Time to introduce… drum-rolls
…Aberroth!
Your 300 boss currently.
300 is the expected end-line currently.
Everything else is up to balancing.
Well, shot themselves in the foot with that I would say
Does jack for it.
All it does is making it atrocious for the lower end. I’m stopped by random deaths in content and not by bosses, they melt.
Mission failed I would say.
Once again: Raise the power of too weak builds. Add health. All good. Problem solved.
Pinnacle eater of world or exarch of fire in Path of Exile tell a different story.
Uber-traveler in Torchlight Infinite also tells a different story.
Uber-Lillith also does in D4.
None of them has become irrelevant yet.
As a live-service developer it is your task to upkeep that status quo at every moment so you don’t need a half-assed mechanic which doesn’t work doing it for you.
That’s literally your job in providing a diablo-clone live-service game.
After spending 750 hours instead of 100 hours in low content to get their upgrade to then progress the next 1500 hours through content the others passed in barely 150 hours.
Yes, true.
The further you go the more severe that split gets naturally.