To add to the conversation:
We already had a very large post about the exact opposite behaviour: You get the skill/gamechanging nodes before level cap around skill level 10-15 and so the last 5-10 points don’t add anything mechanically, only stat wise. So the climax is at around 50-75% leveling thr skill, making maxing out that skill boring.
By following the route you suggest we would have the game changing nodes right away and only increasing stats. This would make skill leveling boring for 95% of the time.
You don’t get all skills, all cool passives and all the nice item from the start. You progress towards them, lvl up and earn your power. That’s playing an RPG.
That’s right. Terrible concept in D3. I’m glad LE goes the exact opposite route and makes skill building special and meaningful.
Since I am playing LE I see people complain about the skilltrees having to many nodes and that you can’t take all that look cool. This is called tradeoff. The fact that there are trees where “more damage” modifiers are spread out so you can’t skill all of them, is called balance. Its intended to not get them all. You say its terrible, I say its clever skill design.
So you’re not the only ARPG veteran in this community. And the attitude “I am an experienced player, I don’t need to test things. I already know what it’s like by just looking at it.” is very questionable to me.
This is not a topic about right or wrong. This is flavour and opinion.
See, they differ.
The fact is that many new people start playing that are used to D3 skill system. LE does the exact opposite. For a reason.