Many other devs attempted to take this approach too… at first. It inevitably fails almost every time. Either the game dies quickly or the community establishes work around tools to bypass the shit limitations. It’s a flawed philosophy and I hope EHG recognizes that before they implement any kind of trade.
No need to re-explain the “shit trade” system. I don’t want it and I would stop all support for the game if it does something like it. I would encourage everyone else to as well.
You won’t stop botting even with your system and as I said before, 3rd party sites are a result of bad trade design, not direct trade design.
I hope that there will be good trading system. I´m always hated by RNG god in most games so I´d like to exchange good items for antoher build for items which fit to my build.
“Reality is easy to stop. Just use magic.”
~Zaodon
Still delusional, I see.
The only way you’re going to stop profit is by making it so people can’t get what they want for the items they sell and/or can’t find the items they want to buy. In either case, you have constructed another shit trade system. The game will fail with such a system.
I can literally design a barter system that is super precise, fast, and eliminates profit before I even finish writing this post. Stop fooling yourself into thinking every Dev for every ARPG has thought through all the possibilities and they all just fail and resort to trading for profit. If they do that, its either a willful choice to accept bots/RMT, ignorance, or lack of choice due to a “management decision” they have no control over.
And yeah, as I finish typing this, I just thought up a straight-up barter system that would work, get you what you want (precisely), and have no way to bot, farm or RMT. So easy, even a caveman can do it! Hmm, I think that phrase is copyrighted…
There is a lot of speculation as to how we are planning on implementing an economy going on in this thread. I’m not sure that the conversation is overly constructive any more. We are well aware of the issues raised by everyone in this thread. Yes I’ve read it all. I would very strongly advise reeling in the assumptions.
Thanks for the acknowledgment, Mike. It’s easy to understand why this would be a hard topic to engage in directly (for you/your team), but knowing that you have read it all is meaningful to me.
The extreme arrogance and ignorance required to think you have such an answer while holding such a fantastical philosophy is truly baffling. I can’t be bothered to humor you in this further because you know what they say about rolling around in the mud with pigs… Back to the ignore list with you.
Trade without restrictions is dangerous, Trade with restrictions borders on pointless - so just don’t even open that Pandora’s Box at all, if you ask me.
Exactly my opinion.
Obviously you cannot prevent drop-trading, which brings its own problems (see D2), but I think trading is what ultimately made PoE become the zoom-zoom shooter it is today. It should definitely be discouraged.
There have been some interesting ideas in this thread, but it’s been derailing into too many hypotheticals and speculation over the last 50 or so replies.
I’d say we can pack it in for now.
And @Albinosaurus, you need to stop getting so agitated when people disagree with your “full anarcho-capitalism in ARPGs or i’m gone” stance. I respect your views, and I can see what you want, but we’ve discussed it at length, and I’m not the only one who thinks you may be expecting the wrong things from LE. And there is room for a very diverse field of opinions on this subject without either side having the argumentative authority.