Respec Cost at mid-level range

thank you! just read you last post and i couldn’t agree more with the new player respec problem.
it doesn’t make sence in a beta game that ppl are hold back when the hole purpose is to test
things.

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But given that the important bosses are the only thing to kill in their own zones, being able to port back to town to after you’ve got enough stability to do the final boss is trivial as I’ve said several times before. There would be a small time cost to the act (loading screens, etc) but that’s it.

Given the mindset in PoE where many adopt an efficiency-focussed approach (entirely their prerogative) & are happy to swap out gems from clear to single target, doing something similar by porting back to town to respec isn’t difficult to imagine becoming the meta.

And as you say, a gold cost is only relevant early on or in SSF & I don’t think it’s reasonable to balance a thing around restrictions that aren’t relevant/existent. This is why LE has minimum skill levels & accelerated skill leveling below a threshold.

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But how the game plays & feels is as important as how things work. Could you imagine how the player base would react if they’d become used to a certain set of conditions (easy respecs to test stuff, easy crafting to test stuff, faster levelling to get to more skill/passive points more easily to test stuff) then come “release” & the game plays totally different with slower levelling, respecs & crafting that’s not an item editor.

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Agreed, it should feel as much as possible as the end product that were testing. You need to test the whole end product and experience.
Because of that we are discussing the respec cost being to high or not right? That wouldnt be the case if you could do it for free

My understanding is that they intend to employ leagues/seasons for multiplayer, which is where I imagine the vast majority of players will reside, so this only really stops being relevant later into those seasons, and as I said earlier, by this point they have earned it.

It might be more appropriate to make it a “spend gold to buy back exp” system that scales with the skill point level. I don’t know.

I still think having it exp-only is extremely off-putting, regardless of the reason for it being there. It’s hard to imagine taking a break from the game for awhile, coming back, finding my old build is worthless/nerfed, then having to regrind to put it back to a reasonable state with no other recourse. It’s like, “Sure, I could do all that nonsense… or I could just play something else.” It’s not the end of the world if a few people do this, but what happens if it’s the majority view? Yikes.

Yes, I agree that a large portion of the playerbase is likely to reside in leagues/seasons & I think one could argue that in this temporary scenario that the xp costs are not reasonable.

I’m still of the opinion that players are more likely to be more relaxed about the xp respec cost when they realise just how quick you can re-level the skills in end game. Not everybody, obviously.

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The easiest way to solve this is simply making the catch-up mechanic in early levels apply more aggressively, easing up on the penalty of experimentation.
Players should be encouraged to try new things, which from my understanding is a sentiment the devs share.

As for late-game solutions, I do think the current exp rate is fair, with the caveat that players need a way of making informed decisions (such as a testing room).

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Those last 3 spec points are actually kinda brutal, tbh.

As fairly new and casual player me and my friends found this current system pretty bad compared to any other game we ever played.

Trying out the new summoner builds, respeccing in the mid 40s was like a slap in the face as the skills went down by ~10 levels making the summons extremly weak. Going up to a reasonable level took around 15-20mins which were absolutly zero fun. Somehow you are activly punished for trying out the new and shiny stuff you just unlocked?

As someone who likes to jump in every now and then and try out new stuff i will probably not stick around too long if this doesnt change.

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This is why I’m confident when I say that it lowers player engagement. I’ve felt precisely that same impulse. I just haven’t given into it (yet).

i absolutely agree, especially when you have no characters yet (in regards of gold and respeccing) its pretty bad in my opinion. Beside that to stay on your point about the xp you are talking about, when you just relevel a few levels its fine in my opinion.

Its when you want to do indeed 10 levels or more were its gets ugly.

Well its true that you can do it faster in endgame i want to respec before endgame sometimes aswell. Then its actually a pain in the *ss in my opinion.

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