I feel pretty much the same way boardman described, but I have yet to try out all classes in this game since I’m still pretty new to it. My maincharacter is a Spellblade at level 80 and my 2nd a Paladin at level 60.
Both characters kinda feel the same. I spam my attack skill(s), in case of the Spellblade it’s Shatter Strike (+ Manastrike weaved in between for manareg) and in case of the Paladin it’s Vengeance (+ lunge to get buffed). All other skills just either supplement the main damage skill by buffing my character offensivly/debuffing enemys or they supplement the character by buffing it defensivly (evasion/ward/protections etc.)…
While this kind of builds are very specialized, they tend to get boring very fast, since once muscle memory kicks in, you actually don’t even have to think about what you are doing anymore.
I think it has alot to do with the way damage skills and buffs/debuffs etc. work (timewise). I have to recast it very fast to maintain its effects (may it be sigils, flame ward, snap freeze, lunge)…, thus I don’t have time to do something beside buffing myself (or debuffing enemys) and spamming a single dps spell.
Higher cooldowns on DPS skills would force players to play the game differently since they can’t spam a single skill and use all other slots for utility/buffs, but I’m not sure if I’d want that either. This in an arpg overall and not a roundbased strategic rpg like Divinity Original Sin. But what I would love to see is a stronger focus on skills, that intertwine the use of different skills beside buffing/debuffing.
Just a fast example to show what I mean (it may not be a good one, I just came up with this):
A Paladin gets a passive, that let’s him stack “Holy Scars” on enemys with his basic skills (Rive, Vengeance, Smite). Enemys standing on Sacred Ground (that could be created with Judgment, but it needs to be bigger than it is now) will be burnt for x dmg / sec and recieve +x% Dmg for each scar they have on the next use of judgment.
This way you would create sacred ground using judgment, then start to stack holy scars using vengeance and then finishing the enemys of with judgment again.
It’s a solid combination of 2 skills that makes sense!
Why won’t that work atm? It’s not worth skilling like this, since 95% of the mobs wouldn’t live long enough to stack Holy Scars on them… most Mobs die in 1-3 hits, even as a super defensive skilled Paladin. It’s the same reason I respecced my Pala several times, since nodes like flame burst aren’t worth it overall (need 8 or 4 hits on same enemy to proc… no enemys beside bosses or stuff like siege golems etc lives long enough and for those enemys only it’s not worth spending so much points)…
Hope you could understand me, since I’m not a native englisch speaker ^^