Just thought I would mention this here as it seems to be a reoccurring theme for skill and item balance and it is alarming to me.
The unique boots ‘snowdrift’ used to be 2% frostbite effect per 10% freeze rate, instead of 2% cold pen last year. It appears that the unique effect was deemed to be too strong, and this change was made, however I believe this change was too drastic- in some (alot) of cases, this change resulted in a loss of 7/8th’s of the build’s damage, if a build was built around the frostbite interaction.
For reference, Lizard put together a cold dot spriggan form shaman last year using these boots, in the space of 3 days gearing, and was able to hit 600k dot ticks with frostbite on the dummy utilizing the snowdrift boots. For me, after gearing my cold dot spriggan shaman for 1.5 months, I have been able to hit 45k dot ticks on the dummy, with near-perfect gear/idols/blessings. This build, which is almost unplayed by the population as spriggan form is not even particularly strong or popular, lost more than 7/8th’s its damage.
I was aware I was playing a nerfed build for arena/content but I thought I would be able to make it work. On my first day back to the patch I did a single arena push to 480 waves which was good enough for 2nd on the ladder at the time, but the reality is that by wave 300 I wanted to just quit because I had no damage and it was boring.
I also decided to put together a swipe werebear in a single day, just pulling together bits and pieces of unoptimized gear from my stash. The cold dot spriggan, hitting the dummy non-stop for 30sec with all totems up stacking 300+ frostbite stacks on the dummy = 45k dot ticks. The werebear swipes once and its 50k crit, and hes swiping every 0.25sec or so.
Why would I even bother playing the former? I feel like I have completely wasted my time gearing up the cold dot spriggan. I also think sweeping changes on unique item balance like this which results in such drastic damage changes is very alarming, especially when a build/ all frostbite archeotypes loses 7/8th’s its damage from patch to patch. Someone doing the numbers behind the scenes would have seen how drastic a nerf changing frostbite effect into frostbite pen would be, and I don’t think changes like this are healthy going forward.
We don’t get buffs to skill damage 8 fold in single patches, so why nerfs of this scale on unique item balance are okay? They could have changed it from 2% frostbite effect to 1% frostbite effect, it would have halved the damage, which is already a big change, and then waited and seen how it performed for a single patch first.
I don’t see how we will achieve healthy build/item balance if changes are so polar drastic like this. I also had interest in doing frostbite dot setups on different builds, like the glacier mage, but I think the state of frostbite boots are so bad now that it would not work on any build.