It doesn’t matter, space is limited is the point.
Yes, I have 20 sales tabs, but:
a) the manual selling does enforce you to be active, which makes low value not viable as you won’t play but only stay in your Hideout, which is another limiting factor.
b) the space itself is limited. If I would actually list everything valuable I have I would likely need 40-50 tabs, starting at 40c items. That means any items below 40c - which are many - would still be absolutely free for others to list.
So it still happens because of listing space, just not as the only reason.
Which also isn’t true, the way people handle it is to react to low value messages while they’re not in content, so if you message them repeatedly when they return to the Hideout they’ll sell it to you as it’s less time investment. Or you gotta wait a few minutes.
But still a bad system, has nothing to do with the argument I’m making though.
PoE does nerf mit-league actually. Several instances of that happened.
Outrageous outliers get reigned in. Bug-related outliers get reigned in.
We got a myriad of builds which have been changed during a league, usually 2 weeks in when the large-scale changes come those tend to break.
Mechanical oversights don’t get reigned in and are kept.
LE’s issue is that they don’t even react to bugged builds properly, and that is bad.
We got to differentiate there.
In an ARPG like LE?
Gear check primarily.
Skill check secondarily.
Build check is to be avoided as much as possible.
So putting effort into making him, positioning him and providing him to the playerbase is not adhering to their target audience.
Exactly what I’m saying. Could’ve used the effort invested to provide a smoother gameplay experience for the campaign, for the monoliths, fixed a skill up visually, adjusted content which falls short. Maybe re-working the dungeons a bit instead to start bringing them into any sort of acceptable state.
Instead we got a 99,9% unusable bit of content when a myriad of other issues exists.
I’ll reiterrate: As long as core content is not handled you don’t implement pinnacle content. End-game yes… long-term goals… pinnacle content? Nope, nonsensical, wrong priority.
Yes.
That’s the full answer actually.
If you’re able to outgear it then great! If you’re skilled enough to do it without outgearing? Also great!
Uberroth is neither though
You cannot outgear Uberroth with the majority of builds, so it’s not applying.
You also cannot skill-based kill him very undergeared because of several mechanics he has which will hit you if even as a fantastic player, so it’s a pure gear-check in place.
That’s overall bad design. High skill should allow to avoid everything, hard to do… but possible. Through the implementation of the nigh randomly appearing ground effects and degens in the arena over the course of the fight this is not upheld. The barrier for entry for gear is very high which makes it far less of a skill-based fight then would be ‘healthy’.
In comparison we can take uber-elder, shaper, maven in PoE. Those bosses provide persisting degens on the map which gradually fills up. Similar to how Julra degens happen. Be too slow and it fills the whole arena.
The difference is that you can avoid the majority in the uber-elder fight, stack the degens in the maven fight in a single place without taking damage and the same goes for shaper. Between the phases maven and shaper remove them as well… which is not the case for a good chunk of degens over time in the Uberroth fight. This enforces a minimum amount of DPS while the random field effects enforces a minimum amount of tankiness. Both barriers are ridiculously high for an attempt which then is in the way of actual skill-based play.
There’s a reason why we don’t see anyone killing Uberroth or Aberroth at level 50 or so… but in poE we do see that happening with a few madlads.
First of all… we don’t need to put Blizzard in here because Blizzard is simply incompetent, they have no clue about their target audience either, never had. Worked actively against the premise building up ever more and more in the ARPG sector… which is that people are damn tired (and not the sleepy one) about repeatedly restarting without any reliable permanence. With constant re-grinds of massive amounts of mandatory content to get to a reasonable power level. Shrines, Phanteon points, veiled crafts… it’s exhausting having to go out of your way to work gather together those things. Either miniscule upgrades through sheer tedium or ‘I should have it available since I’ll need it so I gotta farm for it and hope it happens while not giving me a direct reward yet, just the option’ style of progress.
It’s the same tedium as the re-grinding of blessings, which are RNG, which you need to re-do every Cycle and often need at a decent level as well which enforces repetition solely to hope for the outcome… not the gear-reward even. It enforces you to interact with stuff that doesn’t directly further your character itself, your gear… the focus of the gameplay.
Also EHG didn’t act with the existence of a massive bug but instead provided a poll and that is the issue.
The proper reaction should’ve been ‘Oh, there’s a major bug? Squash it!’ without a single question asked. Instead they wasted time, dimpled around and then had massive amounts of players lock in into that playstyle.
If the action to be taken is known beforehand then the loss of that power is reasonable to expect.
But it wasn’t, and that’s the mistake.
GGG says ‘We got a bug? We squash it. Expect that you’ll loose your power, you choose to use it, we won’t punish you for doing that but we’ll take it away, enjoy while it lasts.’ And if it’s a clear exploit they ban game-access for the league timeframe completely.