Uber Abberoth is the worst pinnacle boss ever created

my take. if the best way to deal with ubers is to trivialize it. then ubers are bad. a lot of ubers in many d-likes are like this. but apparently a lot of people like the power fantasy.

i also like the idea of super difficult bosses that players arent expected to clear but i dislike any notion of exclusive drops gated behind such content.

it simply changes the feeling of it being optional to a new benchmark. is your build uber viable? if not then it sucks ass. this actively discourages people from trying out their own builds and in fact punishes them for playing a “bad” build.

then again a lot of gamers nowadays follow build guides. a majority of them dont care for such things. neither do many game devs either.

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Well, that is just because balance in terrible. You don’t see that in PoE or GD. You do see it in PoE2, but that is because their balance is also all over the place, despite all their experience.

Well, yes and no. On the one hand, it’s bad anyone that isn’t a top player doesn’t have a chance of getting one. On the other hand, that’s part of the incentive for the players that do go after them. Without a reward there’s no reason to actually try to kill them. And the amount of players that like a challenge without a reward is much smaller than the ones that like a challenge with one.

If you were to remove exclusive drops from Ubers then they would stop being content designed for the 1% and would become content designed for the 0.01% instead.

In PoE it works “fine” because the whole game is balanced around trade and SSF is an afterthought. Most people that use Uber drops never actually killed one. But LE has CoF and it’s an important part of the game, which complicates matters.

Ubers do need a good reward so players want to kill him. But maybe we can make that reward not be BiS items or build defining ones. Or maybe regular Aby has a chance to drop the same things but at 1% the rate?

This I disagree with, though. There are plenty of builds in PoE that aren’t Uber viable and they’re totally fine. That’s why you have mapper builds, delver builds, bosser builds, etc.

The problem in LE is simply that you don’t have enough content yet to justify that specialization. Everything still revolves around doing mono echoes over and over again forever and ever. Even people that want to focus on killing Uby still have to do mono echoes over and over again forever and ever.

And the fact that the best way to farm Uby is to imprint his woven echo makes this even worse because monos are character locked, so you can’t even create a “mapper” to farm Uby resources and switch to your “bosser” character to fight him.

And, again, there’s the issue of PoE being trade-centric and LE moving away from that. It introduces new difficulties that also need to be adressed in this regard. In PoE you’re not expected to get everything yourself, you’re supposed to buy the stuff you aren’t able to get yourself. In LE, half the players are CoF and simply don’t have access to what they can’t get themselves.

a lot of people are fine with PoE having builds not Uber viable is because POE is very well centered around trade.

people are expected to just farm divines and buy whatever they cant do and the amount of content they have in poe is staggering. you’re not expected to clear everything with a single build (tho some actually can do so with various rates of efficiency)

fine by me make it for the 0.01% if thats what it takes to remove exclusive drops. or even 0.0001%. make it feel optional. not mandatory

this is a good compromise. i actually prefer if this was how ubers are handled. weaker players have an avenue to gain the item but you will have a higher chance of getting it if you can do the uber version.

in fact to me this is how ubers and optional content should be made, where they have significantly increased drop chances to encourage players to do ubers while weaker players will not feel left out.

you dont feel like doing the non ubers are a waste of time and even if you cant kill an uber thats totally fine.

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Yes, yes it is.
But that’s the thing which ARPG bosses generally go for.

There’s 2 options to solve this issue:

  • You go ahead and do the necessary work to make it happen, which is hard, which takes lot of effort, which is resource intensive
  • You implement a wide range of bosses at the similar position and designed for different types of characters, hence enforcing player interaction like any normal MMO-style game would do.

LE is designed as a single-player game because EHG failed to know their own business model. Since they treat it like that Uberroth design is necessitated to have said balance, hard or not.
If EHG ever wakes up to realize what they’re actually designing instead of making a completely nonsensical mix combining the biggest downsides of each respective side perfectly together then they can start adding multiple bosses in the same position which you as a player aren’t supposed to be able to handle, you’ll be able to handle ‘a few of them’ and the others enforce replaying with another character.

But since EHG has this weird mentality of mixing single-player playstyles (CoF) together with a MMO game (hence community based) it leads to even the exchange between players in a group being limited, messing up even what ‘normal’ MP would provide comparably.
So that hence enforces that their design is ‘every content is doable for every character’ which leads to the mess we currently have.

  • Either content is bland and generic.
  • Or content becomes a darn frustration for a portion of players while being forced through it nonetheless.

This is a design detriment at the absolute base design philosophy of the game and for some ungodly reason actually defended by some ‘specialists’ which have no clue about ‘game design 101’, which leads to a MMO (which has ongoing costs) being treated like it isn’t one, which made the company go bancrupt and sell… and still not handle it a single bit better afterwards.

For me, this is the worst fight ever created in an Action RPG. I’m a POE1 player with over 20k hours in the game and have beaten all the content, but Uber Aberoth is the worst-designed fight I’ve ever encountered.

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I liked Abberoth. Was kinda tricky, but once you tried about 20 times you learned the fight