Time invested to reward gained

Have to also keep in my mind LE when it’s released is going to have “cycles” like leagues in PoE where content resets every x months. A free reset will help a lot with the item surplus.

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We also have to keep in mind they are likely going to add new Runes in the future, which manipulate the crafting system, as well as a Legendary tier of items, which may minimize the need to RNG every slot to perfection (at least through the crafting system – items have their own form of RNG based on the implicit numbers).

i didn’t say “not fractuarable” i said “craft till they fracture but not have damaging fracture”. Purples are basically a useless addition to the game at moment so i was thinking of a way to make them more useful in the game

This is a very harsh statement and i disagree alot.

I can see why people are disappointed by exalted items, because it is indeed very hard to get your hands on a usefull one, but especially since the last patch, the exalted affixes are soooo strong, that even on a non-desired base, they are worth considering.

Calling them useless is just not true.
You could call them “too hard to get a usefull one”, but not the thing is: Is this a bad thing?

There needs to be some items worth chasing for.
And exalted items are definitely worth chasing for, if you happen to get your hands on one that has good stats it’s an insane upgrade.

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Exactly. You don’t “NEED” the exalted items, but having something to chase for is a good thing for the game for those that want to keep expanding the power level of their characters.

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It’s that final two words though, “useful one”. So often they’re on a “bad” base (ie, not a base you want), or they have “bad” affixes. While I don’t agree that they are useless, they’re not far off due to the 3 RNG rolls that you need to “win” to get a useful one (1. a good base, 2. a useful exalted affix, 3. 1-3 useful other affixes).

I agree, but as i said, especially with the recent changes to exalted tier affix power, good affixes on a medicore base would still be a good item.

On alot of builds there are multiple basees that you decent, even though not the best.

Agreed. Around mid-level (after the campaign and before 70-75), Exalted items can be very useful even on a poor base. When you level your hero you progressively raise your expectations about items, but at those levels any base can remain relatively useful.

Yeah, but just making them more powerful doesn’t make them “better” if they’re so vanishingly rare to get a useable one. PoE’s Headhunter is an example.

Well Headhunter is a very exterme example, i don’t think exalted items are in that extreme category of rare.

I personally found enough good ones, just alot of them are not for my specific build/character.

There are a few ways that could make finding a good one easier (if EHG even wants that):

  1. Make exalted items drop more often
  2. Make exalted items be even more weighted to drop on high bases
  3. Make exalted items have someform of “smart loot” for affix combinations (that system probably needs to be implemented first)

I don’t know what EHG’S intend is, how rare they should be.
But since they are not necessary to progress i don’t think they should be very accessable.

I more or less agree with this post. As a person who predominately does MoT, since arena makes me stutter, its tedious for the sake of being tedious.

I think the best example of this is the fluctuating amount of echoes it takes to unlock the final quest. I’d much rather have a universal echo amount for each amount with harder mods as you progress further into the timelines.

For instance, with bad rng, you can easily hit 40 echoes needed to do fire, ice, and ruin.
If i wanted to run ice multiple times to re-roll a blessing, I could possibly need almost 120 echoes for 3 re-rolls, which is absurd. Needing to do 40 echoes opposed to 20 doesn’t really add anything to the mechanic.

I think T6 and T7 should really be considered as separate types of items for this discussion. Since T6 starts dropping a lot earlier, it can be a massive upgrade while levelling in early MoT and the power can negate the base. However with the incredible rarity of T7, it dropping on anything other than an end game base is only going to be a feelsbad moment.

I have seen 3 T7 ever, and one of them (which I mentioned in the OP) was on a non-Sovnya polearm while playing a VK. All this does it turns what is meant to be a very exciting and potentially game changing item drop into a bitter “why even bother” experience.

I think there needs to be a redesign of the item base system to provide both more end game bases and a lower limit for T7 eligible items. This would mean that there are more possible bases for it to drop on while still being a useful base for a character that is at that level. It may not be the build you are playing but at least it will be at the correct power level. I would say T7 on a good base with a good roll and other useful affixes is very close to (if not at) the level of Headhunter.

I personally don’t think the argument that they aren’t needed has much merit. The fact is they are in the game and the system around them is pretty flawed. Also there is an endless wave arena in which better items will definitely help with progression.

I’d like to know what you think is an acceptable level of hardness to get a useful T7? Difficult to quantify, so what about: How much playtime do you think a character should have to be decked out in full T18-20+?

Currently there is an insanely high ceiling on character power from gear which is basically unattainable, and as already pointed out is not necessary to really even approach it to progress. Which brings up another question: what’s the point of such a high ceiling if there’s no need for it? The current content is far too easy for the power level attainable. There are more end game systems being added, possibly a lot harder. Then is it necessary to put in 100s of hours just to attempt it or it again going to be possible without these items? Either leads back to a flaw in the current system.

I have over 120 hours on my VK and wouldn’t even consider that I am close to that point. But instead of being excited to push that power up I am repelled because of these systems and how unlikely it is that I will get an upgrade. There does need to be items worth chasing, but if the chance is too low that falls out of the “worth it” category.

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This is incredibly hard to quantify, but i would say a few hundred of yours for all BIS (with all 4 stats desired) is appropiate.

However having like the majority (so let’s say 6-7 out of 11 item slots being T18-20 would maybe only require 60-100 hours.

I can see why the current system lacks the will to continue pushing very high, but i think this will get alot better once we get mroe endgame systems and maybe even some mroe progression systems (we are supposed to get one in the next patch and maybe later down the line legendaries and other progression systems).

This would give you some “other goals” while just playing the game and killing stuff.

Gear is literally the most fundamental progression system and should be streched out across all parts of the game.

I think this is pretty reasonable. It’s also why I think the current system needs some tweaking, and that original point - time invested is not balanced for reward gained - is valid.

As I just said I have over the upper end of your range and my gear is far less. I have 1 T18 item, all the rest are T12-17 and far from optimal affixes.

This was my very first character, so of course I don’t have the mega-stash some veterans might have. Although I think I’ve seen you mention you like the solo experience so it’s relevant to that.

You have to play a loooot to find content where you need said gear. Last time I checked most people agreed 4xT3 (or the so called T12 ^^) is enough to get everything done. T18-20 are “first world problems” from my point of veiw and already “minmaxing”. I like the system at hand and the chase for items because I can always improve. Having perfekt gear on a toon after 200-300h of gametime is nothin I want personaly.

Looking at people with job, family and so on and so forth maybe 100h should do the trick. It’s realy realy hard to tell but I think ARPGs are a marathon and no sprint.

To be perfectly honest, the numbers i gave are just what i think are appropiate ranges, but it might even took longer for some of my characters ( i am super bad and guessing exact times :D)

Also it heavily depends on how you use your “time played”, if you just play arena at a certain point you will most likely never get those high tier items, sicne arena look is horrific comapred to MoF.

I personally solely do monolith, i don’t even play arena for leveling in most cases.

Yes i was talking about solo character.

So just to be clear, all the stuff i said in my previous post is:“What i think would be a good spot for time spent = reward”.

I am not exactly sure if this is the case for newer players yet, sicne they are less effective for their first few characters

I know you were just guessing, the point still stands though. I may be new to LE but I am very experienced in the genre, so even if you shave off a generous 20 hours to learn the ropes I’m still at 100 hours, with only 1 piece of T18+. It’s not that different of a game to not be able pick it up and be efficient quickly.

I really think it will become less of an “issue” (evne though i don’t think of it as an issue right now), once we get more endgame system that are either parallel to MoF or come acter completing Monolith.

If you have other game modes to play and maybe chase some other progression goals, the gear will just come naturally.

I also see alot of people using ineffecient loot filters and crafting methods sometimes, which can definitely prolong that time frames.

I don’t know about you specifically, but i definitely explained the crafting system more detailed to some player that already used a dozen of tiems, but didn’t understand what you could achieve with it (mainyl the best uses for the Glyphs)

T6/T7 do feel bad currently just my 2 cents, I have 2 characters in the 80’s 3 in late 70’s and one at level 95 and I think I only have 3 exalted items that i’ve managed to get to t20/t21 none of which are on ideal bases or with 4 ideal mods, the overwhelming majority of exalted items decent enough to craft on end up bricking so outside of weapons they feel like a bit of a lost cause at this point

that’s not to say I feel like i should be kitted out with exalted items at this point, but I don’t think you should be able to take half a dozen characters into empowered monoliths before having a single good T7 item, Right now quickly going through my stash I have maybe 10 T7 items and one or two would be usable while leveling a new character but I wouldn’t use any of them at endgame

getting a gear set of t15-18 doesn’t feel bad (in my opinion) if you’re decently restrictive with your loot filter

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