Too many one-shots, I'm out

I rather mean in the measure that you don’t have active positioning as a mechanic implemented.
Sure, you have ‘I need to avoid this’. But all of them tend to be… ‘single-minded’ in execution. The laser is actually as much as I remember the only situation where you need to do anything else then simply ‘avoid’. You need to focus on other things while doing it, namely avoiding further attacks and also dealing damage at the same time.

When Lagon does his breath attack then you’re save as soon as you move out of the way of it.
When the emperor does the large AoE then you just need to get out of the circle and wait until it’s done, 2-step sequence of it exploding and then creating the storm where the area wasn’t simply.

LE’s bosses are commonly ‘one-dimensional’ when it comes to acting towards them.
We don’t have ‘Shaper’ type bosses which create a double so you need to focus on 2 similar enemies at the same time… the vulnerable one exposing itself while the other can still kill you by ignoring it.
You don’t have uber-elder style bosses where you have simultaneous types of attacks which highly vary while also having to actively managing arena degeneration all at once for the whole duration of the fight.
You don’t have Traveler type bosses from Torchlight Infinite which commonly uses multiple types of attacks at once, like having ongoing orbs coming from the side which are rather deadly while having to avoid lasers which actively target you (albeit that’s a really easy example).

What I wanna say is that barely any boss mechanics in the game aren’t simply a sequence. When one part happens the others can’t.
Julra is different… with her several things happen at once.
That’s a different type of thought process entirely to handle it which simply isn’t otherwise seen in LE, especially not when it does limit your action-radius relatively long-term with it.

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