Ok, then your initial statement sounded much more drastic.
I think if you at least play normal mono’s through you should get to experience a large portion of the factions.
Maybe it will take you a few characters to go into the Rank 8, 9 and 10.
Ok, then your initial statement sounded much more drastic.
I think if you at least play normal mono’s through you should get to experience a large portion of the factions.
Maybe it will take you a few characters to go into the Rank 8, 9 and 10.
TBH, I start getting bored mid way through normal monos. If I could jump straight from campaign to empowered that might help my interest levels.
I have the same issue with getting bored before I reach challenging content in monos.
Why not just let us start with empowered monos at the corruption of our choosing? Is there a reason why allowing players to bypass hours of mindless grind would be a bad thing?
They are working on something for progression on alts & apparently it’s likely to be something to do with empowered monos.
Potentially a number things in combination, keeping in mind that both we and the devs are in our armchairs here.
Gonna make this as short as possible, but presuming the game has the same population and participation that PoE has, there are going to be no-lifers who grind and farm just as hard as in PoE, so there are going to be absurdly powerful LPs/exalts/legendaries on the market. Most of the restrictions on trade favor these big ticket deals, and actually hamper just regular participation from more average users who just want to sell what they find, craft, etc.
When you take joe shmoe player who RMTs in other games, this is the perfect situation to make themselves excuse the same behavior here. There are artificial pain points to just using the system normally/casually, but the system still offers bought power, just for prices that the average player could never afford honestly.
This is just my perspective as someone who has sold RMT in other games in the past, these seem like relatively ideal conditions for it, like this is what I would look for.
I must be the only person that feels this RMT boogeyman, looming over LE, is one big fat nothing burger. People are so jaded by POE, that they think 15 RMT sites are going to open up for any game that has more than 1000 people interested in it.
POE is a magnet for RMT, simply because of how it works. It’s easy for RMT’ers to craft, or play the currency market to obtain items for sale. LE just isn’t like that. You can’t craft a 4LP base item. You can’t craft to create an exalted item. Runes and Glyphs can’t be traded. And I doubt RMT sites would risk the investment of crafting LP and (bis)exalted items simply because of the ‘total brick’ factor that comes with the levels of rng embedded in the systems.
Not only that, but RMT itself hinges on the game being big enough to warrant an investment by RMT sites, either in resources to craft/farm, or buying items for $$$ from selling players. I just don’t see any of that happening.
hmm no I think you’re largely right that the biggest reason not to worry too much about RMT is simply the small playerbase, its not that worth it. (but thats not exactly great for the developers)
I dont think the rest of your argument though has much merit.
You dont need crafting like PoE for RMT, idk why everyone brings that up. Overwatch ffs has RMT. All you need is the alignment of incentives/disincentives, and to be fair some are just sorta inherent to multiplayer gaming.
I think you’re largely right that the biggest reason not to worry too much about RMT is simply the small playerbase
And the box price, which would discourage rmt.
You dont need crafting like PoE for RMT, idk why everyone brings that up. Overwatch ffs has RMT. All you need is the alignment of incentives/disincentives, and to be fair some are just sorta inherent to multiplayer gaming.
True, but if you can craft good stuff then the existence of rmt sites acts as an incentive for you to sell the item for some real money.
You dont need crafting like PoE for RMT, idk why everyone brings that up. Overwatch ffs has RMT. All you need is the alignment of incentives/disincentives, and to be fair some are just sorta inherent to multiplayer gaming.
Ah, my first draft highlighted aRPGs in specific. I know other games have RMT… WoW, AO2, etc. But in the aRPG market, POE is as big as it is for RMT, simply because of how it is. That’s my point. Not that it needs crafting to get a RMT site to sell for it, but that POE is a special case due to the nature of currency items and crafting there.
And the box price, which would discourage rmt.
Point of clarification, while it’s not zero effective, this isn’t actually as effective as you might expect it to be. A very long time ago it was part of my job to investigate and deal with RMT related shenanigans for a major MMO, and what we saw was that having a box price just made RMT companies use stolen credit cards to make the purchase, use chargebacks once the account was nailed, or steal legitimate accounts and either liquidate them or use them to farm.
Sorry if this was already addressed (I didn’t see it), but does the gifting system override the faction system? Can someone in CoF gift an item to a MG friend?
Yes, you can gift items no matter what faction you are in but gifting doesn’t remove the faction tag. So if the item requires MG or CoF to equip it would still have that requirement after gifting.
They still need to meet the requirements to be able to use it.
And the box price, which would discourage rmt.
The box price of d4 was is and will continue to be no discouragement to RMT. The most complete discouragement to RMT for items is to either eliminate trade, or 100 % eliminate the ability for buyer and seller to connect IRL
I wouldn’t be surprised if the success/potential “market” for RMT-ing users were to give an insight as to both how likely the game were to be afflicted by RMT & the RMT-ers willingness to put up with the steps required to continue after being banned. Along with other metrics the RMT-ers consider when choosing whether to move into a game &/or stay there.
Oh I see. Item drops are unique per character? I forgot about that.
That is not universally true. I play SSF only because I enjoy finding my gear not buying it. I DO NOT play it for extra challenge. GGG, especially Chris does not like SSF and he probably does view it as a difficulty choice. They have certainly made SSF way less appealing in last couple of leagues by removing Metamorphs and Prophecies. That said I think the vast majority of SSF play it not for extra challenge but because they like finding stuff. That is what makes this system so brilliant in my view. Finally a developer is embracing the play style that roughly 50% of the player base prefers.
In reading through some, but not all, of these posts it seemed like CoF is currently a slightly more popular choice. I also think there is the potential for MG Gold/Price inflation in the long term since Gold will be entering the economy but no meaningful way of it exiting the economy. That lead me to think of something that might solve the inflation and make MG a little more popular at the same time. A MG only NPC merchant that sells affix shards, Glyphs and Runes for gold priced appropriately for rarity.
Am I correct in saying affix shards, runes and glyphs are not going to be part of what is on the bazaar?
no meaningful way of it exiting the economy.
Oh but there is. The lightless harbour dungeon and the increasing price of stashes are pretty good gold sinks. I’m sure devs will add another one eventually (and more so if they see a steep inflation).
Yes that is correct glyphs runes and shards cant be bought or sold in the bazaar.
Only items u can equip can be sold or bought