So the Crafting Target is "All Items Fractured"?

yes but you cant compare POE to LE, poe you equip most of your character with uniques, and the only thing you have to do is make sure u get the right sockets/links.
Crafting in this game is in the right way but not quite there yet, this is my opinion.

Good to know that you guys will improve crafting. I have to be honest, getting items fracture at 93% just feels wrong, so please let us be reward for time and effort, not because I hit my lucky number.

You can shatter fractured items to get some of the shards back. It’s not great when something fractures, but you shouldn’t be going all in on an item if it is your only good piece in that slot. Put it on and try to craft another one that is better. Once you get the new one to be one tier better, put it on and craft onto your original. Keep swapping them back and forth until one fractures. Gear progression in this game is very incremental unless you get incredibly lucky with drops.

Wait till you get 22 items all fracture on 99% one after the other. That was basically one shard fitted, then fracturing on the second! Spent ages at gambler trying to get, items that had stats I was using. I would hate to think how much gold I wasted getting them…a lot!..didn’t know whether to laugh or cry! Upgrades from that session…zero.

Not sure if you even played PoE. Are you confusing this with Diablo 3?

The fracture and instability system are great.

If there is no fracture, then there is no risk factor to craft good items.

If there is no instability, drops are probably only worth shattering because you can just craft from a white item with max rolled implicits.

Items fracture at 93% mean the chance to fracture is not zero, but I’m also wondering if there’s something wrong with the displayed chances because I feel that it happens more often than it should. I can’t say for sure because I don’t have a statistically significant data to support this claim.

We get a significant number of reports of 93% fracturing. We aren’t sure what’s causing it yet but I suspect that it has something to do with the use of glyphs. It’s on my todo list to investigate.

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My own experience seems that way too. But it’s more an impression thing. I didn’t actually closely track.

Crafting in LE is way more friendly than other aRPGs even with spending items/costs to get things

I actually think this game needs more affixes on an item as I actually do have a few ‘perfect’ 4x T5 rolls on gear ie 2x Glancing Blow 1x Health% T5 Resist armor and a wand or two with all T5 rolls

I also have some bugged armor with 5 affixes with 1 hidden, my Glancing Blow roll got ‘removed’ but is still there hidden, some of my old gear gives around 40% Glancing Blow on 1 piece. One of my old chars has 170% glancing blow now

Getting ‘perfect’ gear on PoE is virtually impossible

I crafted arround 50 items these past days and I had only one high % fracture. From my past and present experiences everything works like it always does and people jump up and down screaming in agony because one or two items met the same fate at high %. I’ll do some reaserch on it I have hundrets of mats to throw out of the window and I could’nt care less but so far everything seems legit.

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So I randomly crafted stuff and so far only one high fracture happened. I tried different glyphs and no glyphs and tried the haunting 93% crafts aaaaand… nothing. So far it seems like 1/20 items fracture above 90% no matter what I try. No matter if it’s different armor or weapons.

It might be intresting to know if people craft specific items that fracture maybe there is a hickup with some new items who knows. I had no problems with specific items of all 3 classes but I don’t know if I got all.

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