I found a lot of the skills to sound muffled and subdued, like from distance away. Skills such as upheaval do not have the weight or impact that suits the visual animation.
Also, I think the sound design need more improvements in the directionality. Like a lot of the skills feel like it is coming from the character in the screen. However, I feel that it would be better if the skill sound fx are centered around the player rather than ingame char. My 2 cents.
This is how I feel about so many skills. It’s like the sound designer is specifically avoiding the use of bass for some unknown reason.
I barely have played Strike skills in PoE and I can still remember the feel and sound of bashing a mob in with X skill + an explodey mod on it.
Here I would expect the same when you’re using Maul or something like Erasing Strike except it isn’t there.
You can’t have a name like Erasing Strike with an overhand smash animation and make it not have a big impact with bass.
I’m thinking of doing a skill-by-skill analysis of all classes and giving feedback for each one but it’s quite a lot to go through, hopefully more people will share in this thread so I don’t have to haha
Also i assume that sound designer has some high def speakers which can produce bass very easily.
Sounds should also test with pretty basic setup or even worse.
I reckon with examples sound designer can do some magic and bring game more alive with sounds.