You consider the future of a game to be a dire issue? We are on a video game forum I guess…
If you screw up in your argumentation the proper way is to take a step back, acknowledge it was hyperbole and move on actually addressing the nonetheless viable point.
I really do think this is the sort of stuff that kills games. Developers married to their ideas hell bent on defending stuff players don’t like. Seen it many times.
Edit:
The following is something a developer posted:
Given the recent influx of players and new feedback, we have recently discussed this again in a game design meeting. We are not interested in implementing this at this time. We may discuss it again internally but do not expect this to change by launch.
We believe that it’s important for the feel of the game loop to have enemies fairly frequently drop items that you want to take an active action to pick up, but which you don’t have to take time to inspect to work out whether it’s good for you.