You’ll see that Mike was explaining the principle rather than the specific detail. What Mike said (mistype notwithstanding), " The more specific a stat is, the more powerful it is", is correct, there’s only 2 different “levels” of power…
It would also shift the balance from specialist builds being more effective to minion hybrid builds being more powerful (since you could stack the current player-specific affixes to buff both the player and minions).
The principle is what I am arguing is not being applied as well as I think it could be applied. Not sure where you are getting confused, feels like you only argue with straw men.
It would also shift the balance from specialist builds being more effective to minion hybrid builds being more powerful (since you could stack the current player-specific affixes to buff both the player and minions).
Kind of like how increased necrotic shifts the balance of power from specialist builds being more effective to DOT Hybrid, Spell Hybrid, Channeling hybrid, etc builds being more powerful (since oyu could stack the current player-specific affixes to buff all of Dots, Spells, and Channeling, ETC). So you again are just assuming what you seek to prove and not realizing that you could simple change some words and YOUR (not his) version of the principle is actually inconsistent plain and simple.
The answer to the question “Why doesn’t global increased damage affect minions and Totems?” is as follows:
It would be too powerful if global damage boosted your damage and your minions damage at the same time, because then you could have minions + spells/attacks you do yourself, and the increased damage would “double dip”. It’s a design choice to split off (all damage from players) vs (all damage from minions) and split up the modifiers between them so that you have to make a build choice. Otherwise, there is no choice - you’ll just stack as much global damage as you can.
Zaodon’s right. To further clarify the point, if you and minions scaled off the same damage stats, it’d always be optimal to both have minions and deal damage yourself. Solo characters and minion-only characters would be gimped by comparison. There are nodes and affixes that explicitly apply to both you and minions but they’re exceptions to encourage a hybrid playstyle where appropriate. You could argue the specifics of some particular balance decision but the principle is sound.
I agree, it’s not being applied enough, there being only 2 “levels” (specific & less-specific) rather than the 5 that Mike had in his example. This is what I was implying when I said
I’m not sure how the above is “arguing with straw men”, but I wouldn’t want to correct you since some might feel that’s being a bit gate keeper-y.
This is a little unrelated to the comment I’m replying to, but I would like to point out that there is a Primalist Fury Leap node called Warrior’s Entrance that makes it seem, pretty clearly, that Global Damage Increase effects minions. One of, if not my first character was a Primalist, and that node had me thinking that Global effected minions for a long time.