I’m not sure if this is a bug or not, but I can use Rip Blood on objects and get health back.
It has ever been thus.
Rip Blood doesn’t know whether it’s being used on an enemy or not.
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Maybe it comes from the Canadians on the team? that sweet sweet maple essence goodness.
But yes, it is intentional that Rip Blood can work on barrel aligned objects (destructible objects) as not doing so could cause blockers for builds that don’t have other targetable damaging skills. While it may be possible to disable the health gain when hitting destructible objects, I’m not aware of any issues this currently causes. If it comes up that it’s causing issues or imbalance, we can certainly revisit the topic of on hit and on kill effects triggering on ‘barrels’.
It doesn’t cause issues, it’s just odd. Canadians notwithstanding.
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