Suggestions from a writer/editor to improve the narrative

This is borderline Off-Topic but maybe not:

I think a big reason why Delirium was so popular (and still is), despite it’s technical issues at the start, is that it’s just really underlines the whole PoE gameplay experience.

Going fast and non-stop through the map and get loot at the end.

This is also what some people already don’t like in PoE, so this league definitely was a hit or miss for many. Either love it or hate it.

But as you said it didn’t require much interaction from a Story perspctive.

OK, interesting, thanks for the response.
I’m fully inside the story, but I also think that sometimes, you don’t need motivations to have fun. ^^

I’d say it’s quite On-Topic. If the story and gameplay are disconnected from one another, the content of the game ends up being either shallow or nonsensical. It wouldn’t make much sense if in Doom, the Doomguy, instead of trying to destroy hell, started trying to seduce all demons (99% of all adult animes and mangas plotline, basically).

If one particular action is expected from a particular character, trying to come up with a plot twist that would be uncharacteristic, is bad writing.

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