Skill Updates | Coming in Convergence

These looks really good!

i think these death animations and combat feel of it should be improved a lot more, there should be blood and gore on your rive swing every swing, but instead of having blood and gore on every it is only noticable on first hit, plus the way they die by swinging to the left and right in the exactly same way its so unrealistic, and when they are locked in dying animation you are swinging right through them, after they are dead they dont have a single drop of blod on them or visible wounds that you have inflict on them and have been couse of death, but this last part is the case with every monster that u kill in game I hope you will change this for combat to be even more imersive

Forge guard looks sick!
Bone Golem’s new model looks great, but I just find the head a bit off… I feel like the head in concept art 8/4/1 would be cooler. Hope some of these got used for the Fire/Blood/Deathchill golems.
Weapon specialist feels like it should be Strength/vitality/attunement instead of Dex since those are the main three attributes of Sentinel class. Investing dex as a sentinel only makes sense for Mourningfrost which seems pretty niche to have a skill node for.

1 Like

why dont you leave does craters that bone golem made last for 30 seconds or more so that enviroment impact of your skills would be more noticable and engaging?

2 Likes

The rumor about bone golem is fascinating! :heart_eyes_cat:

new bone golem is so sick, played during the mp beta, watching it ram into shit and dunk on packs was so satisfying lol, but its hilarius to see it with skeleton/skele mages, since you can see how jank the skeleton animations are in comparison, they could use and update too, as necros bread and butter minions.

Does Weapon Specialist for Rive grant conversion/ a damage tag? Because it would seem weird if it didn’t, especially after the melee adaptive damage changes. Having a significant amount of your damage being physical when you are stacking void or fire damage feels a bit annoying personally.

I think that it’s meant to be a forge guard thing. Each of the effects is meant to represent each of the masteries, and that one is loosely for forge guard. Plus, Iron reflexes gives you up to 20 dex and converts the dodge from it into armor, so you can at least get some defensive benefit from dex stacking.

I wish I could like this more than once! Love the MA and BG updates!
The skill updates showcased here look great too.

Yeah, that just feels like quite a stretch (though I agree with your reasoning).