(wow this really got away from me, apologies to the reader. wait, no one is reading this wall of text, haha, I feel no guilt!)
I agree with bokchoy, because I think that bokchoy is saying that LE’s approach to Ward is inherently unstable.
I think the the root cause of that instability is how EHG thinks about ward. They are more than happy to link ward generation to effects that they haven’t upfront thought about ever linking to anything and their bizarre fixation on niche ideas.
The crown jewel of this is this node in Healing Hands;
Divine Barrier: “(snip) If the ally has an effect that causes them to gain ward per second based upon their missing health, then all of the healing hands healing is converted into ward” (Edit: fixed healing/ward swap, thanks Psojed)
So EHG decided that it would be a good idea to elevate low life builds (an idea that in other games is, and should be, completely niche), to the commonplace by building in support for that playstyle to wide variety of masteries AND combine it with self-healing. A self-healing which, by itself, is very limited because, to Llama’s point, you cannot over heal in LE (I think this is true, as I’m not aware of any passive, skill node or item that allows you to over heal).
Yes, they literally decided to take a healing ability, make it a damage ability and then slam the self-limited healing part into the unlimited ward defense part! But, haha, if and only if, the ally (read: you) was using a low life build. If I had thought of this I would still be grinning at how just over the top destructive it was to game balance. It’s diabolical. It seems limited, I mean, it’s a low-life build, right? Totally niche! And yet… hellllooo Mr Experimental affix! I’d definitely shake this designers hand. But, you know, in a bad, anti-hero, kind of way. “dude, you’re insane! … did they fire you?”
So bokchoy’s perspective is, “they’re going to keep doing this shit unless X”, where X is, “put a cap on Ward”. But I think X is, “they pause in their drive to add weird spiraling interactions to passive/skills when they don’t have enough time or resources to test this stuff out properly”.
So EHG, get control of your character/skills/passives designers and if they are all bored with all the unfinished stuff you have, get new ones to finish/breath new life into your not-yet-finished older character designs. You (EHG) are, right now, at the point where they should be asking themselves, “wait, should we do this”, and not, “hahaha! can we do this!?”
Now the opposite should be said for the games content (zones, dungeons, things to do in those things). You should start trying to do stupid/crazy/cool shit there.