That’s not true. With the introduction of Eldar/Uber-Eldar the common Tier was T15 to farm in, has always been.
With the intorduction of Sirus (and the 4 Conquerors hence) it changed over to T16.
In the current stage we got T17 as content which is supposed to be between uber-tier and normal boss-tier… which entirely failed balance-wise as it’s harder to beat then uber-bosses for a large swath of builds
Oh? Not really?
The current state of PoE 1 is that there’s never been a better position for how many builds are viable and comfortable to progress ever before. It’s actually hard to find a non-viable build currently, nigh everything works for something.
Yes, not everything works for all content… but that’s also not GGG’s goal, it is EHG’s though and hence they get judged accordingly.
Because no matter how complex a tree is… if you follow optimized build guides it doesn’t matter which game you play, it’s always better
That’s why they’re optimized, since you can’t perfectly balance in the first place. Some stuff will always be better. The goal isn’t to avoid that, it’s to provide a large as possible amount of builds in a specific spectrum and avoid having core builds over- or underperform from this spectrum.
Then don’t do it and use em for guidance when you start to get at your limits, to learn rather then to copy.
It’s not an ‘all or nothing’ with build guides, they can be used for building a knowledge in character building too. Ignoring their existence is not the way to go though, it’s basically impossible to create a in-depth complex game while also expecting that the intricacies of said system will be inherently understood by people. You either explain it very in-depth in-game (looter ARPGs are really really bad with that, dunno why it’s such a prevalent problem for devs to include that properly) or you follow external sources to get said knowledge.
And that’s fair, more then fair.
I can heavily recommend ‘Dwarven Realms’ for the overall feeling. It provides the core feeling of the genre, has some interesting bosses (with more being provided steadily over time) and doesn’t enforce the in-depth knowledge of the system like diablo-likes do.
Because of the presentation. Content for content’s sake is fine… but without reward the value psychologically is not as big as it otherwise could be. And many many people come to those types of games to get success where it’s in reality often missing for whatever reason. And how people perceive said success is quite different depending on their personality and circumstances.
Agreed with that Absolutely.
DO so! I can heavily recommend it. It’s a prime example of ‘ARPG done right’ simply. The design is phenomenal in total.
And that’s what it boils down to… live-service, the bane of modern gaming. The disaster system as to why ‘mediocre slob’ needs to be presented the majority of the time rather then qualitative top-end content which is just fun and not solely built around retention time (for survival… because it boils down for live-service games to survival).