At no point did I specify hardcore as being a prerequisite for anything here.
You stated that you don’t take the time to learn what the boss is doing on earlier difficulties, and previously stated that you don’t want to keep redoing the dungeons to get to the boss. You then also stated that doing the boss on lower difficulties isn’t good enough for you, which taken in context with everything else you said implied that you wanted to only learn the bosses stuff on t4. Which I did say was a fair way to want to engage with the game. But the things you’d pointed out as issues you had with the current implementation were very specifically talking about not wanting as much grind, and not wanting as much need for preparation.
The repeition in last epoch is how you learn like in other good games of the genre, but again you’re making the very specific point that you don’t want that here. If you’re doing the feared in poe and you dont manage it with the portals you have, which is something that can happen, and does happen to a lot of people, because of the possibility of bricking your attempt to a pretty severe degree, you then have a potentially huge grind to do it again. Last epoch doesn’t have anything to that degree yet, and the actual push through the dungeon ‘grind’ is the bare minimum of the word, as you can zoom through the dungeons very quickly. And much like learning how to map effectively in poe, learning how to zoom through dungeons effectively in last epoch is part of the skillset.
However as you have stated the same point again, you are explicitly saying you dont want that grind to be as much of a factor. So I don’t think its unfair to make the assumption that you want less of a grind in the game, and less punishment in mistakes in boss fights (as they’re tied together).
I also extremely disagree with the idea that its convoluted to get hit by something and go ‘so that did roughly x% of my health in damage, and this non-boss enemy does y% of my health when i get hit by its ability, so i can infer that this bosses ability will probably do z% of my health at minimum on the hardest difficulty as that’s equivalent to that non-bosses ability’ That’s not really that complicated, and is honestly a large part of learning bosses in most games with scaling difficulty or tiered difficulty.
I also definitely agree that its reasonable that more people get the experience of killing a hard boss after putting in the time and effort, I just feel like removing the effort and time needed to achieve that kinda goes against that specific statement. Because as soon as changes are made to reduce the time and effort required, well people then aren’t getting that experience after putting in that time and effort.
And like to be honest, I think Last epoch enables more repetition than poe (as your bringing this up as an example). The time required to engage with the bosses is just incredibly lower, and the time required to access them at the highest difficulty is vastly smaller than the hardest bosses in poe; because you just need a key, not multiple points of rng.
Also I don’t think your comments about making the lower tier bosses have more one shots is good for accessibility, t1-t3 is super accessible right now, because of the ability to overgear for them, with t4 being the one that requires (in general) you to actually deal with mechanics properly. Making t1-t3 not able to be overcome with just over gearing inherently reduces accessibility. And you yourself just made the comment that T4 shouldn’t be defeatable by anyone, which I disagree with. Anyone should be able to with an average time investment, and I think right now that’s 100% possible. The abilities are telegraphed very well, and soulfire bastion is the only one with something close to a gearcheck (though that can kind of be overcome with skill). It also just really doesnt make sense with the rest of your points, to now also say that you don’t think everyone should be able to kill t4 bosses. If that were to be the case, and there were to be multiple portals/attempts, the bosses would have to be significantly harder than they currently are.