p.s Thanks for all the replies and interest, folks.
Legacy/standard is always, tainted, by the past.
And I am completely fine with that.
In a way, yes.
But obviously we are only talking about legacy there, and I suspect cycle will be far busier than legacy, especially in the first few days and with older players who might want to try something new-ish.
Edit: Bah, too slow.
Terek recently got to Empowered in ~4 hours. Fresh character, no twinked items…it’s damn impressive stuff and he’s always trying to do it faster. He also completes the campaign in under ~2 hours for all classes.
I will wait for patch notes and more info on this, but so far I see no reason to try out cycles, especially at 1.0. There are usually 3 reasons people play seasons when the content is the same as standard (as happens with D2, for example): 1- leaderboards race, 2- the challenge, 3- economy fresh start.
Since I don’t care about 1 or 2 and since the economy will start fresh on both realms, I don’t really feel an incentive to join the cycle. At least, with the information so far.
Not necessarily. The people playung standard will be able to pick their faction immediately (due to not having to level up & get there) and earn rep/favour faster (due to being in monos/empowered monos immediately).
And don’t forget, the main difference between standard and season is the leaderboard and a fresh economy.
This might be true going forward, but for 1.0 both get a fresh economy, so the only difference at launch will be leaderboards. Which means that most players that don’t run leaderboards have no incentive to run a cycle character.
Also, LE’s trade is a different beast. I’m not sure a fresh economy will be that relevant either in the future. We’ll have to wait and see.
Yes & no. Standard characters will have a stash full of items and gold, the only thing they’d be missing to interact with a fully fledged economy is the factoon level and favour, which they can gain much faster die to being at a much higher level when 1.0 hits.
Completing the campaign in 2 hours is not that surprising. Having done it with more Alts than I care to admit (hint: it’s more than 20), I am approaching that myself.
However, reaching empowered in 4 hours total is astonishing. Getting through the standard monos is the main slog in this game and that usually takes me at least an entire day.
I am in agreement here. I am not interested in anything offered by a cycle, and in fact the concept of starting a new char without my 3000+ hours of item, shard and gold wealth that I’ve worked so hard to build up is horrific to me.
I just hope the devs stick to their plan of moving cycle content to legacy fairly reguarly. The day that ends is the day it is time for me to move to another ARPG. Not a threat (as if the devs even care) just a practical necessity.
However, reaching empowered in 4 hours total is astonishing. Getting through the standard monos is the main slog in this game and that usually takes me at least an entire day.
Yeah, other than the ‘drinking castor oil’ fortitude to just sit down and do it. 4 hours seems reasonable if you’re not interested, at all, in what monos you select, aren’t chasing any items or crafting anything.
@DJSamhein @Llama8 I was incorrect in my previous statement and have since updated it.
Will you be able to trade stuff you already have?
January 13, 2024
Q: So will items you currently own be tradeable when you play the legacy cycle or will it not work retroactively?Trasochi: Items that dropped before 1.0 will not be tradeable.
Source: Reddit Link
January 23, 2024
Q: For items that drop prior to 1.0 launch – once 1.0 starts (legacy server) will all existing items be equippable for Merchants Guild and CoF members regardless of rank?Mike: Yes but they won’t be tradable at the Bazaar.
Source: Discord Link
Yeah, I saw Mike’s comment.
That is a major deal-breaker. I have a ton of stuff I wanted to give away. Even have a bunch of people I’ve met waiting for them (Squirrel hats etc). Long-term how am I even going to know what I had before 1.0 and what I’ve picked up after? I have 50+ tabs of items.
Oh well. Now I know where the game is heading.
You can still give them stuff. Just play with them for a bit and you’ll get resonances so you can gift them the items. You just can’t trade them via the bazaar.
These are not friends or even friend-listed, they are just random folk I’ve met in chat for various reasons and wanted to help them out. I am talking around 30+ people. How long will resonance take to build.
Seriously it feels like we’ll be trading under some oppressive dictatorship. So many dumb rules.
I don’t think there are details on resonances yet. But I don’t think they’re intended to take too long, though it’s probably on the lines of 1h+, I’d guess.
But I don’t think they’re intended to take too long,
All they’ve said is that you’ll need to play together for a “decent” length of time without putting any value on it, which is something I personally would be hesitant to do given the lack of data.
True, but it would have to be a value that is comfortable enough that you can give items to friends regularly, but not so comfortable that it makes RMT easy.