Shield Tweaks?

No, Mike said that on stream. He said there were lots of changes for Paladin and Void Knight specifically, and just a few changes for Forge Guard.

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There were a bunch of spoilers from the dev streams, we’ve seen some new nodes from Volatile Reversal, Devouring Orb, Vengeance, Rive, Javelin, Multistrike, Shield Throw and several VK and Paladin passives.

I wouldn’t call it a heavy rework though. Most of these new nodes are either adding something on top of the current skill or unlocking a new build option, but VR is the only skill confirmed to be actually reworked.

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Good to know, thanks, I’ve been busy Friday evenings so haven’t been able to catch the streams.

They’ve mentioned it as a complete Sentinel Overhaul

Also explained more here: https://old.reddit.com/r/LastEpoch/comments/1haeead/season_2_and_beyond_closer_look/m18i8ef/

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EHG: We need to change VR, its in 99.99% of Sentinel Builds
Also EHG: Hum… We need to re do Sentinel now ^^

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I just really hope they fixed the old passives. Things like Judgement - Ascendant Liturgy or Abyssal Echoes - Void Purifier.

May I ask what your gripe is with thoses 2 specifically. They fill a nice niche I feel

They were just two examples off top of my head :slight_smile:

The first one provides physical penetration to a fire skill + removes a good healing source from a melee attack. I’ve seen like one build using it.

The second one is preceded by the dot removal, its hit damage is weak and its healing is overshadowed by the other healing options. I have yet to see it being used. I asked about this second one and apparently it was created before some of the other healing options existed.

It also provides fire pen, but yes.

We talkin underused then we gotta go on the entire left+top side of Anomaly.

I mean, we can start a list :wink: