Werebear Wild Command Node Glitched and Doesn't Do Anything

The werebear “Wild command node” is supposed to increase minion damage after hitting an enemy with maul. It doesn’t seem to be working against the training dummy or enemies.

I tested with a wolf and his damage didn’t change after hitting training dummy. The character stat sheet also does not change “minion damage” either. There is no buff indicator either.

It certainly wouldn’t work on the training dummy since that isn’t an enemy.

I just tested it on real enemies as well. Still doesn’t work either.

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I’ve tested this and it does work. It might just be that the effect is small, but it is working.

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Thank you. I’ll try it again maybe without gear.

I tried on another character and it worked! Sorry for the trouble. (note it still doesn’t update character sheet, but it appears to be working otherwise).

Minion damage doesn’t update in the character sheet when Wild Command is used, which may be causing the confusion.

If Wild Command is working, I am not noticing a difference in damage with my wolf pack.

I’m seeing a difference on my end.

~ 26 - 30 without node

~ 80 with all 5 points