Which is… why I especially mentioned ‘if they have a choice’.
And those without choice, how much quality will they put into their work?
Good idea but no business sense = fail.
Bad idea with a great business sense = timed fail.
Good idea with great business sense = win.
That’s the point.
Yes, and you compete with 500 other products which produce a product ‘for the masses’.
A lonely little farmer can’t compete with a farming conglomerate unless they have a specific niche.
A woodworker can’t compete with IKEA if they try to make furniture out of fiberboard.
And so on and so forth.
A small studio isn’t there to provide ‘what everyone else provides’ as they can’t grab a hold for a reason.
Those passion projects are not without reason focused on either a great gameplay or a great story, the first the permanent lasting ones and the second a success story, a one-hit wonder.
But you’ll have a baaaaaad time if you go in and say ‘Yeah, lemme make the next great Battlefield successor with my 5 man team!’. That doesn’t happen.
You use a niche, you cater to that niche, you don’t break out of the niche with the working product… you make a new product while upholding your niche product to fall back onto.
LE is… a niche product of the genre which made it big because they made it well. Fairly simple.
5 1/2 or so currently, not 9. You don’t stop if your product meant for perpetual improvements does well. That would be fairly dumb.
It’s selling the golden goose to make a regular goose farm. Why would you do that? It’s more effort.
No, you use the golden goose to build up goose farm on the side gradually and make the best of it as long as it lasts.