Why I think the game fell off so hard and why its disappointing

The domain can be changed. That’s not an issue. Sure, the code for the site itself isn’t really simple, but it’s not that complicated. GGG could replicate that in less than a month with just a few devs.

The problem isn’t updating the page. It’s updating the filter presets. It’s knowing where to add the new stuff, but more importantly, how important the new stuff really is.
GGG adds a new unique. Should it go on the tier 4 uniques list and thus hidden from the more restrict filters? Is it a new Mageblood and thus we should make it huge with a beacon and a special sound?

Sure, someone else can try to do that. But currently, no one can do it as fast as Neversink. He has a new filter preset for the league ready almost immediately and he doesn’t have to keep updating it all the time to adjust item’s relative importance.

That is something that takes years of practice to be able to evaluate properly. Just looking at patch notes and knowing where things fit isn’t something that most people would be able to do.
So yes, you could get someone else to do it, but in the first few leagues the filter would take a lot longer to be available. Which would have a big impact on the game, since the first couple weeks are the most important ones for the game. After that it starts to fall off. And without a proper filter, it would fall off much faster.

It could. Not likely, since no one has looked at what Neversink does, thought “I can do better than that” and did it. If it was easy, someone would have done it by now.
There’s a reason why his is the most popular by far.

Okay… I know a lot of people who do hardcore tasks/hobbys/training and whatnot. Everyone of them is dwarfed by another person who does the same and is better at it. A project isn’t dieing if you find somone willing and motivated to work on it after you stoped.

For me there is no problem but I understand people who are unhappy about it. If you keep in mind that EHG said they want to get rid of it but there are some tech issues it looks like it isn’t a necessity. On top of it I play H&S games to H&S stuff so to me it’s completely normal to play and slay the same stuff over and over again because repetition is the core of the game.

Yeah if I compare it to the PoE 1 trade site I used it’s not breathtakingly different or outstanding or an upgrade. It does the same and looks a bit different but only so little.

That’s what I ment ^^.

Why should they if he does it? As mentioned above. If there is a void it will be filled and there are even more talented people (for sure) who could do it. There is simply no need for it so why should anyone?

If they think they can do better they would do it for one of several reasons:
-Pride/joy of doing something better.
-The possibility of making money from it by taking Neversink’s market.
-The inherent fame it would bring in that circle.

It’s no different from the mods “market”. There are games that have many many similar mods. There are currently 65k mods on Skyrim. Many of them are similar, in that they intend to augment the same thing, even the same feature. Most of the time a modder looks at the existing mods and goes “I could do better” and he does it.

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That’s the neat thing - you don’t need to get it. Your understanding was not required for me to go do something else.

EHG wants to have persistent zones because it feels better immersion wise to have persistence existing.
This means that when you open a town portal you go into town, do your stuff… and when you come back the same situation is still where you left it off.

That has nothing to do with re-doing things or the fail-state, it’s solely about presentation and the ability to create content which allows multiple tries rather then a singular one (which currently isn’t easily possible because of the persistence issue).

The point is rather that a majority of people ask for persistence not because of the above mentioned bits… but to make the game easier. ‘Why can’t I re-try Aberroth!’, ‘When I die I have to re-run the zone!’, ‘All monsters respawn after my character went 6 feet under!’ and so on. Nobody would complain about better presentation of the system or content being balanced around several tries to get to know the boss mechanics for example. But the majority complains for baseline mechanics which aren’t avoidable without severe downsides or talking about making top-end content easier which is supposed to be darn hard for a reason.

You’re the one who doesn’t seem to “get it”. I understood you. I’m just disagreeing with you on a demonstrably false statement.
Why are you posting on a public discussion if all you want is to shut down discourse? Are you Abomb with another account?

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