Funny you bring up the Druid remake, because the Spriggan pet is one of those skills that I feel is already going to be stagnant and going to be little more than a buff-bot with that juicy +8% Crit and huge Crit Avoidance aura.
I find the Spriggan pet’s Vines (the Spriggan pet, not Spriggan Form Vines which are clearly a great skill) and the Ensnaring Roots to be DOA abilities. The cooldowns are too long to make good use out of them, and even if the cooldowns were shortened tomorrow, AI abilities are too random that we wouldn’t want to invest points in them if they’re not going to bring a guaranteed outcome (guaranteed healing for survivability or simply more damage).
Where the Spriggan does get interesting is the node that grants its Spirit Thorns a 2.6X more damage against immobilized, stunned, or frozen enemies. Assuming you have the flat damage from the passives, the numbers can be tweaked enough so that you can build around providing these conditions enough for the Spriggan to do comparable DPS to other minions like Raptor. That’s the carrot, the stick being how to bring about those conditions to give the Spriggan enough DPS for tough fights.
Minion freeze condition with War Cry is ultimately not in a good place because the freeze multipliers are not there compared to, say, a Mage freeze build, but that’s something that can be fixed through number changes. I like that the Spriggan has a freeze aura that raises your chances of your minions freezing the opponent, and in return, the Spriggan’s autoattack does enough damage to justify being used on a team.
This is the sort of feedback loop that is sorely missing in a lot of skills. The carrots are either way too convoluted to be worth using (The Abomination with its standard decay is the most obvious example), or there are no carrots at all and the skills are just bland effects that aren’t worth putting in a build. And don’t get me started on the “you create X stacks of “insert random name here.” Release these stacks for a miniscule benefit” that seems to creep into every Unique / new skill tree out there.
When a person can predict that half of an entire skill tree that was designed LAST PATCH is going to be worthless in standard monos, much less a T4 Julra fight, that’s something that needs to be discussed. Much less stuff that was designed 2 years ago and not bothered to be updated at all (not even reducing things that have 8 node points to be worth 4 points) since they were initially released.