EHG is reluctant and afraid to nerf classes, even with blatant bugs, because of the corruption mechanic.
If the respective specs change to the point of becoming weaker than their previous state, this will mean the monolith process will be compromised as the player will not be able to deal with the content they have developed.
In short, nerfing a clearly broken class will do more harm than letting them break the game.
My suggestion: make a tool were you choose how you decrease your corruption, then nerf broken classes to the ground.
They have already confirmed they are fixing the unintended mechanics but have stated, like many other ARPG creators, that they don’t want to make major changes during a cycle.
They hit them because those classes (especially Falconer) were causing infinite loops in the code. I am not sure if you are familiar with infinite loops in programming or not but eventually if something is calculated infinitely no amount of resources will be able to handle it.
I understand the infinite loop quite well.
Still doesn’t make sense. Technically it’s not infinite.
To say it’s infinite means that the instance would have to spawn new monsters non-stop.
Then you’d need someone that will run around in the same instance without ever leaving.
Normally once you go to town, you can’t go back to that instance. They made it that way. When an instance ends, functions stop. That’s not very infinite.
There’s also an idle drop, so if someone is in a game, they get dropped.
Easy fix.
Set a maximum number of Smoke Bombs in an instance.
Set a maximum duration time for the Smoke Bombs in an instance.
Set a proximity range for Smoke Bombs, so when the player outside of the proximity, the Smoke Bomb expires.
Maybe I’m not understanding how the infinite stacks works. When I’m moving, it stays pretty low. I have to stand in the same spot for to generate stacks. Sure I’m not optimized for ward abuse, but I’m sure there are other ways to find a solution.
@Zahua
So what you’re saying is, if you don’t play Warlock…
I am really sorry. A lot of things you state here in the forum sound like very theoretical things.
But a lot of them seems to be things you yourself don’t have a lot of experience with.
Have you ever done the Sanctuary of Eterra Node yourself?
It is literally a free kill. It is deliberately super low tuned that you can beat it being afk.