Yes, Aura of Decay applies stacks of poison because that’s what the spell does, it doesn’t hit, it just applies stacks within it’s AoE at whatever rate it has.
This is where you get into the inherent wonkiness of poison… There are also some others that can be given the ability to poison such as Wandering Souls, they are the exception to the rule.
Yeah there are just some skills that explicitly state they apply a certain ailment, even without “hitting”.
Like Llama did state, Aura Of Decay does “apply” poison. (4 Stacks per second by default)
Another example that is not the norm would be disintegrate, it does not “hit”, but has support for shock and ignite within it’s tree. So only the shock and ignite chance from Disintegrates tree works to apply those with that skill.
If you are not sure about something, it is always usefull to press and hold [alt] whiel hovering over a skill, that gives alot of extra informations.
Skills with the DoT tag can only apply ailments from within it’s own skill tree (like Disintegrate & Aura of Decay) & don’t benefit from any % chance from any other source.
Thanks guys. But I again came up with a new question^^ . What about Crimson Gluttony (Acolyte) passive? It causes less life drain. At first I thought that would be good for Lych skill Reaper Form. But then I noticed that RF states it ‘decays life’ not ‘drains’ it. And it is not % based. So I guess Crimson Gluttony will not help to counter RF health decay? Am I right?
It does not help with Reaper form. Like you said Reaper is health decay so it won’t be affected. Reaper has its own formula 0.06t^2 + 0.3t +2 where t is time spent in reaper
Crimson Gluttony (Acolyte) and Volatile Blood (Lich) Passive Nodes are mainly meant to counter-act the “drain” from “Unclosing Wound” (Lich) and Mind Over Matter (Lich) Passive Nodes.
All other sources of “losing health over time” are not considered “Health drain” to the best of my knowledge, maybe there will be more in the future.
You are just too fast again!
But yes llama should be right with the list.
I heard the devs will include chapter display in the future, maybe even with some juicy cutscenes, who knows
Not that unlikely. Could be something similar to the introduction videos. Doesn’t have to be top notch cinematic. Just needs to fit the style.
I’d really love to have some cut scenes. This stuff is so immersive! Now that they designed so cool bosses these deserve some more lore and storytelling. I’d love to know more about the bad guys, their incentives and character.
Right now they’re kind of faceless.
With a nice cut scene at the beginning of each chapter the devs could introduce the player to the timeline they just stumbled in.
What’s the plot?
Who are the bad guys?
What drives them?
What is the players task (besides just following an arrow)?
They flashed it out a bit more in chapter 8. Liath and Lagon are more involved in the story.
But take Harkon for example: You just run through level after level, enter a ship and meet a giant crab - surprise!
What is he doing ther? Why is he a giant crab?
I’m sure there’s a lot of lore in the background, some is shown on the website. This stuff needs to be ingame.
Sometimes I just watch all D2 cinematics in a row on youtube, still today. They’re awesome and transported the story so well. This gives this extra kick for me.
That should be added to the option so you can disable it / enable it and maybe have it be enabled automatically but definitely allow people to disable it too! Other than that, good idea.