I was more thinking about your apparent stance (which I may have mis-inferred) that because we know a thing now, that it is correct & & will always remain correct in the future, for example, when I said:
“IMO, the concept of a multiverse doesn’t have to be mutually exclusive with time travel unless it suits one’s own head cannon or one has decided the rules of the universe demand it. Since we have no proof that time travel (or mulitverses) are possible IRL”,
your response was
“well as i said in the other post discussing paradoxes, we do, in fact, have evidence that time travel (at least, physical time travel) is impossible, as doing so would quantum break the universe.”
I agree that with our current knowledge a number of things are impossible, physical time travel, faster than light travel/communication, etc. But I accept that our knowledge is incomplete (quantum mechanics & relativity don’t seem to play well together) & that in the future when we have figured out how to marry the two up we might be able to see a way to doing those things that previously were “impossible”. Just like powered heavier than air flight was “clearly impossible” in the 1800s, but by the early 1900s the Wright brothers had proved that it was possible (granted, that wasn’t due to any revolutionary new understanding of physics, so the metaphor is a bit flawed).
Which is what I thought you would say, hence my comment about you seeming to step beyond explaining how the story works as it currently stands (single player) & move on to trying to explain the wider “story” of how all of us players IRL are playing the game & what that means for the in-universe explanation.
Quite how one would explain that I don’t know, other than multiverses with each player playing each of their own characters within their own universe. shrugs It’s late, I’m tired.
But I do much prefer this kind of physic-y existential discussion than the more airy-fairy philosophical discussion @kiss_me_quick does…
No, but it does need to be logically consistent & obey it’s own rules. The original Star Wars trilogy were awesome because they gave you rules & stuck to them, then the most recent trilogy ripped them up in the name of cinematic expediency & because the writers thought that what they were doing was cool, as well as to “one-upmanship” the previous films (though to be fair, the expanded universe books did that too).
What @Zarono is bravely trying to do is to figure out the rules & logic of WTF is happening.