It’s funny. You said you understand the math. And you proceed to demonstrate how you really don’t understand.
Go quote me where I said the difference between 74% and 75% is greater than between 24% and 25%. I’ll wait. Here I’ll quote myself for you on what I said:
The only part that even reeks of what you’re accusing me of is below and I’ll concede that it was misspoken and technically erroneous. But never was that purposely misleading.
My exact argument is being 1% below is an increase of 4% damage taken. At this point you’re really nitpicking - yes I wasn’t explicit saying damage taken but I assumed people were intelligent enough to understand that. Apparently not. You mitigate 1% less but the entire basis of disagreement is about damage taken, not damage dealt. Because if the argument is about damage dealt then area penetration does jack shit to differentiate whether the game has penetration or not. 1% resist will always reduce the absolute value of the damage incoming by 1% because 1% of x damage will always be 1% of x damage. Here I’ll quote myself again for you:
No it does not. That’s why I keep telling you that you don’t understand the math. How in the world are you still arguing about this when we’ve given you multiple examples and basic math lessons? All things being equal (incoming damage) you reduce the same amount of incoming damage. Whether you’re below or above the cap, the incoming damage is always reduced by a set percentage. 5% resist will reduce 1000 damage to 950. -5% resist will increase your damage taken to 1050. It’s an absolute value. So yes while you’re technically right, consider what LE said when introducing penetration system:
By introducing area penetration, they reduced damage across the board AND increased base HP. You don’t like the concept, but I’m fine with it since it creates a situation (conceptually) where you’re not taking 100% increased damage just being 25% below the cap. Being 25% below the cap means taking 25% more damage. That is factually correct and mathematically irrefutable.
Being put in the negative increases the same amount of incoming damage. So does being above 0. Monster deals 1000 damage. Going from 20% to 10% increases incoming damage by 100. Going from 0% to -10% increases incoming damage by 100. Going from -75% to -65% increases incoming damage by 100. Being in the negative doesn’t inherently make you take more damage. Going from one point in the number line to another point in the line going left increases damage taken. It’s an absolute number regardless of positive or negative. |20 - 10| is the same is |-20 - -10|.
I would if I could
having kids isn’t conducive to playing what you want to play.