Being forced to use skills like Vengeance, Tempest Strike, and Focus to regen mana, and not have to hit anything, is very clunky, and in itself is actually VERY trivializing for mana regen. I don’t hate it, but I don’t love it.
Passive mana regen built into skills like Tornado or Warpath, or a skill that gives mana on hit, like Mana Strike flow much better, and make a lot more sense.
Why not have mana leech, so mana heavy builds can regen more naturally? Or on healing totems, maybe add a mana regen node. edit*
With mana leech, you can make it mutually exclusive with life leech per item. You can add a little per skill in the skill passives; especially on high mp cost spells like meteor or avalanche. You say “golly gosh no. Mana leech never” but you actually like having to use a skill that has nothing to do with your build? Let’s not even add in that the Sentinel Vengeance Smite node gives you mana AND hp on a NON hit! How is this LESS imbalanced than mana leech?
For bear form you have nodes that keep you at full mana 100% of the time! With high damage and tankiness, and 100% crit BUILT RIGHT IN! How is this less imbalanced than mana leech? Also I’d like to point out that mana leech affixes could be limited by the different types of gear: say, relic (obvious choice), weapon, and caster offhand.
Sorcerer passives have so many of the same effect, why not give passive mana regen in the passive tree or mastery class?
I think it’s imbalanced in that a few skills and specs keep you at full mana perpetually, while others struggle.
Ie: almost every single acolyte build so far. Using your hp as a casting cost is awesome…but why then give SOO much leech?
I was using Urzil’s Pride on my auto cast shaman. With my gear and Storm Totem out I had over 2200 lightning resist…but only 18 mana regen. The bonus on the armor is so low, it’s almost negligible. I dropped the armor and lightning prot gear, and was at 15 mana per tick…it didn’t make a difference, the rest of my mana regen coming from affixed and Tornado was sufficient enough to get by…but it could be better.
I refuse to swap out a skill for something as gimmicky as Tempest Strike. It’s a crutch and bandage; not a system that shines.
On another character I was doing, following Boardman21’s plague pally…was literally spam 4 devouring orbs, hit abyssal echoes, hit vengeance 5 times at the air, and repeat. It’s tedium. It disrupts the flow of combat. Sure, it works, and it’s what we have, but it’s nothing to praise.
Let’s add more mana regen onto caster uniques. I can think of 2…Urzil’s Pride, and the lightning wand…but the wand comes at a price.
The spriggan form belt is an example of a well balanced mana regen tool, for a build that needed it badly.
All of this being said, I don’t necessarily want to see mana leech introduced to the game, rather, I’d prefer to see more, bigger, passive ways to regenerate it across the classes, and not be forced to take a skill for it.
Make the methods of mana regen fit the build; not be forced into it.