Top 5 Best and Worst Skills 0.8d

So what about the top 5 2h melee weapons for a rogue build? I know somebody that would cry tears of joy :rofl:

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Do you think that perhaps skills that move enemies around (Static Orb/Black Hole), might become more useful simply by the inclusion of additional players that are able to capitalize on a higher concentration of enemies in a given space?

Isn’t there already a passive for consume more minions per time. Turn it into consume more minions per cast.

The idea of playstyle with my suggestion is we summon the abom then keep reinforcing it by summoning and feeding minions into it. Its not limited to 1 type. You keep feeding them in to keep it alive. That is why I had the “adds the consumed minion’s health to an existing abom” line there.

Ive posted a few times regarding Abomination, you would have to read my post history

but the skill needs a unique to make it playable for longer periods as you couldnt put the nodes I want in the skill tree while keeping the identity of the skill but currently im positive nobody plays this skill for long

Interesting video.
Of course this is one way to see things, but I overall agree with all the worst skill presented here.
Thing is if we take your criteria separatly then suddently some others skills pop up ,especially the last of your criteria, regarding versatility/diversity. If you only take that into account then even some of the most used skills will fall into this category (I’ve already made a specific thread regarding those problems).

So as good and well explained your video is, the constraints you are putting on your criteria hide unfortunately other critical problems regarding skill trees.

A problem I faced while trying to narrow down 120 skills to 5. Its harder than it seems and why the constraints were necessary.

Bear should have a retaliation tree, a taunt tree, an “intimidation” tree (fear, slow, enemies deal less damage, etc.), and maybe a tree that is just aggressive brute damage like charging attacks and increased damage.

Yes bear has such a puny amount of added damage, while half of his skill tree is taken by some caster crap :frowning: and he has no way of buffing allies/debuffing enemies.

I really hope they don’t remove the Bear’s ‘caster crap’ but instead improve it and add more different nodes to the tree instead. The Primalist only has one viable caster companion as it is. There should be multiple options for melee, retaliation, spell casting and buffs. I may be alone but I would love a spell casting Bear companion :smiley:

For sure.

An additional remark that leads to another problem the devs will have to solve : none of the worst skills you selected belongs to the rogue. Maybe fair to say that none of the rogue skills would belong to a bottom 10 ? A bottom 20 ?.

Because, in my opinion, the rogue is just a more polished and designed class than the 4 original ones by a mile. And the problem is deeper than just tweaks and numbers.

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I think there should be a separate “caster” pet. Bear, thematically, should be a tank.

I think a couple could be redesigned from the ground up. Pick a theme, design tree/skills with multiple interactions and build options around the theme. Boardman’s 5 worst masteries is a good place to look at those that need a total rework.

I’m using a poison bear caster with a poison totem build, and it actually gives you one full skill slot worth of utility easily. The bear casts fast, and pierces, so is great for clearing trash mobs and dense packs. Also, if you are using totems, just one passive gives the bear 85% more damage, then the frenzy totem also gives a nice buff for more poison and cast speed. plus compared to a spriggan it never dies!

Ive seen a caster spriggan that never dies :slight_smile:

Bears don’t poison. The whole idea of a “caster bear” seems absurd. If anything, the druid should give a skill like “poison tipped” that lets him augment the attacks of his pets with poison. The bear should not be able to spec that itself though.

I know it is a fantasy game, but some things are to the point of absurdity and it takes away from immersion.

Well i mean…
Sabertooth cast ice vortex
Wolves cast lightning
Scorpian cast ice thorns.

Not sure a line needs to drawn. I think the bear just needs two ways to build into it. Spell or pure melee

I should say: It rarely dies with no investment into strength or glancing blow, etc.

All of those are equally absurd. To me, it looks like they just didn’t give much thought to building the pets. They could have pets like Spriggans or Fairies that are spellcasters. Maybe they just weren’t creative enough, or didn’t want to invest the time, to make the pets reasonable, strong, and different. I can see them struggling to make them all different enough to inspire builds without including absurd casting abilities.

Bears - should be all about being tanky and strong. (Like a barbarian)
Sabertooth - should be fast and agile. (like a rogue)
Wolves - should be about pack fighting. (they could scale for each wolf in a range)
Scorpion - should be about poison. (I really like the little scorpion swarm thing)
Raptor - I don’t like it. Thematically it should be like a mix between wolves and sabertooth. Seems redundant. I would replace this or sabertooth with a real caster pet.

I could see both wolves and sabertooth doing things with bleed, but in different directions. Wolves apply lots of bleeds that stacks damage. Sabertooth applies fewer but stronger bleeds that also debilitate in some way, like slow.

I don’t know. It is just my opinion. Of all the pets, the only one I even remotely desire to play is the wolves because they seem the most reasonably on theme.

Well, all of these pets are quite old and im sure once there ever upgraded things would change.

Another thing to look at is this game is heavily based on synergizes so getting ride of pets abilities to build into elements like cold/lightning/fire would kill off its synergies with shaman.

I like that all pets have different ways to build into even if some our outside the realm of realistic, we are playing a time traveling game with wizards after all.

I think pets (when they receive a rework in there trees) need to just have more diverse ways to play and be able to build into them more.

Example: Summon Bear

It needs to retain its retaliation, but retaliation should have more ways to build it not just fire poison/bleed thorns, but an actual “swipe” retaliation as well

It needs abilities like “Roar” that frenzies allies or taunts/fears enemies or boost damage

It needs more life and damage and perhaps even a “Devour” where it gains life back on kill

Its physical/melee presence needs to be better felt on the battlefield.

You already feel this with the newest companion added “Raptor” It does a good job of gaining damage/size after kills and it has a lot of “MORE” modifiers that lets it do good damage.

When you say on “Theme” I assume your referring to them hunting in packs. But that doesn’t mean they cant have even more abilites or different ways to build into (Dots/hit/crit/spells) the more possibilities the better as the most fun skills in this game are the ones that have the most viability and synergy with other things. If theres only one way to build wolves it wouldn’t be as “Fun” im ok with the game leaving the “theme” of wolves as we know them in Our world, for us to get them in the “theme” of eterra. I think I shaman running around would lightning wolves is awesome, I think a werebear using a bear pet that great solo and can help tank or give buffs or take the taunt is awesome, I don’t think adding layers to these would be bad in anyway. We all have our opinions, in the end lets hope they find a good compromise for us both.

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I agree mostly, but elemental pets should not be build into the individual pet trees but rather be some augment skill from the Beastmaster/Druid/Shaman. I could see it as a separate skill that buffs your pet and you can build it for any of the elements as well as other pet buffs.

I also like the idea of a single big wolf like a Direwolf kind of pet.

Speaking of the max 1 companion nodes, maybe every pet tree should have bonus’s if your max companion limit is 1.

Why not?