options, like Rogue and other classes “only” get two options.
There are so many more things for each class I can think of, that would make a great movement skill and still fit the fantasy.
People that care about making important decisions in their build.
Having different movement options would be a great addition to the game and feels very important to me.
Because some classes builds feel very similar, mainly because of the movement skill.
should be 10 skills 5 is just sillly , hold ctrl get 5 more options this would be perfect everyone be happy. Why limit it to 5 just why, wanna play with 5 go for it but why handicap the rest of us. Its a very silly design, why limit players to 5 buttons, if you want to use 5 go for it but simply makes no sense to the rest of the world
5 is perfectly fine, you can make a good build with that and you can manage it. You control exactly what you activate and when, what it triggers, all the interactions, etc. 10 is far too much, unless they are unspc’ed or very poor skills. That’s not what I want to play. I like LE like it is now, sincerely.
For one short patch implement special button just for movement ability. See if players that are against it really wouldnt use it if it was there (because they want the game to be slower or whatever other reasons).
Also would be cool if people really complained that they can use one more class ability (imo all of them way cooler and more impactful than just blinking/jumping every 10 seconds.
While ofc at the same time they could retain ability to move around swiftly on cd.
Because i am not advocating for just additional skill slot.
But what skill would they choose for their build? Now that sounds like important decision.
Deciding that you just want to walk - not important decision at all.
Not a choice really.
Hence most player do include movement skill.
Couldnt agree more .
Yet another reason to just make movement skills default. You could still have cool variations and different options. Why not some special mini tree for just dedicated movement skill?
It’s like can you imagine Lost Ark without movement skill?
Situation is very similar in LE with limited ability slots.
Never met anybody that would say ‘‘Ewwww my character can move a bit faster on cooldown. How gross. I shall never do it.’’
Or ‘‘Hey i wish i could TAKE AWAY one of my awesome class abilities so my character can sprint to the edge of the screen 10 meters away.’’ BEWARE THE FURY OF MY STRONG CALVES
none of you guys make any sense, let us use 10 anyone who wants 5 can do that. My necro cannot use its movement skill it just feels so wrong. Adding hotkeys changes nothing except gives me some QOL it willl not affect balance. Wanna use 5 use 5 , i should be able to use 6 -10 if i want too i gotta change them manually it sucks its a pain and feels terrible. Honestly it is simply a bad decision and makes zero sense, people defend it because they like the game diablo 1 had more hotkeys for crying out loud, you could hotkey skill books.
we will always be limited to cookie cutter builds that cannot use movement skills and forced to use 5 of the skills when there are so freaking many to use. Makes zero sense at all i played ARPG since APRG ever existed
We hear that some people want to have more skills on their bar. We do not agree that more skills are strictly better or simple a QOL change. This is a very significant game design decision with large implications on gameplay. Even if we wanted to change it, we do not have the time between now and launch to make this change without compromising other features or extending the launch target. These costs are too high to entertain this as a viable option.
I will encourage everyone to continue the discussion with the fact that we will not be changing this pre-1.0 in mind. I say pre-1.0 because after launch, we can afford to set people on longer term tasks like this. It might not seem like it but this would require many people to spend a very long time on. Post launch it is extremely unlikely but not impossible.
that sucks the big one, thanks for clarifying my necro will continue life as a turtle . Sounds like we will be lucky to ever even get 1 extra button for the damn movement skills, POE 2 will crush this game as it has buttons
Its not a technical limitation and bringing up other simialr games that have more action bar slots does also not make a lot of sense.
Because when a game is balanced around having a certain nubmer of skills available, changing that is a HUGE thing.
While I respect your opinion on this and it seems that here are a lot of people in this discussion that will never come to agree.
Your statement is objectively wrong. This is not onyl QoL and will very much affect balance, meta and build diversity.
While you have a very strong opinion about this one specific part about LE.
There are a lot of people with exactly the oposite stance.
Where the deliberate chocie of onyl having very few buttons is what makes them feel like LE is superior to PoE in that regards
What if I told you that games used to have only two buttons, and lots of people were still able to enjoy them anyway?
-
Seems to me that this whole argument is a motte and bailey, and everybody who claims they don’t like being limited (the motte) really just doesn’t like having to give something up so they can use a movement skill to blast through content (the bailey).
I also have a necro without a movement skill on my skillbar and don’t think she is ‘a turtle’ . A bit slower than my other character but nothing to grieve about. LE is not like PoE where you really have to zoom-zoom the map to feel comfortable. With that said I’m not against 6th (not 10 slots!!) only 6th slot solely for a movement skill (with a ‘movement’ tag). But with a drawback - the skill there must be unspecialized. That slot could even be granted via a unique item (or 'enchantment ’ in a future dungeon) for those of players who really want that 6th movement slot.
Never heard of that phrase before… Thanks for the quick lesson…
I must admit that I agree with you here… This does seem to be exactly what is happening.
I find the limitations that LE imposes half the fun and the challenge around being forced to be selective on skill choice & what skills you can have on your toolbar (i.e. buttons) are part of the creative process when building a char… Making a build and realising that you have to sacrifice one skill for another skill is part of what I like…
This does seem about right. I’ve been trying to find a way to discuss this, but I think you’ve got it. The only arguments I’ve seen are “Five skills are too few because we should have ten” and “I’m too restricted to use a movement ability”. The first one doesn’t have any merit because we need a why 10 is clearly better than 5, which hasn’t been provided. Since a justification for needing 10 skills as opposed to five hasn’t been provided, there’s really nothing to discuss here. The best we have so far is “D2 has more slots, PoE has more slots, therefore LE should have more slots!” Which, without further justification as to why they should have more slots, is just the Is/Ought fallacy.
The movement skill thing has come up in the past, where it seems almost like a false choice, since most builds need a movement skill. That being said, not all builds need a movement skill, so I can see the reasoning behind leaving that up to player choice. I would also be fine if there was a defined slot just for movement skills.