We need a PoB alternative for Last Epoch

That’s even worse. You’re looking at a small percentage of people that are competitive by nature and that will more heavily lean into the meta builds.
A competitive player won’t play an underpowered build because they can’t compete with it. A regular player will still play it as long as it’s fun and is good enough to do content.

So your perception of this is very heavily skewed.

Only a tool like poe.ninja can give you the real numbers, since they just collect real builds from everyone from the game via API.

And here comes the balancing into play.

If core content is available then all core builds need to be able to deal with that. And here is where I agree with you that both PoE 1 was and LE is failing in providing a proper option.

That’s been a discussion already about availability of content depth and content width. It’s not fine if content becomes deeper through expanding it forward… and builds loosing the ability to do said content. Abby never was ‘optional’ and never will be either as long as drops are hidden behind it. Much like in MMO’s raids have never been optional as long as the best gear is behind it.

That’s why specialized builds became a thing… and why ‘character based SSF’ is not a feasable challenge, account-based on the other hand is.

EHG is still ‘stuck’ in the ‘all characters need to do all content’ mentality, which is already breaking apart, something I mentioned especially much after release that it’s a non-feasable way to create the game, specifically for the situation we already see.
Hence allowing builds to be more specialized towards some tasks and performing very well is the prime option to solve this. This enforces several characters per player usually, and yes… is a net-negative for ‘single character players’ but not really avoidable. On the other hand when your character can’t deal with some specific content… you can make one. You’re not ‘barred out of it’.
Currently this includes solely meta builds, and that’s obviously bad. With the spread of content it enforces instead variety, and that makes everything valuable for ‘something nice’ and hence removes the direct comparison as well. Meaning a vastly larger swath of builds becomes ‘viable’ suddenly.

Well, the issue is that… Top-end content simply needs to provide chase items. Because otherwise the difficulty is not coherrent with the rewards again. So why try it when you can get better stuff otherwise?

It’s a massive conundrum for developers, but there’s solutions available.

I’m playing a Witchfire Warlock this season and I have to use an external build site’s planner like Last Epoch Tools or Maxroll (IGN 7/10).

If you are playing any DoT build, you have to go use an external calculator if you want to know the DPS since there is no tooltip to check it besides the dummy in Arena.

A Path of Building equivalent would be a nice resource to have.

I’m sorry, but none of the links you provided have any information supporting your first claim: "

If anything, the links you posted are proving this wrong, since we have even a Dev thanking the guy for making that tool for the community, to which the guy responded it would be way easier if there they have access to the API.

So, in the end, I guess we don’t have a LEBuilding yet is mainly because people don’t have access to the API, making it so it’s a significant harder job to do, as @Kulze pointed out.

Since you’re the only one saying this, and you were unable to prove it with the links provided, I’ll choose to believe that not a single person is opposed to having a PoB-like tool for Last Epoch.

2 Likes

Yeah, I said as much in this post.

Maybe I did not made myself clear, I am in favour of a tool like POB, and I never said that the dev were against it. I know that those topic talked about dps meter and not build making tool. However, both are linked, when the answer to the dps topic is that it is bad because people will know the damage they to and therefore lead to a toxic community. A POB tool would do the exact same things. Therefore, I assumed -maybe wrongfully- that the people that are against knowing how much damage you do would be against a tool allowing you to do so.

In the Reddit link about Path of Building for Last Epoch, there is literally a guy saying : “Great, now I can quit this game too”. I assume that this guy is also opposed to such tool.

I was wrong, most people are probably in favour, it is just not the feeling that I had, when searching for it.

They are not linked though. Which is why, in the DPS meter topic, several players said that this is something for a PoB style tool, not in-game.

It’s very different to have a metric tool in-game. It means the devs support the whole reduction of builds to a numeric value. It’s accessible to every single player. Even the majority that doesn’t actually use PoB (most players don’t really use it, other than to load build setups and follow the dots).

It’s another to have a community built tool. That just means some players want that level of precision.

Completely agree here, I am just realising the enormous difference between top performing and other build, and I think people would realise it much quicker if we had such tool.

Absolutely, I feels like the problem is numerical at the moment, the scaling potential of some skill are just insane compare to other.

Yes for sure, but what I don’t like about tooltip in general, is that you are never sure if everything is taken into account.

I am not against such tool, I think they are great, and I probably highly overestimated the number of people against it.

This is what I was trying to say, I only realised that when I started looking at the number.

1 Like

That’s not what you said though. You were using a pic of the .5% representation of Bladedancers on LE Tools, which is a listing of build guides, not characters created or actively played characters or anything. Though, to be fair, it’s probably directionally correct in terms of active characters.

Oh, it does scrape the data from ladders. Well, today I learned! :grin:

Though BD is 2.1%.