So how's Diablo 4?

I do like level scaling. I liked it in Van Helsing (also fully scaled), and I like it in Diablo 4.
I want to explore everything and do all side quests when I play a game, and without scaling it always means ending up ridiculously overlevelled for the area.
Plus the freedom of going anywhere and still get challenging gameplay is great.

Side note: in latest patch, Blizzard has slightly changed the system because players were complaining that levelling didn’t make them feel more powerful. Now the scaling will slow down and be slightly under your character level.
But don’t repeat it to anyone, it could be seen as Blizzard listening to the playerbase, and we want to maintain the legend of the soulless, anonymous, purely evil meta-corporation.

???

???

I must be super lucky, I have been playing pretty much everyday since launch and I never had any lag. No login queues, ever. Haven’t seen a game-breaking bug (and very very few, if any at all, not-game-breaking ones). Yes, there were a lot of fixes announced in the first few patches. Fixes to extremely small details. (Another thing we might want to keep silent, or we risk showing Blizzard as a company who carefully reads bug reports and pays a lot of attention to details. And we don’t want that.).
Maybe it’s because I play solo. Or I am just lucky. Or these posts are baseless. I don’t know, you pick.

And to conclude, the best part:

The irony of posting that here of all places was delightful. Thank you.
A ray of sunshine in an otherwise rather bland post. :smiley:

3 Likes

Separate post because the other was too long already:
I don’t really understand why people want to compare LE and Diablo 4, because when I play these games what I feel is entirely different. To me they are not even in the same category.

But I think it is absolutely great that each game is different. There is something for everyone.

I for one will enjoy Diablo 4 for a very long time.
And I will enjoy Last Epoch for a long time as well, at different moments, depending on my mood.

3 Likes

Why, thank you. Glad I could shine some light on your day, not that I really care. I stand behind my opinion on D4, which is shared by a large portion of the gaming community. If you don’t agree with my take on it, that’s fine. We can discuss it, or not. But, if you find the post so bland why would you waste your time responding to it? Move on to the next post…

You sure it’s not just fanboys being as virulent as usual when they have their favourite toys nerfed a bit (presumably to bring things into line a bit more until someone discovers something new that’s broken)? The blizz forums, reddit & twitter aren’t exactly known for reasoned an level-headed debate…

Yup. And I think I read about most damage affixes being buffed 25%-40%?

TBF, I was getting an unreasonable amount of lag in June/early July.

Actually, I think it’s just the opposite. Most of the more popular affixes just got hit hard with the nerf bat, because Blizzard didn’t want all the good or synergistic affixes to feel mandatory. Instead of just making the others more desirable (or just getting rid of them outright, since the sheer # of them made crafting a fscking nightmare).

1 Like

No, this time people are genuinly pissed off. Bliz was completely tone def hear. No QoL that the community constantly pointed out was even spoke of, they somehow made the already bad sorc unplayable at high level nm’s, they absolutely gutted one of the few more mechanics (vulnerable), absolute 0 meaningful buffs for pets. They made the broken builds the only viable builds, and any others just dont work.

When a websites own forum is nothing but hate, you goofed. Imagine if every topic here was compalints, and you had to scroll a couple minutes for some other than complaining. Same goes for the D4 sub, prior to launch it was vastly made up of Bliz defenders. Good luck finding smiley topics on that sub right now!

They are having one of their idiotic “campfires” on Friday, where the will say a whole lotta nothing. This is a top tier AAA botch.

Exactly, crit, vuln, and cdr are just rolls now. They were hit so hard they are now interchangeable with any of the existing 1000 conditional rolls such as “if enemy is close” etc etc. Those patch notes were rough.

Did you actually read the patch notes in their entirety? If you read them you would know that the damage affixes don’t hold a candle to the sweeping nerfs across the board to the most important stats, including crit damage, vulnerability, cooldown reduction, and armor just to name a few.

People are reporting hitting for as little as half of what they used to. And the game was already slow to begin with. Fery few people got what they have been asking for. QOL was reduced (teleport time from 3 to 5 secs.) Sounds like a genuine reason for vexation to me.

1 Like

Hahaha we hit the same points at the same time.

https://www.reddit.com/r/diablo4/

Just take a look boys

edit

and these topics have thousands of responses. Its not just a few people.

Your boy Asmongold says it perfect right there

3 Likes

D4 patch is fine, we needed blanket nerfs. My Rogue at 100 has nearly 11k armor in fights meaning I wasnt taking barely any damage at NM55’s, other builds could do NM 100

Devs have said multiple times they want to keep the game balanced, also the people still talking about D4 and not playing is pathetic now

GGG nerfed players by 50-60% in expedition league, damage, mana, defence all nerfed and everyone cried and said the same things, and they kept playing hahaha

S1 drops in 15 hours which im playing and wont be looking at forums for a few days so all you people can continue to rot over a game you dont play on a forum of a game you also do not play

2 Likes

I hate to break it to you but you’re playing the only class that does anything. Nerfs were not justified for any of the other classes. They even nerfed sorcs, lmao. The game is anything but balanced.

And then the devs said “let’s slow the leveling while we’re at it.” Game is a joke, more proof that AAA studios just stopped trying.

The one class that came out more or less unscathed compared to the rest of the cast.

The patch is shit, the game is shit. Enjoy season 1.

I have 100 Druid/Necro/Rogue played Barb to 55. My Druid can kill Butcher in about 8 seconds

im playing Necro/Barb in S1 anyway, they buffed a few things on Barb I was planning to do and Overpower Necro avoids basically all the nerfs as it doesnt rely on Vuln/Crits etc and they also got buffed

thanks, definitely gives me something to do until August when PoE new league launches

2 Likes

When op stuff in LE gets nerfed we’ll see the same here as well xD

2 Likes

Crucible will be what, a year old by August? Im placing my bet that they will drop the PoE 2 beta at exilecon, there is not a better time in the history of the world for them to do this.

Crucible is 3 months in and will run for 4 months

not sure

Going to be interesting as right now PoE is blowing up hundreds of mobs quickly and the beta looked like D4

EHG would not do what Bliz just did, do you play D4? They neutered the game and it hasnt even hit its stride. The things they nerfed because “too op” are ironically now sought after even more. Defense is dead. 0 QoL after months of us speaking on it. You cant do worse than what Blizz just did.

1 Like

Totally aware, just a joke. Just feels like it dropped in January. I hope GGG has the beta ready, lots of new people looking for a home.

1 Like

Blizzard isn’t driven to make an exceptional product anymore-- just something passable and shippable.

1 Like

Go read 3.15 PoE patch notes

‘Because of this, we’re significantly reducing player damage at higher levels to greatly increase the challenge of endgame content, and are raising monster life at lower levels to make the levelling experience in-line with our vision of how Path of Exile should be.’

Overall, this works out to a total of somewhere around 20%, potentially as high as 40% damage reduction for a character using a fully six-linked skill with entirely damage support gems.

Most utility flasks and unique flasks have been rebalanced. Monsters in Acts 6 through 10 now generate fewer flask charges and monsters in maps generate even fewer still.

They nerfed: Mana costs by 30%, damage by 20-40%, nerfed many movement skills, nerfed Archmage and it never recovered, made AIlments brutal to deal with and many more

You also forget how hated Archnemesis was when it was made standard content

1 Like