Thorn totem talent issue

i wasn’t sure if this belonged in feedback or here, because i’m not sure if it was intended or not, but thorn totems “Grove mind” talent that summons your maximum totems in a ring around the target location just won’t summon totems if they’d end up off the map, which often means you lose a totem or two if you summon near a wall, or all of your totems in many of the thinner corridors on several tilesets. even environmental collision objects like bone piles or rocks will delete the totems instead of them just summoning in the nearest available spot. i decided to put this in bug reports because it still spends the mana to summon the totems, even when 1-all of them fail to summon.

Known issue.

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