There's Gotta Be A Better Way!?

I used to do that initially, but I’d rather backtrack than deal with 2 loading screens :stuck_out_tongue:

I personally think the dungeon skipping method works perfectly fine for alts per season. If you know what you’re doing and play often you’re only really doing maybe 4 chapters of work to get all the passives/idols and hit monos.

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The same endgame that is a placeholder according to devs? (emp monos)

It feels like i need less and less time every time i make an alt. First i had to do the entire story,then tried skipping through dungeons and yesterday i made a new alt level 67 from creation in less than 4 hours with shattered strike spellblade (i farm emp monos now but still risky to get one shot)

it seems fair to ask you to run the campaign once per season and then just unlock all the passives for you automatically when you make new alts.

but personally, I have no desire to make more than one character per season since it takes a lot of effort to build them up to high corruption where the end game really is

So u want power handed to u it seems. This is also how u end up with power creep which the game Currently already has way to much of already. These points should be earned. I do agree running around or side quest to get them is annoying.

Dungeons should be able to unlock all idol and passives. Currently Dungeons give u some of these on the first time a character completes them. Issue is u still have to go through parts of the campaign to get the rest of them.

No, I think “u” read it wrong if that was what you got from the post. How much different is it to being able to select blessings that you’ve “not earned” on that character but have on another?

Especially when you agree that running round the side quests to get the passives/idol slots isn’t too much fun.

No i didnt read the qouted person wrong. They literally said to unlock them automatically on alts. Meaning like d3 pargons. Passives and idol slot should be earned even on alts. Not just flat out given to an alt. Like they are saying.

Which is why the dungeons should give u enough idol slots. And passives. So u dont need to back track and do a few side quest to get them all. Or as iv seen suggested before making quest for normal monos that would give these as well. Could just tie them to the quest already in normal monos since u have to do them anyway

As for blessing there is a difference. On alts u still have to afaik beat that timelines boss before u can even pick a blessing u already found. U dont just get them. U still have to earn that. U cant go to the blessing NPC and just start filling ur timeline with blessing. Still need to earn the abilty to do that on alts

That will just add more power creep on top of the power creep the game already has now

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The alt stuff with the skips is pretty fast via dungeons and the op items you have with LP early will make you fly through the campaign. A 3 LP fire starter wand and a couple of those minion movement rings and speed boots make you fly.
You basically do the story up to lightless arbor and can run to dreadnaught or go into soulfire bastion to level up to around 35-30 ish. After that do a bit more until you get to the shiny cove to unlock temporal sanctum to get another skip. I think if I remember this takes you to the snow area where you join up Grael and get the lance for Herot and that is basically chapter 7 and you would have all slots and passives. I did this in 3 hours and that was sub optimal. Then you go to monoliths and get level ups easily from there and can skip to 90 and empowered etc. Since the end game factions and woven tree etc are all shared it makes it way easier too on your alt.

A better route is to play to Lightless Arbour, go inside and through, then move onward to Temporal Sanctum and end up in Act 9 directly this way. The segment from exiting Lightless Arbour towards Temporal Sanctum is the longest part besides Act 9 itself, overall I would say 1 1/2 hours with leveling LP gear should be a likely outcome.

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https://ibb.co/5WW4nQz9

its not hard. when 1 character goes through the campaign, offer to skip for new characters after.

Warhammer Inquisitor Martyr managed it. both games are live service games so no excuses really.

The issue is not how easy it is to do. It’s quite easy. The issue is whether or not it’s good for the game.
And looking at other games, it would seem that it’s not. It would turn LE yet another step in the D4 road of “Everyone will be happy with this, but no one will play for more than a week”.

It does kind of play in a straight line from one plot point to the next which I think might contribute to why replay can feel a bit boring. The dungeons set up a couple alternate paths to take but need key drops in order to visit. As a time-traveling device though the epoch does offer them the opportunity to make the game a more free form experience if they really wanted. Open up choice of which area to visit first, second, etc. Dedicated drops. The works

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I love the story and the campaign; but we do need some type of skip for alts that works with this fan base.

This entire thread makes no sense to me.

If I were to “genericize” Last Epoch progression, it would read like this:

  • You kill things to get loot for your level.
  • The content matches your level, and so does the loot.

That’s literally 100% of Last Epoch.

The fact that part of the “Screens/Maps” you encounter are labeled “Campaign” and part are labeled “Monoliths, Dungeons and Arenas” is just that - labels. The gameplay is literally no different.

Clearing a “campaign” zone and getting to the next is virtually no different than clearing 1 Mono and moving to the next. Completing an entire Mono (end boss) is virtually no different than getting to a large campaign boss.

I literally feel no different between campaign mode and end game, other than LP crafting.

I think it’s a gripe that might in part come from the fact that shortcuts are baked into the experience for additional characters. Dungeon skipping. Using stashed loot/materials. These things may trivialize part of the game right from the outset so why not just skip it and drop in at the more difficult content instead? Should you be able to do that or not and why?

No. The story is the fun part. But… LE just needs to add more to it and have it properly check your progression later on as you approach endgame.

I find it ironic that people tire of repeating the story because they want to get to … endless repeating maps.

Fair enough, and while @Zaodon makes a very fair point, at what point does the story become boring to you? After running through it ten times? A hundred times? A thousand?

Yeah, that’s fair & I don’t know the answer to that.

Gonna reply to both at once.
Even though I don’t want a campaign skip and I don’t even use the dungeon skips, I can understand people that want this (except for the ones that just want a power boost skip, i.e., the ones asking for full unlocks and alts at level 50).

The way I see it, it’s actually simple:
The difference is that in the campaign you don’t have any control over it. You just go where you’re told. You can decide to do a side quest or not (even though a bunch happen on the way and you can’t really avoid triggering them) but everything is basically on rails.
Whereas in monoliths you have control over what you want to do. You control the path, you control which timeline you’re farming, etc.

Some players like me like having a direction while leveling up. This is why I always do the campaign.
Some players like having control and find it boring to simply follow the arrows. This is why they want to skip it.

I have nothing against an alternative leveling method to the campaign existing, as long as it’s somewhat equivalent, in terms of required time/effort, to the existing ones (in this case, dungeon skips).
Although I think there are more important things to do first, before we implement a low level system. Maybe when the campaign is finished and entry level monos get reworked?

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This is true, but in doing so you lose the ability to gauge how your build compares to your others, unless… you follow the exact same path in monos. It’s also harder to balance progression for that and of course there’s that monos are then already getting boring before you get to the ‘normal’ endgame level of them.

I know it’s player choice and we like different things, but I do see the irony in the repetiveness and balance complaints.

But, that’s why I also say campaign needs to be more interesting (and clearly have build-testing bits), because the better it is and the more options we have along the way (side areas, farmable monsters, optional bosses, good dungeons, etc) the more choice the player gets even if guided and the more people actually will play through the campaign instead of trying to rush past it to the repetitive bit.

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