Trade development update - Introducing merchants guild and circle of fortune factions

Yup, this is just the closest we can do for 0.9

I think Alderoin wants to see a (potential) price of an item “while on the field”.

So without the need of going to the bazaar

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I don’t think complexity is an issue to be honest. It’s just a new system, which people will get used to. I love the approach you guys have taken. ARPGs should be complex and have layers of depth with systems that players can learn, this is an amazing step in the right direction. I was a pro-trade player who wasn’t nearly as excited for release after the gifting announcement, this announcement has me hyped more than ever. Getting to choose the way you play is huge.

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Well, it would be a shame If i try out a new faction in a cycle or advance further than before because of a large time investment, and then the progress does not carry over. So please consider taking at least the higher value.

Otherwise, unless I’m max level anyway, it might deter from playing cycles.

Thanks :slight_smile:
The most common negative that we got as feedback that we’ve gotten so far is that it’s too complex. We think it’s not too complex but it’s definitely something we are going to need to work at to make accessible for less dedicated players. Hopefully for most people the decision is as simple as “Do I want to trade or not?”

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Sorry, I edited the post, it has to be the higher of the two or else gear could fall off.

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Yes, i was also thinking about that, thank you.

Gold is useless though, why would I want it, there is still no reason to have it, unless Gold has some sort of use now, thats why I posted regarding runes as a consumable

I dont see the reason to map without the Prophecy one and just switch to the Merchant to go to the bazaar

This is absolutely Briliant. Seriously the best idea for handling trade and dealing with bots I have seen for an ARPG ever. Simply Awesome!

I think it would be a perfect opportunity to overhaul all the tutorialisation in the game in conjunction with a very good presentation of this new system during the story.

Good player on-boarding will work wonders.

Gold isn’t entirely useless. Vault of Uncertain Fate in Lightless Arbor is a pretty decent gold sink, for one.

what is TFT?

EverQuest had a bazaar zone, almost exactly as you describe, that launched with the Luclin expansion over 20 years ago - if I am understanding what you are saying.

exactly, this will save so much time

oh right that dungeon everyone hates and drops the same uniques as a full clear of the time Dungeon

Not really getting excited as others, doesnt address core issues of having nothing real tangible to trade

This looks absolutely incredible. Very impressive. Super excited to see this implemented in game. Thank you!

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I can see were you are coming from, but I actually don’t like the idea.

I don’t like the idea of checking all or many many items for prices all the time.

if you are out in the world, just play the game and if you stumble upon some item, where you are not sure, just take it to the bazaar and look.
If you are unsure, don’t bother with it and just enjoy the game.

Features like this will take away a lot of the focus from the actual gameplay.

Let’s see the system in action first. Maybe some changes will be made to the Vault itself to accommodate.

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Current plan is to require you to go to the Bazaar zone to look at what is for sale.

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Do you mean there will be different resonance types for the same player? The example is for exalted or uniques, but you may want to trade a friend rares or idols as well.

If so, is there a reason to break them up rather than have one type of resonance cover all tradeable categories? You could probably stack them all per player in your inv/stash.

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