Story Skip, Or I Take My $$$$$ Elsewhere

At least he has a basic understanding of grammar & spelling, it’s a nice start. It’s a very common error, but you did say you could care less.

If that’s what you like we’re not here to judge. I couldn’t care less what you do with your oodles of money, it’s yours after all.

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Apparently you do, since you’re still here and you’re becoming more and more beligerent.
Which, to be honest, is on theme with being an entitled Karen.

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I received an email notification that there was a reply to my comment.
I believe that’s what you meant by “still here”.

And as I’ve stated above, I couldn’t care less what you think of me.
Maybe we should look into your personal life and see if you are so holy you get to judge other people.

What you missed, in all of this, you (CENSORED TO COMPLY WITH FRAGILE COMMUNITY “STANDARDS”), is that all of my comments have been about the game. My responses to people, who have all been negative to me, have been negative in return.

An example would be a (CENSORED TO COMPLY WITH FRAGILE COMMUNITY “STANDARDS”) like you calling me an “entitled Karen”.
What skeletons do you have in your closet, (CENSORED TO COMPLY WITH FRAGILE COMMUNITY “STANDARDS”)?
How many kindergartens are you not allowed within 1,000 feet of?

I didn’t attack anybody personally, you (CENSORED TO COMPLY WITH FRAGILE COMMUNITY “STANDARDS”). Keep that in mind when you run that almost-always-full-of-penises mouth of yours.

If you really want to play the tough guy, I think we should meet in person, and you can show me how tough you really are. I bet, if I try, or hired someone who really tries, I could find out enough information about you to knock on your door. I’m expecting your mommy to tell me you can’t come out and play, it’s a school night and you have homework.

But let’s see how much of a “man” you really are. You don’t seem to like me, and I have Zer0 problem with teaching you to be nicer in the most painful way imaginable. Vlad the Impaler has nothing on me. Dahmer would be disgusted with what I can do. Test me.

I won’t be replying to you in the future. I am washing my hands of the disease that is you.
I consider our conversation closed.
Have a nice day, you (CENSORED TO COMPLY WITH FRAGILE COMMUNITY “STANDARDS”).

Now you’re showing your true colours.

Couple points, though:

Clearly a lie, you started this.

Second:

-You say the game should change to what you want because you have more money than other players (even if it’s bad for the game overall or to other players).
-Players provide reasons why that’s a bad idea and instead provide balanced alternatives.
-You completely ignore them, reiterate that you have more money so you should be catered to.
-Eventually you devolve into insulting others.

That is a textbook definition of an entitled Karen. But Karens rarely have the ability of self reflection to recognize that.

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Similar is not the same. Eating a shit sandwich is “similar” to eating a turkey sandwich. I would hate the former and love the latter.

Sure, making the campaign easier to stomach is a step forward, but once we start cutting out all the “campaign” parts of the campaign, like the story, cut-scenes, tons of running around, etc. aren’t you just admitting that it’s pointless? Isn’t that basically just a “leveling monolith”

It’s unavoidable that an alternative to the campaign will be faster or “a power boost” as you say it.

Once you remove all the stuff that’s a boring drag from the campaign, it’s inevitable that the leveling will be faster. It’s just how time works.

First of all ‘easier’ is the nemesis of this game’s market positioning.
The core target audience is underwhelmed with the currently campaign difficulty from Act 3-7. Act 1-2 is fine, Act 8-10 is fine.
That means around 50% of the campaign are designed unfitting. This is the core issue and why the later acts feel grating. No gradual progression towards the demands they make to the player.

The aspects of ‘cutting out’ was never mentioned. It’s about design-work to have them exist but not ‘force’ themselves into the gameplay.
This is not a more or less question, this is a design aspect.
For example, when you play Path of Exile and you kill Kitava for the first time a short cutscene plays. This cutscene can be entirely skipped with a click. Hence in the first playthrough you’ll watch it and experience it likely, in successive ones? You make a single click and you pass it.

Another part is the design of side-quests in LE. If we take the first ones in Act 2 you have to go through entirely separate zones to finish them. They’re ‘out of the way’. This is a net-negative. We have Act 8 again with the collection of the eggs, which is a bother as it puts them at fixed positions which necessity no movement through them commonly, hence involuntary backtracking and busywork. A fetch-quest without extra purpose, that is a general bad design anyway.

Last Epoch’s quest design is based upon old-school single-player RPG style questing, which is not fitting for the genre simply.

Comparatively we can look over to Path of Exile again and see that the first half of the campaign fares a similar issue. Those are the older parts of the campaign. Returning for items to proceed. Interruptions in the gameplay flow hence. The second half doesn’t have that, instead you go through and get everything on the way.

This is how proper design for such a type of game works. You place side-quests in the same areas and with short distances away compared to the main quests. It’s to fill otherwise ‘empty’ areas which are designed for expanding the gameplay duration and making connections between different styles areas believable as they create a bridge between those in world-building.
It’s a major issue which the design of LE has, loads of ‘empty’ places related to density and functionality sadly.

Hence:

No, it is not.
Albeit it can feel nearly identical if so chosen, but the point is it has to be chosen to do that. Player agency for the experience the player gets.

That’s actually a fallacy.
The content is made so time investment increases.
Hence the developers want to upkeep that time investment as it’s mandatory for retention of their product. No content… no engagement.
Hence to avoid this they would need to draw out the now empty-feeling alternative option, which is not helping at all for what is asked.

If the ask simply is: ‘Make progression quicker’ then this is a nonsensical argument anyway. We can discuss the content of the progression route itself… but we can never discuss reduction of distance to the ultimate end-goal. That one is supposed to be as far away as possible and to be filled with varied experiences from start to end in some form as the optimal outcome.

No. I don’t like the first half or the second half, because I’ve played both 10 times and I’m sick of it. It’s quite literally the reason I’m playing LE and not POE. If I have to do the LE campaign another 10 times, I’ll go back to Diablo or even Warhammer Martyr where I can skip it.

That’s the agency I am asking for.

Don’t use words you don’t understand. I’m talking about the campaign vs the campaign vs a streamlined campaign. Not vs a different campaign. X is always grater than X - Y.

No, content is made to make the game more fun and engaging. Watching the grass grow is a massive time investment. No one pays anyone to do that.

You are totally fried.

  1. We can discuss whatever we want.
  2. I’d rather spend another 20 hours gearing an alternate spec and want to try, than 2 hours leveling again.
  3. Having me never come back because I can’t stomach the campaign is a total loss of engagement and time investment.

You would be surprised…

Sure, but it makes no sense.

And that for example is absolutely fine. No reduction in time investment after all.

I love your passion :grinning:

Dead game.
Consistently under 1,800 players.
I’m glad I flushed this turd when I did.
So long, waste of time and money that truly squandered it’s potential!
ROTFLMAOPIMP!!!

Where do you get this from? Did I miss something? Lagon and Majasa are stepping stones everything else is a walk in the park.

Exactly the point :stuck_out_tongue:

Act 1 and 2 and 8-10 aren’t fine those are a joke. We talking about D3 was a soulslike compared to it level of a joke. Act 7 is only hard if you thought you’ll never need poison resi. Everything else besides 2 bosses is toddler mode.

What’s bad with Act 1? It’s a surprisingly good intro. And Act 2 is design-wise also decent now, besides them failing to address the end-boss of Act 2 which is one utter joke.

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Where did I say it is bad? I said it’s babymode.

I mean… that’s the whole campaign in totality though, isn’t it? :stuck_out_tongue:

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