Why I think the game fell off so hard and why its disappointing

The domain can be changed. That’s not an issue. Sure, the code for the site itself isn’t really simple, but it’s not that complicated. GGG could replicate that in less than a month with just a few devs.

The problem isn’t updating the page. It’s updating the filter presets. It’s knowing where to add the new stuff, but more importantly, how important the new stuff really is.
GGG adds a new unique. Should it go on the tier 4 uniques list and thus hidden from the more restrict filters? Is it a new Mageblood and thus we should make it huge with a beacon and a special sound?

Sure, someone else can try to do that. But currently, no one can do it as fast as Neversink. He has a new filter preset for the league ready almost immediately and he doesn’t have to keep updating it all the time to adjust item’s relative importance.

That is something that takes years of practice to be able to evaluate properly. Just looking at patch notes and knowing where things fit isn’t something that most people would be able to do.
So yes, you could get someone else to do it, but in the first few leagues the filter would take a lot longer to be available. Which would have a big impact on the game, since the first couple weeks are the most important ones for the game. After that it starts to fall off. And without a proper filter, it would fall off much faster.

It could. Not likely, since no one has looked at what Neversink does, thought “I can do better than that” and did it. If it was easy, someone would have done it by now.
There’s a reason why his is the most popular by far.

Okay… I know a lot of people who do hardcore tasks/hobbys/training and whatnot. Everyone of them is dwarfed by another person who does the same and is better at it. A project isn’t dieing if you find somone willing and motivated to work on it after you stoped.

For me there is no problem but I understand people who are unhappy about it. If you keep in mind that EHG said they want to get rid of it but there are some tech issues it looks like it isn’t a necessity. On top of it I play H&S games to H&S stuff so to me it’s completely normal to play and slay the same stuff over and over again because repetition is the core of the game.

Yeah if I compare it to the PoE 1 trade site I used it’s not breathtakingly different or outstanding or an upgrade. It does the same and looks a bit different but only so little.

That’s what I ment ^^.

Why should they if he does it? As mentioned above. If there is a void it will be filled and there are even more talented people (for sure) who could do it. There is simply no need for it so why should anyone?

If they think they can do better they would do it for one of several reasons:
-Pride/joy of doing something better.
-The possibility of making money from it by taking Neversink’s market.
-The inherent fame it would bring in that circle.

It’s no different from the mods “market”. There are games that have many many similar mods. There are currently 65k mods on Skyrim. Many of them are similar, in that they intend to augment the same thing, even the same feature. Most of the time a modder looks at the existing mods and goes “I could do better” and he does it.

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That’s the neat thing - you don’t need to get it. Your understanding was not required for me to go do something else.

EHG wants to have persistent zones because it feels better immersion wise to have persistence existing.
This means that when you open a town portal you go into town, do your stuff… and when you come back the same situation is still where you left it off.

That has nothing to do with re-doing things or the fail-state, it’s solely about presentation and the ability to create content which allows multiple tries rather then a singular one (which currently isn’t easily possible because of the persistence issue).

The point is rather that a majority of people ask for persistence not because of the above mentioned bits… but to make the game easier. ‘Why can’t I re-try Aberroth!’, ‘When I die I have to re-run the zone!’, ‘All monsters respawn after my character went 6 feet under!’ and so on. Nobody would complain about better presentation of the system or content being balanced around several tries to get to know the boss mechanics for example. But the majority complains for baseline mechanics which aren’t avoidable without severe downsides or talking about making top-end content easier which is supposed to be darn hard for a reason.

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You’re the one who doesn’t seem to “get it”. I understood you. I’m just disagreeing with you on a demonstrably false statement.
Why are you posting on a public discussion if all you want is to shut down discourse? Are you Abomb with another account?

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That is the point. Whether you agree with me or not is irrelevant to my choice. That cannot cause me to log in to the game.

My reply was to someone else, offering feedback in agreement with their own. That does not obligate me to argue with you. You can have a reply, but maybe not the one you wanted.

Echo chambers are the best chambers, especially if one wants robust challenge of one’s viewpoints.

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Yes, it does not.
Albeit you should absolutely expect it to happen when posting in a public space of any kind, be it here or somewhere else.

And while the point you wanted to make - likely - with EHG taking a bit of a… wonky direction in terms of balancing (mildly spoken, getting slowly better though) the argument that there were more nerfs then buffs is factually wrong. Even when we take the magnitude into consideration of the respective changes.

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I don’t know why you keep talking about your decision to leave. I didn’t reply to that nor do I care about that.
You made a statement that EHG only nerfs OP builds and doesn’t buff builds. That is a demonstrably false statement, as can be seen by the example of several successful builds in 1.1 that weren’t viable in 1.0.
That is the only thing I replied to.

Obviously, since I’m talking about one thing and you’re deflecting to a different one, besides spreading false information.

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Yes. People can speak at anyone they want to speak at in public. And when a guy comes in hot having not read a post before the hind brain told him it is fighting time, it is also OK to decline to participate in that particular conversation.

My post gave specific examples of what I had been hoping to see and had not seen, and which class I was talking about. It was not hidden or subtle or anything. A little bit of thinking before the emotional reaction (not you, the other one) would have made the scope of my comment clear.

(And people should be expected to go and look back at this before responding, but the last time I posted here was back in July offering the exact same feedback regarding Rogue/Falconer.)

My first stop was the Rogue subforum. There is not much activity there, so it is hard to tell if people are enjoying whatever the current state looks like. Seems like things have not changed much, honestly, which is why I decided to come over here and offer my support for the OP’s feedback.

“The other guy” doesn’t know where you got this from. My reply to you was literally this:

If this is what you consider “fighting time” maybe you should read things more carefully before your hindbrain kicks in.
Because I was literally wondering where you got it from. It wasn’t an attack, it was a reply that was expecting a continuation to the discussion.

As for:

I did read your post. You said:

And while Net is still pretty much a meme, Puncture was viable even before 1.0 and remained so (even if it’s not as strong as others or can’t do 1k+), but the main thing that got me reply was that you mentioned Acid flask, which got buffed in 1.1. And it even generated some viable builds, although on the low end, being able to reach 300c, though I doubt it can do Aby.

So I was not in “fighting mode” nor did I skim your post before the “emotional reaction”. The fighting and emotional reaction started from your reply to me. I was genuinely just engaging in a normal discussion until you started attacking me.

EDIT: It should have been also been clear that I addressed your post, even if I did it in a general way, when I said that overperforming builds are still overperforming. You don’t do infinite dive bombs or melt servers with it anymore, but dive bomb is still one of the strongest builds.

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