Several Suggestions

Several Suggestions

  1. Minion Move To button. Something similar to the Minion Attack button, but it makes your minions move to a specific spot.

  2. Minions should have additional damage reduction vs ground effects. Ground effects in this game are tuned around expecting the player to move off of them quickly. Minions just stand there stupidly, and their inherent 50% damage reduction is not enough for ground effects. (If a Minion Move To button is implemented, perhaps this will not be needed.)

  3. No mention of mana in the game guide “g”. I wanted to find out if mana regen had a fixed base amount or if it was a % of max mana. I went to the game guide and discovered that there was no mention of mana. This is not good. Mana should be discussed.
    To answer my own question, I equipped and unequiped gear that had max mana affix, while my character sheet was open, and my mana regen did not change, so I now assume that base mana regen is fixed.

Hello Odif12321!

1.) This is accomplished by the same button. The minion command button (default “A”) is context sensitive. If pressed while hovering over an enemy, it will command minions to attack that enemy. If pressed over an empty space, it will command minions to move to that space. Once minions move to this empty space, their normal AI will resume, so if they’re close to enemies, they will resume attacking those enemies unless another order is given.

2.) Minions receive 50% reduced damage from all sources. There is a couple of outstanding bugs where this is not applying to all minions for some AoE damage sources, which we do have fixes on the way for.

3.) Mana does in fact have a fixed base regen rate of 8 mana per second for all classes. There are no attributes to increase base mana regen, only percentage increases. The reasoning for this is that mana is a controlled resource for ability usage and is an important part of balancing abilities. You can get sources of “% increased mana regen” on gear, as passives, or with skills. Some skills or passives may also provide flat amounts of mana under certain circumstances, such as flurry’s gain X mana on hit. I certainly agree this is something we can add to the game guide, and have added it to our list of game guide improvements to be made.

1 Like
  1. thank you so much for this info.
    Perhaps this second functionality could be in the description in the keybind window.

  2. Perhaps this explains why sometimes my minions melt and sometimes they do not.

  3. I mostly put this here as a motivation to have this added to game guide. But thanks for the clarification as to motivation.

And thank you so much for your quick reply.

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