Who wants a T7 reduced dmg from crits exalt? - no one, yet!

That seems like the sort of thing that was just a typo when it was being put in. I’ll take a peek today.

Isn’t it different depending on the mobs crit strike multiplier? I don’t know the formula, but CSA seems to always be better when considering higher crit multiplier. Maybe I’m wrong, but I would be interested in knowing.

That’s always x2. There are (currently) no modifiers that increase it.

Yeah as Llama said, currently all enemies have 200% Crit Multi.

If there are no mobs, bosses or mechanics implemented, that increase the enemies Crit Multi, a perfect rolled “less damage taken from critical strikes” is equivalent to 100% CSA in terms of incoming damage, with the “benefit” of still being able to be crit. (Which currently only matters for exactly one single unique, as far as i can think of)

Playing 2H already is kinda medicore atm, and the +X to all attributes and less damage taken from critical strieks are the only outstanding affixes on 2H weapons, so i hope they keep this and maybe even give us a slightly better exalted affix from this affix, the thread is about.

IMO, the “less damage taken from crits” stat is a superior version of crit avoidance, because if you’re not “capped” on less damage taken, you won’t get hit with massive spikes if you “fail” a roll. Whereas if you have 98% crit avoidance there’s still a 2% chance that you can be crit for double damage. You’ll end up taking the same amount of damage overall, it’s just spikier if you’re not crit avoidance capped compared to not being less damage taken “capped” (being at 49% less damage taken you’d take 2% more damage from a crit, which you wouldn’t notice, compared to a 2% chance of taking double damage, which you would notice).

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Hey all, has anyone actually gotten one of these items as exalted yet? It shouldn’t be possible. Some affixes shouldn’t roll as exalted.

It looks like we’ve found a bug that would allow affixes that shouldn’t be exalted drop from the guaranteed exalted items as a monolith reward. It will be fixed for next patch.

@Llama8 @Heavy for visibility

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No, i knew it can’t even drop.

Never gotten one from the guaranteed rewards either.

But good to know you found something that is not intended.

Now the question is: Any chance you might enable T6 and T7 versions of the “less damage taken from critical strikes” in the future?

I think that’s one of the exalted affixes that i personally would be super excited for.

Not likely, if we did, t7 would go up to 50% and we would drop the rest accordingly.

Oh really? Bummer

Do you really think that 51-58% would be a balancing concern?

Yes, then you would take less damage from crits than regular hits and critical strike avoidance would actually be a negative stat to have.

Yes i know, but isn’t this interesting?

Don’t get me wrong i do understand how powerful this is.

But you could build around this with your MoF modifiers and possibly even uniques/sets in the future?

It is interesting but just having the potential for a stat to become a downside like that is a bit of a non-starter.

Exalted chance to blind on hit is also not very exciting on 2h weapon. >100% chance to apply ailment that can only have one instance.
Image from Gyazo

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Ok anyway, i do understand it.

Maybe we coudl see something like this on a unique or set? I just like the idea of weird stuff like this.

Thank you for your time Mike, as always!
Really appreciate it.

Why would you have crit avoidance and less damage taken?

Yeah agreed, also the 3 stack ailments are kinda unexciting to get in exalted.

Maybe exalted non-damaging-ailment affixes could get some seconday “increased effect of [corresponding ailment]”?

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It’s been a bit since I played, but I thought for sure there were some MoF mods that increased the amount of damage you took from critical hits. I don’t remember the wording on it. It doesn’t have to be specifically the crit strike multiplier by name, I was just talking about the effect. Was this removed with the recent MoF rework?

maybe my math is off but I 've always thought that 200% crit multiplier for monsters is equal to x3 multiplier . 100% being x2. So for example if a monster deals 1000 dmg with crit it will turn into 3000 (200% crit multi). Otherwise it doesn’t make sense to me as if 200% is x2 multiplier then 100% is same as non-crit? In diablo 3 if I have 1000 dmg and then get an item that gives me 100% more damage that would mean it doubles my damage.

I think I have one. I’ll try to find a picture later

As far as I’m aware, there has never been a crit multi modifier in the monolith.

Your maths isn’t off, it’s just that crit multi doesn’t work the same as any other multiplier. I have mentioned this to the devs that it could confuse people.

The base crit multi of 200% is an x2 multiplier, this can easily be tested on the dummy.