Suggestion - Character Zoom vs UI (Map,Monos,etc) Zooms

Currently to set a keybind to “Zoom” It controls both the character zoom level as well as the UI Zoom level. They are connected.

It would be nice to have a separate bindings for each. So that you could disable Character Zoom on Mousewheel, while NOT disabling UI Zoom. Another option could just be a toggle check in the settings to “Disable Character Zoom”.

Thanks for your time.

I more angry when I click through out the interface and the characters start to run somewhere.