Story Skip, Or I Take My $$$$$ Elsewhere

Thats not lvl scaling. Lvl scaling op is talking about is mobs scale to ur lvl like in d3 and d4. Or cyberpunk as i mentioned even skyrim and oblivion

U can do what u could do in sacred in LE as well

TBF, EHG have done an aweful lot of that since LE started being developed (I’ve been here since 0.7.something). They’ve even done things they said they’d never do (mastery respecs) & are outside of their stated intentions.

TBF, it really wasn’t just you, people have been asking about it for years.

Almost like it’s a slope that’s a bit slippery & once you start down it your game becomes unrecogniseable?

It’s way less than that.

Have ypu met anyone that plays LE? Have you watched streamers on league start? I’m assuming not.

If they enjoy the game it’s not wasted.

Then you’ve not been paying attention, you’ve had people reply to you saying they enjoy the campaign & wouldn’t want to get rid of it.

Yes, we do, and generally people like that don’t play games they don’t enjoy. You might want to think about that concept.

It really doesn’t. Unless you include getting a good 8 hours sleep, or the ~8-10 hours at work in between sessions. I honestly don’t believe you when you say it takes you 15-25 hours.

You might want to pay attention to that a bit more.

It’s still level scaling, within those bounds the mobs matched your level, there were just a cap & collar, as I mentioned.

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Its not at all lvl scaling. U even said u could go to a different zone and the mobs would be a higher lvl than u or go to a different zone and make the mobs lower lvl than u.

Again that isnt lvl scaling with lvl scaling the mobs are always going to be ur lvl theres no way to make them higher or lower lvl than u

Lvl scaling adapts to the players lvl so in scared if this was the case any time u went back to a lower lvl zone it would adapt to ur lvl. U wouldnt ever have it be a lpwer lvl than u

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I played the story five times, minimum, and I have no idea who anybody is or how anything is working, other than there is some big bad guy tearing time-space apart to reconstruct everything in their favour.
I don’t even know their name. That’s how droll the story is. Not bad, but also not interesting.
IT’s not slippery, and its still the same game.

You just used the same logic against THIS topic, that dozens of other people used against me about setting unlocked mastery as an optional choice to make…
So no, it’s not a slippery slope. The game is still the game, the story is still teh story, and you can play it when you want to. Want to go make 50 characters just to play the story? Go for it.
But I want options too.
Simple.

they are not the average player, bad baseline.

I enjoy the game.
The story isn’t the game. It’s just a part of it.

nobody said get rid of it. stop with this absolutest nonsense.
It’s still there, you just don’t HAVE to do it every time.
The number one suggestion I have seen is the once per season concept, and teh same for your legacy characters.

Where did I once say I don’t like the game?
I literally just said its the best on the arpg market…

So I guess I just didn’t do that very thing I claimed. Strange how the average player has a different experience.
So far you haven’t been doing much thinking, just reacting emotionally to an argument you don’t seem to understand.

I did. I didn’t say anything mean. I literally stopped myself.

So far, you really haven’t said much.

yeah, they don’t seem to be thinking very clearly. Best to come back later after they had their coffee.

Several people have already told you they do it.
I leveled an alt, using only uniques, doing the whole campaign (so no dungeon skips) in less than 10h. If I had actually bothered to create legendaries tailored to the build, I would have done the campaign (again, without skips) in less than 5h. Less than 3h with dungeon skips because the new chapter is quite big and I’m not yet familiar with it that well.

15-25h is fine for when you’re a new player and you don’t yet know how the campaign flows, so you do every side quest.
When you run the campaign a few times you know that you skip most of these side quests and you find an optimal run that is much faster.

If you’re still taking 15-25h to finish the campaign on an alt after running the campaign a dozen times, then you aren’t really paying attention to what you’re doing trying to do useless things or you’re not even trying to rush it.

Technically not true, though. Level scaling just means the level gets scaled somehow. If you scale it so it’s your level, your level +5, your level -5, the time of day+10, it makes no difference. It’s still level scaling. The game is literally scaling the level of the enemies to whatever the goal is.

As a disclaimer, I don’t like level scaling. Almost all games do this badly, like D4, giving you a sense of getting stuck if you don’t find upgrades. Losing your sense of progression when a mob at the start of the game has the same difficulty at the end of it.

But that doesn’t mean that some games don’t do this right. I don’t think I’d like to see it in LE either way, but not every level scaling is bad.

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It really is, you just weren’t paying attention to what I wrote, so I’ll say it again with an example.

Game as 2 zones, A & B. Zone A can spawn mobs with levels between 10 & 40, zone B can spawn mobs with levels between 20 & 50. Mobs match your character level within the min/max level of the zone.

If you have a lvl 1 character, zone A & B mobs would spawn at lvl 10 & 20 respectively, the minimum allowed.
If you had a lvl 15 character, zone A mobs would spawn at lvl 15, but zone B mobs would still spawn at lvl 20 (the minimum for that zone.
If you had a lvl 45 character, zone A mobs would spawn at lvl 40 (the maximum for that zone & zone B would spawn at lvl 45.
If you had a lvl 60 character, zone A mobs would spawn at lvl 40 & zone B mobs at lvl 50, since they are the max for their zones.

Unless the zones have min &/or max level caps. As I’ve said. Repeatedly. This is how Sacred 1 & 2 worked.

Yeah, stories tend not to be a particularly strong point in arpgs. But some people enjoy them none the less.

Kinda, but I need to finish cooking dinner.

Neither are you.

Pretty much. Or you’re being hyperbolic, or you do actually enjoy the story since it takes you so long to go through it, or you’re a bad player (I don’t want to go there but it is an option) or you just don’t have a scooby doo what you’re doing. I’m not saying that you should be zooming through, play at your own pace, but if there’s a part of the game that you don’t, why is it so unreasonable to learn how to get through it faster? And I’m not saying that you asking for a campaign skip is unreasonable (in principle).

I understand just fine & I even liked D3’s adventure mode, though D3’s story was orders of magnitude wirse than LE’s.

This is going to come across like a dick, but I’m not trying to be. You could do with applying some of that allegedly vaunted critical thinking skills to why it apparently takes you 10-25 hours to run the campaign compared to 1-2 for the best speedrunners. You could probably save yourself a good 10-20 hours playing through a bit of the fame you don’t like.

But seriously though? 10-25 hours? Are you setting yourself specific rules? Like only using gear with the letter C in it or something? I just don’t understand how that’s possible.

Maybe you weren’t paying attention.

I couldn’t care less about the story, but I still like to run the campaign. I like the structure and clear goals it provides.
I hated the randomness of adventure mode in D3 and hated the way I felt forced to run it rather than running the campaign I enjoyed much more. It’s one of the reasons that made me like D3 less than I could. Same thing for D4. Campaign is the best part of the game, yet I feel punished if I try to run it.

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I dont get the problem…I mean at all.

Leveling brainafk in a mono or walking brainafk storymode. Whats the difference?
Should there be more skipable dialogues? Hell yeah! But IMO the skips through dungeons (and as said before by others) a little invest in the area you come out and you get all points.
Majasa and Observers +1 to all is worth to think bout a better way.

The story is the idea of the game and I can understand developers not wantig it to be totally skipable.

But again, what is the difference, walking a well lvled story just in the right order vs walking the same monolith till u can do - ahm - monos?!

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That’s kinda where I am tbh.

The dungeon skip actually does award the passives/idols and it always has. Previously, at the end of a dungeon there would be a quest or objective that gave them. Now its even more streamlined and easy. You only have to do 1 or 2 early game passive/idol quests until dungeons, and then 1 or 2 late game quests to get your last couple idols … But dungeon /campaign skip does fully reward passives and idols, and it’s been that way since at least 1.0

But honestly I love running a new character through the campaign. It’s a great campaign and I’ve done it 30+ times across 1000+ hours and some years.

Did it in 3 hours lazily on the side while searching for new music for my driving playlist.

Here, you met one.

I could’ve done it in 1 1/2 if I had prepared stuff actually properly and focused on it.

Once more, if you need 10+ hours with a second character while using the skips you’re slower then a half-blind grandmother which has lost any sort of reflexes and has gout.
Simple as that.
There’s not often when ‘git gud’ is a term to be used… but in this case it absolutely is. You cannot expect everyone to be enforced to play on the same level as either someone entirely new to gaming (where that timeframe of 15-25 hours is expected which you mentioned) or literally having a disability causing them to not be able to engage with the product would’ve.

That’s nonsensical. You don’t uplift people by ruining the ability to do something for great… you uplift them by providing options which don’t cause issues for those having none. Otherwise you reliably piss off people, as you recommendation clearly does.

Then don’t pick a time-intensive hobby like a friggin loot-based ARPG!
Do something else. Go for hikes, do sports, play chess at a mid-level. You don’t get to ruin a great experience for others because of your limitations, simple as that.

If you work 80 hours per week then you darn well won’t go and start making artwork taking 200 hours per piece. And if you do you better expect to take 1+ years per piece. Don’t expect anything else from any other hobby.

The notion of ‘but some people only have!..’ is the most nonsensical notion existing in the whole argumentation line.
Sure… then either accept doing it during a very very long timeframe or if you can’t handle it then plainly spoken: Piss off. It’s not for you, save yourself the distress, respect your time properly instead of enforcing other to bend to your situation.

If you wanna play more? Quit your job. Stop seeing your friends. Stop taking care of your grandma, stop having a pet, whatever else.
But for damn well don’t complain that others have more time then you, they either don’t because it doesn’t fit em for some reason, it’s their job since they’re streaming, they got no social contacts which need upholding, no responsibilities you speak of or they even took indulging in their hobby they love as more important then a well paying job or a family. Which… you would be surprised… is a thing! And you actually don’t get to judge about that without looking like a clown.

I know the whole thing I wrote sounds quite rough… but you gotta understand one thing: People put effort into their hobby, much like some put effort into their job, or others effort into their family. Don’t ever tell people ‘yeah, we wanna achieve the same thing you achieve in 5 hours rather then 500 hours’.
It should stay in a reasonable amount… depending on the target audience, which is long-term players here, but otherwise ‘no’.

I wouldn’t argue that as that going ‘beyond’ here though rather then doing something to cave in in a rather nonsensical way :stuck_out_tongue:
If they actually go ‘above and beyond’ I’ll be the first to praise their product to high heavens. But for now they’re providing a sub-par product, doesn’t matter how much things they introduce on the side until it as a coherent full experience goes at least a bit beyond their initial promises, which is not the case yet, it’s below em still, substantially. And especially so since it’s a live-service game expected to provide the ‘beyond’ inherently after release. We haven’t reached the expected ‘release’ yet even.

It is, just not in the most direct way.
The core concept stays the same.

Mind you, the core concept has positive options of implementation too. Just they’re far and few between and nobody expects reasonably for EHG to provide a qualitative implementation of that in a reasonable amount of time unless they’re delusional.

Nope, that’s factually wrong.

The game ELIN has a level scaling method of providing generic dungeons to you based on your ‘fame’.
The higher the fame the higher the level of mobs. That’s a form of level scaling as well.

The core concept of level scaling is ‘as you get stronger enemies get stronger in the same place from before’. The how is not defined there.

For example ELIN has player-agency behind the scaling as you can decide to get rid of fame, enforce no stronger enemies to attack your homes and also cause overworld enemies to stay at a specific range.
Which makes it a good scaling methodology, still a bit ‘generic’ feeling though but one of the better implementations nonetheless as you have the ability to control it actively through actions and hence get the power-fantasy still fulfilled.

And if you wanna talk about why mastery unlock was a bad decision from EHG I’ll gladly go into mechanical explanations for why rather then simply ‘because muh game identity’… which is still viable but not as strong a basis as what I regularly provided as reasoning.

And it always is a slippery slope. If you give people ‘A’ they ask for ‘A+’ immediately obviously, that’s a given. Always a slippery slope. The question is always if taking the first step is worth it… which in this case the answer was ‘no’.

Bad luck, if you want a option which diverts from the core principle of the game progression itself then play a game which provides you with that. Don’t enforce it into games which actively avoid it.

Same argument as mastery respec here, which is that it was distinctly designed for that and hence EHG would’ve solely in principle be better off to stay with the cohesive decision making from start to finish. It’s easier to accept a bad thing you don’t like to exist because of conviction rather then a bad thing happening because a conviction went overboard… because if it happens once who says it won’t happen again?

Who is?
40 year old dad with 2 kids working 2 jobs to make ends meet and having no money to buy MTX?
Or is it the 21 year old addict spending 1000 hours every cycle which spends 500 per month from mommas credit card since she would even wipe his ass if he asked?

Who actually is that ominous ‘average player’? And do you simply take it from the total average or the dedicated targeted playerbase?

A humongous part of it.

You’re also not the average player if you have this experience… just saying.

I’m also not, I’m a ARPG veteran, I know how those games are set up, even if I’m not a good player, I’m mediocre when it comes to long-term players, at best.

If we take a player which actually is a gamer overall, hence experience in games, playing whatever they like… saying it’s the first ARPG even then to mind comes my neighbour there. Took 16 hours first time, missing a skip existing the second time, third time took 4 hours while figuring out how the thing even works… which can be improved definitely, streamlining the quest stuff a bit to get your unlocks.
Never had a red ring. Made 1 level 100 char since he wanted to get one. Killed Aberroth 3 times on one char, messed up the first and the third he started to get bored and moved on.

That’s an actual average player. Just a random person liking games without investing tons of times but still giving things a fair chance to ‘grab’ them.

Someone which is a long-term player - the actual target audience - will re-do the campaign every Cycle without issues… or if they don’t like it just play on their character without issue… because the game experience itself is what entices them, not simply reaching the end-goal of their journey… because that’s not what this genre works around on, you’ll inherently have a bad time if you work on that premise.

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when i have to pretend to be batman with prep-time, there is a problem.
One you seem incapable of understanding. It should just be an option. I shouldn’t have to do a big convoluted pathing process to find the right keys and get the exact right items to do a partial crappy skip.

You guys keep making it more and more and more and more complicated every time you talk about it and you don’t even see it.
You want a 42 step system, I want a 2 step. I do story once per season, GG. Every other character in that season can skip it.

But you keep asking for me to get prepped to climb mount everest at a sprint.
Respect your time. Even an hour is too much, and then you have to also add in all the time it took your main to prep for your alt.
It takes about ten hours worth of work on both sides…
But you don’t think before you speak.

been there, heard that weaksauce argument. We all agreed to waste a certain amount of time, not more than that by even a second. Too much time wasted is too much. Don’t make excuses and keep moving the goal post.

Explain how being able to have the CHOICE, CHOICE!!! HOW DOES TEH CHOICE to skip the campaign, ruin the game for everybody else?
I have yet to see somebody do it, so don’t worry…I’ll wait.

comparing a game, hobby…to art, a profession…ANd now I see the problem. You have no grasp on reality. You are so out of touch with humanity that you can’t see the problem.

you are the only one who said that. nobody else suggested, hinted, pointed to, directed towards, nor did they say those words in any other variation that could lead to the same conclusion.

again, literally nobody is judging except you with all these wild, baseless accusations.

you would also be able to do it in five. your argument is moot since we would all have the same options. Stop, you are making a fool of yourself.

you are incoherently rambling and making dozens of false accusations based on nothing more than your own personal feelings.

and yet changing the mastery brought most of the fans back. Strange. Almost like you didn’t see the game when there were only 23 people playing. Now we have a couple thousand at any given time.
You really are detached from reality.

it doesn’t divert from anything. This game is literally built on options. We have like 7 different game modes that we can utilize…and some of them can be combined. You just want to split hairs. There is no slippery slope. Not until YOU start spitting all over the place. Then the slope is real slippery.

ominous? are you just randomly picking words from the dictionary and thesaurus? Who said they were doing anything nefarious?

and yet even you talk about skipping it.
Strange how you already want to skip it and do everything you can to skip it, but when I present the idea, it’s dumb???
wut?

yeah. the average gamer. So ominous…so scary, I feel threatened.
Those average players are asking for a skip to grab them, and you are calling them stupid and making up a hundred assumptions about them.
Great way to get a discussion flowing lol.

that’s called settling.

is just fine overall. Doesn’t mean things can’t change, and change doesn’t equal bad.

Nothing but a bunch of empty arguments with nothing being said. Just emotional arguments with no basis in reality. Imma leave the topic. Every time it comes up, you mentally unstable people come in and derail it every time.

my 2 cents

if you’re completed the story once, devs need to give players the ability to skip the story.

i m a big fan of player choice.

tho i m of the opinion that playing thru the campaign can be fun. but i can imagine if u’ve played a god damn lot. it becomes a chore.

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You literally take some half-fitting cobbled together garbage leveling uniques with 2 LP - which you get showered in anyway - and slap on 1 T7 which actually fits with a second half-way fitting Affix of any kind.

If that is ‘convoluted’ then this game and overall the genre is already too much for you anyway, sorry to say that.

Secondly, if you really wanna go all out you repeat this process for some uniques which actually fits for the end of the campain roughly… because shoving those other ones on already bring you to Act 9 with the skips anyway, and hence a fully decked out idol and passive unlock set… so those are just for ‘I wanna go the extra mile for +2 attributes’ without even having to start turning on your brain or having to take off your gaze from the movie you’re watching while holding left-click as you won’t die since nothing’s dangerous anyway.

Thirdly… if the keys are any form of issue then you’re also already lost… they’re shoved down your throat in this game like nothing else… and none of them are valuable for anything unless you want a specific unique from a boss with LP there. Not even temporal sanctum as you won’t get enough LP uniques to use in there for slamming to make them even remotely run out.

You see… that’s where the issue lies.

Diablo-likes which are made after the image of D2 are specifically designed to be the top-end of the hack&slash genre. They have a highly variable Affix range, they have much build variety and they have ever evolving systems.

What you want is the cookie clicker variant of automation.
What people ask for commonly when talking about the genre is Factorio quality automation.

You can ask all you want for this… but it’s simply the wrong tree you’re barking up to. There’s a myriad of hack&slash games out there fulfilling exactly the cookie clicker style amount of investment. Chronicon and Victor Fran for example. Simplistic, direct. If you just want to explode stuff then ‘Dwarven Realms’ is for you, a bit more complex but still utterly without investment. Just go, explode stuff and be fine with it, the only complexity there is non-explained end-game mechanics… but even they are simplistic still.

If you think that any inclination above 5 degrees is climbing a mountain then obviously any actual climber will laugh at you. That’s a given.

But don’t tell anyone to ‘respect their time’. If the gameplay of the campaign is great it could even last 1000 hours and nobody would give a single crap about it. The issue is that the campaign simply isn’t polished, and the early gameplay feels clunky after the mid of Act 2, where it falls off.
Asking to get another gameplay variant because the one you dislike is unpolished and hence unfitting is the height of nonsense. It’s Blizzard levels of quality… which is ‘shove in stuff in the hopes of something sticking’ since they can’t be arsed to design their games properly, that’s why D3 never made it as anything else then a fun 1-2 week off-time side-game nobody takes serious and D4 is a laughable mess of mediocrity. Not bad, neither is bad… but they’re also not good. Classic ‘AAA’ slob simply.

Nah… it’s solely your comprehension not playing nice.
That’s on you there… sorry to say. It’s the sad truth that you seem to lack the capacity for some reason, be it sunken-cost fallacy and hence the emotional burden so high you just have to be right in this case while utterly ignoring what everyone else repeatedly tells you. Instead acting like a broken record.
Or it’s generally your mental capacity.
I’m lenient and taking the first option rather as a base setting, you can lean back and realize for yourself which of those 2 it is.

And what exactly is too much?
Is there a specific line?

Go ahead and clarify it then, where exactly and why?

I mean… I know people happily having spent over 20000 hours into Minecraft, others have played 7000 hours of Factorio, I played 9000 hours of PoE 1, some have spent 5000 into No Man’s Sky.
Where exactly is it ‘too much’ when you have fun? Which comes from the gameplay itself, start to end.

Sure! The same argument each threat gets, repeated ad nauseam here.

If a choice is between identical systems then a player automatically takes the more efficient option 100% of the time if they’re at the exactly same level of enjoyment provided.
If the enjoyment of the respective mechanic is different then it starts to depend on the efficiency disparity. For example of one causes you to need 5 hours of investment with mild boredom and the other 10 hours of investment while being fun then despite the boredom the majority will pick the 5 hour option.

That’s called ‘optimizing the fun out of it’ and is a prevalent widespread thing to happen.
Not doing it is actually the exception when directly provided with the options at your fingertips.

So, given that you ask for ‘respecting your time’ it would make no difference as this alternative method is hence mandated to take as long as the campaign. So you wouldn’t save any time. To actually make it a viable choice.

First off… expecting EHG to balance 2 systems to be equivalent to each other is nonsensical. Why? Because they’re atrocious when it comes to balance.

Secondly, you wouldn’t get any upside at all, just an alternative. So since it’s the time investment you’re arguing about it by design wouldn’t handle your issue anyway.

Thirdly, since the campaign is providing you with several intermissions and mild backtracking this enforces the alternative system to make up for it via a lower mob density to be equivalent, which would make it not really more enjoyable, quite the contrary. Or enforcing a penalty for experience (which nowhere else exists in the game, so a new system on top of that system) to ensure it keeps pace.

So is that really what you want?
Or are you asking simply for ‘make it faster’, which brings us back to ‘If you don’t enjoy the progress itself then you’re at the wrong place anyway’?

Which is it. It can only be one of those 2.

Because all I read from your posts is the second for now. But I’m open to be mildly surprised if it’s not the case.

What? Is making art not something people do for a hobby?
Is carpentry not something people do for a hobby?
Is racing on a track non-professionaly not something people do as a hobby?
Is solving math problems not a hobby for some people?

I think the one having no grasp on reality isn’t me here… just saying… you might need to re-evaluate your narrow view of life.

Any further questions?
Or wanna tell me you’re not complaining about ‘time investment’ here?
:joy:

It was a preemptive comment to avoid anything related to those judgmental comments you made already.
Like this one:

Yes, and I could also ask EHG to automate the game entirely, so we could all do it with a single click of a button and just watch!

Not the goal though, which you lack to understand.

This is a game where people gradually improve their character through invested time and effort.
This inherently means it takes a significant amount of time unless the game isn’t supposed to have any longevity.
The content variety for longevity isn’t there to do it otherwise - yet.
Nonetheless LE struggles heavily with too little to do, hence already having too little possible time investment.

And you wanna reduce it?

I mean… if you can’t see the nonsense behind that you’re a lost cause anyway.
Not to provide the example above as to why that’s inherently not a functional design-methodology unless you wanna make your product fail in the first place.

As we can see when the release was 265k people, 1.1 was 70k people, a year long starvation and a huge update being 150k people and the follow-up only providing 80k people.

Clearly people got back because of mastery respec! Not because of a massive rework of one of the most clunky classes and the biggest content drop EHG ever did. Those have no meaning, right? :rofl:

You’re starting to kinda go into clown territory hard here.

Google what a ‘framework’ is and then come back for a proper discussion about that.

You realize ominous has also another meaning?
English is my second language and in my language it definitely does have a second. It’s from german for ‘ominös’ and is often used as a method to describe a simply unknown entity which is so vague you cannot get into a more precise explanation.

So that it as that, or try to infer proper meaning from the overall writing done. That’s a skill by the way.

Yes, it is :slight_smile:

a.) Because what you want to achieve is already present.
b.) Because you hinge it on the basis of it being too much time-investment needed.
c.) Because you ignore that the skip demands a miniscule amount of personal effort which your option wouldn’t need to have.

First of all, the explanation was about exactly how my neighbour played, and I wouldn’t call my neighbour I like stupid.
You put that in there, but you seem to start to grasp at straws since besides a few short sentences nothing viable come from you in that whole post yet.

Or just ‘being content with it’.
You know, the thing people become when they’re not seeking out something new all the time and are actually and properly happy with a state ‘as is’?

And we have that though?
The dungeon skips are exactly that. And actually one of the most powerful methods existing for the whole genre currently.
PoE doesn’t have anything like that.
TL:I doesn’t.
D4 just showcases the shortcomings of their game even more by removing the only good thing they had going… which is the story :stuck_out_tongue:
D3 just sidesteps it completely as well by providing a vastly stronger method which de-values the story completely and makes their short game even shorter.
D2 has no skips.
Grim Dawn has no skips since the story is the whole game.
Chronicon has a full skip… which reduces the game to I think 4 different zones without any variety?
Victor Fran has only the story.
Van Helsing has only the story.
Dwarven Realms has no actual story at all :stuck_out_tongue:

So basically there’s only 3 instances of story-skips besides LE.
2 are seen as the biggest slob of the genre.
1 is a small indie game which is offering 20-30 hours of total gameplay realistically before you’re solely in the endless scaling extremely repetitive mode at the end.

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I agree. Level-scaling is the single worse thing that was invented in Role-Playing Games.

In English it definitely has scary/bad overtones. To emotionally prepare the viewer for imminent Bad Things films play ominous music.

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yeap
and i like that LE has this option.

my complaint tho is how its implemented. i dont know how its like for a fresh new player, i dont know if the options are hidden for them. i feel that this alternate path should be hidden until the first playthru of the campaign is complete.

on top of that “low level” dungeons should be free with no key requirement. the rewards can be adjusted accordingly so that weak players can farm but is not too generous that it can be exploited.

I probably would use obscure either in English or German, as this is much closer to the ‘unkown / (partially) hidden’-meaning.

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The keys for the dungeons don’t start dropping until at/after the exit point for the dungeon. Temporal sanctum drops you in act 9 so the keys for it won’t start dropping before act 9 therefore a new player might see the dungeon on the may or arrive at the entrance via natural exploration but they wouldn’t have a key to access it & utilise the campaign skip it offers on the first play through.

That does feel like it conflicts a bit with what you said earlier about it not being visible/available initially, though that feeling is also based on how access is gated with keys at the moment, so it doesn’t always have to be the case.

Personally I probably want to see the dungeon & boss fight not require a key, so that people can practise the higher tier fights under real conditions but the reward from the fight & reward mechanic (legendary crafting, soul gambling, gold sink) require a key, but not the exit/campaign skip.

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If all you want is to have an equivalent leveling mechanic that will take roughly the same time to get to monos, then it doesn’t ruin it for anyone. But that’s not what you want, is it?
What you want is a power boost that will let you reach monos in 1/10th of the time it would take doing the campaign. And that would ruin the game for people that like the campaign. Much like D3/D4 did.

I like running the campaign. Yet in D3 I felt forced to run adventure mode instead, because it was much more efficient. Like you say, respect my time, right? If one mode requires 10h and another requires 1h, then it’s not really a CHOICE, CHOICE, is it?

So yeah, if we get an alternative leveling method where you can skip the campaign and instead do arena or echoes and it takes roughly the same time for either, then it’s all fine. If you want something that auto-unlocks everything and gets you to monos in 1/10th of the time, then it ruins the game for a bunch of people.

Did it? Player count during downtime was around 3-4k before and after mastery respec. I don’t think anything changed there. I don’t know where you’re getting those numbers, but they’re not based on reality.

The options aren’t hidden, but you won’t have key drops until you’re past the skip. So the dungeon skip only effectively works for an alt after you have key drops.

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