Why 'learning boss fights' is not feasible in Last Epoch

This is exactly the same as what I was saying?
Except I would put a quest for it and you don’t?

I was under the impression that there would be a tier that you would not be able to access after beating it. As in: T1 would stop being an option after beating it for the first time.
Maybe I misunderstood your idea.
If that is the case, my apologies.

It would have to be current hp + ward otherwise low life ward builds would be able to snooze through it. It would also need some form of flat component otherwise it would never kill you (& then we’re back to the OP’s assertion that you don’t need to learn the mechanics 'cause it can’t kill you). This #### is difficult.

No, it would just stop being accessible without a key.

I like this and I mentioned something similar in the video. I’m sure this has some issues, but at least you get the message across that these abilities are dangerous.

I’m 100% with op here. When the new mono with new bosses was released, I was shocked about difficulty and grind. The complete reset of the timeline made it impossible for me as a casual player to learn the bossfights.

I would’ve quit if LE for sure if it was still this way.

@AuroraClaire I can’t really get into your arguments. It’s really nice that you are/were able to learn the mechanics like you described. But just because it is possible doesn’t mean it is the desired way. Some people like that approach. But many many others will not follow this way. What you describe is the way to make a game inaccessible.

I saw this kind of arguments before. Foe made a video of how he had beaten Rayeh naked. People jumped on this like “How can a boss be too hard if this is possible?” For the majority of players the difficulty with all the Roguelite elements was too much.

Yes, it is possible to do this. It’s also possible to beat all the bosses in LE. But it’s not accessible for new players. Today I kill bosses like it were normal echoes. Because I have all the practice even as a casual player because I play LE for so long already. Please try to view it from the perspective of a new player that is not involved in race/ladder events.

Somehow you tell us here that people are playing wrong if they don’t approach the game as you do. This sounds kind of elitist to me, sorry.

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Games should always be tuned for the .000001% of the player base that derives their self-worth from how well they click pixels. Otherwise, the game has too many P2W elements, and welfare epix!

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I thought about making a post like this myself, but figured it wouldn’t come across right. See, I have YET to get past the lightless arbor dungeon boss even on tier 2, typically trying with a character around level 65. Only once have I made it to phase 2 and died there.

For the most part, I don’t care about dying in ARPGs as I have never been in the HC crowd, but it leaves a HORRIBLE taste in my mouth when that death means starting an entire dungeon over that can only be accessed by a random drop mechanism from other parts of the game.

I hate it, I hate it A LOT to the point I have stopped playing entirely. Even one-shots in monoliths I can deal with as typically that’s at most running another echo to get stability back and doesn’t require a key to try again. Eventually I’ll get it. But there is something extra deflating to the current dungeon design that has made me do a complete 180 on the game itself. The direction it’s taking in that regard I just can’t get behind and I’d rather play something far less frustrating.

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Not sure if this is the right place to ask. I got instant killed by T4 Julra’s water splash attack despite having 2.7k hp, 75% cold dmg resistance and 2.4k+ armor.
The preparation time of that attack seems shorter in T4 than T3.
Any tips on that?
Is it possible to block it with Rebuke?

The seeking water projectile can be entirely avoided by just outrunning it.
It will disappear after a short time.

More active defenses like guaranteed block from Shield Bash or Rebuke would also work yes. It is considered a hit.

Thanks, but I was talking about the cone AoE water splash attack. I just cannot react in time. When I realize it, it’s too late. I am thinking about face tanking it with Rebuke.

Oh well. Couple of things you can do with that as well:

  • Spare you movement skill
  • Try staying very close to the boss, even if you are ranged
  • Walk out of it diagonally towards the boss, for the shortest path out

That skill is also considerd a hit and could be guaranteed blocked or tanked with rebuke.
You could also interrupt the boss with CC.

I dont really see how it makes a game inaccessible to have 3/4 of the difficulties for the bosses be easy to overgear, so you dont get one shot by everything. And only have the hardest have the one shots that are actually very hard to outgear. OP’s first post literally says we should have one shots in lower difficulties, and then goes on to say not everyone should be able to do t4.

But sure, im the one suggesting we should have less accessibility.

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Apparently based on their description they are the best and most logical player ever

‘I went in scoured the damage, prophetically knew which would now one shot me, I proceeded to never get hit again by any attack’

Its weird because Julra hits me for around 500 damage on T3, then proceeds to hit me for over 4k on T4, its apparently dodge or die, defence is meaningless

Im rusty on aRPGs as ive been playing Elden Ring last 1.5 months. I have solo’d Melania and think the fight is tough but fair, unless you have crap Vigour you wont get one shot in Elden Ring much this should also be the case for Last Epoch but 4k Ward is still ‘too low’

it doesnt matter anyway, people can beat Melania in ER without getting hit and many other things, doesnt mean majority of people struggle on them for hours at a time

the problem with this game is the excessive one shot damage

more like theres only few setups that can do it, as explained above if 4k eHP is too low then every life based with under 3k life and sub 60% endurance is basically auto dead

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With a pot on your head? :stuck_out_tongue_winking_eye:

If someone isnt endurance capped for t4 bosses the problem isnt the build, it’s the person not playing the game properly.

My two cents:

Should there ever be a respawn or retrial before a dungeon boss, it should be limited to 3 or so.

Also, each failure should reduce the rewards.
Like, if somebody kills t4 julra in the first attempt he should be rewarded more than in the third attempt.

Lmao, up to date with the memes i see

I beat her with Wheel of Giza, Bleed 2H axe as I couldnt beat her using my normal dual wielding Great Thrusting Swords

Second time I did dual wield Dualist Greataxes and just ran away/back to her doing jump attacks screwing with her AI

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Unless you are a Druid or maybe Paladin/Sentinel you will struggle to get 2600 HP, Capped Endurance / Endurance threshold of 30% of your HP, capped resists, 100% CA and the damage as well

So basically you need very high even capped of every single defensive mechanic apart from block/dodge/GB just to match 4k ward on a life build which still gets one shot by Julra

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How about the idea of a “Trainingground”? Once you encounter a boss for the first time in the Story, his Dungeon or a Mono, he gets added to your pool of “trainingbattles” and you can summon him at your will and tune his difficulty to your liking. (Of course there wouldn’t be any loot or XP to gain in that mode; likewise there should be no perma-death in HC.)

Call it the “Realm of Shadows” or sth like that and give the players a killcounter for bosses defeated on hardest difficulty in that mode granting at least something to brag about.

I would certainly use a function like that from time to time. But surely there will be people who would think it “spoils the experience” or that it “trivializes the learning process”?

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